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Good, they stay in one spot and die when people are attacking them, but that does not at all disprove or change anything I said. So no, I am not full of ♥♥♥♥, you just make pointless posts because you are angry that someone has found a fault with your precious game.
Aesthetics pal, its all aesthetics
Set them to the destination
While they're moving press the hotkey associated with stand ground
When they arrive they'll stand by
Man these posts are getting old, stop crying and just work with it
Ushiri Arrowhell put it well in saying:
"They just need to make them work better with this game, its a " remake" not a " remade" game, why not make them working so we can have awesome battles with soldiers in formations that actually mean anything :)"
They pretty much remade Cossacks 1 and just called it cossacks 3, so it would be nice if we at least had formations that worked. There are many other issues the game has as well. Here are a few more bugs:
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- you can copy and paste units with ctrl+c and ctrl+v
- P gives spawn menu for buildings
- song/music tracks are played together, having for example two songs playing at the same time
- soundeffects of buildings stack and reoccur with multiple clicks on them
- group command sometimes doesnt work
- ferry disembark for units doesnt work properly
- Unit selection is bugged ("My box to select units has stopped working and I can't select the troops I just recruited")
- Mouse capture is possible but the window doesn't capture it fully so it still gets out of the window and flashes back
- You can change nation by using numblock even in campaign playing the enemy
- Development Tools like animation Preview or Triggereditor are still activated in skirmish mode
- sometimes units don't wont repair buildings
- worker animations sometimes are buggy (worker lifting a pushcart full with rocks up in the air when dying)
- ships will block each other and become "wedged"
- units still may shoot through walls
- fishing ships wont move when they are spawned, other units wont be build unless you move them out of the way (which you cant)
- fish boats cant be build in ukraine campaign
- Frigate have weird sails movement. When moving it keeps resetting the animation.
- using 2160p(4k) as resolution causes that you can't click any button. Restart to and using 1440p works. Changing the resolution to 4k in-game causes the same "not clickable" problem (maybe fullscreen bug).
- Black screen when lauching the game
-When I try to move the camera, the right and the bottmon edges respond with a lag after some twitching on the edge or don't respond at all.
- moving the camera sometimes keeps it moving into the direction for a split second, even after releasing the key. Other case: press left, release left, press down and the camera move to the down-left direction.
- Cannons/Bombards seem to not apply damage all the time against sturctures (original post: 8 bombards firing away at full game speed at a ottoman gate. After 15 minutes of constant bombarding from 8 bombards, the gate had not even lost half it's health.)
- can't place building on any random generated quick game, doesn't turn from red to blue
- The function of the task bar lays above the game. Clicking something in the game, which lays above the bar will minimize the game and open the app from the task bar. (fullscreen)
- building walls lets you show citiziens where to build them, but doesnt let them actually build keeps the mouse stuck. It's stuck to the build-command. But once getting out of the build-command you cannot select any units by dragging the mouse.
- When you built walls behind palissades and you want to suppress palissades, it also destroys the walls.
- AI Bugs: AI does not build fleets on maps with water, they only build a few Transport ships and Yachts. / AI recuits to many Priests
- On mulitplayer it wont let me close any of the slots, the drop down arrow flashed the menu up for a brief half a second
- In multiplayer
I cant make Formations with Officers, they start to go somewhere and nothing happens
At the beginning of a Match, I die randomly and all buildings explode and my Humans die
- In Singleplayer:
In Formations my Officiers and Musicans run into the Enemy and my Rifleman stand there and shoot. Every fight my Officiers and Musicans die.
- Some SFX are not playing at all
- building long palisades freezes the game when finishing placing them
- some units do not have sound effects while walking or when you select them
-In the Tutorials, the Captain dont make sound when walking and dont have any speech when clicked on
- The mouse isn't trapped in the game in windowed mode on a multi-monitor setup, instead I have to use the keyboard arrows to move the camera
- in multiplayer i wanted to build a town hall and everyone died/exploded.
- ships leave their sails behind when the stayed at a point and drive some meters before they get the texture back.
- NPC spawned in the water in a multiplayer game, so he couldnt do anything
- NPC wants to build his first racks in player base (encountered twice)
- No bug but missing Password feature in multiplayer lobby
- choosing KI difficulty in MP lobby instant (0.4 sec) closes menu where i select the difficulty.
- And at last a huge one beside that fishing boats wont move from spawn, they also dont collect food
- The effects of the Geology tech, which highlights all the mine deposits on the map, disappears on game load.
- There's a bug possibly with gamma effects where the screen brightens noticably when scrolling the map so part of the black area past the edge is on the screen.
- cannons fire and fires on buildings have grey bug graphics
-When typing in multiplayer chat, occasionally inputs will be dropped and letters will be missed, not sure if it's a problem with lag or not.
-Not really a bug, but there is no multiplayer allied chat, this is necessary for team games.
-When scrolling, you cannot zoom, and when zooming you cannot scroll.
-Cannot scroll and select at the same time, I imagine this would make it incredibly difficult to control large armies.
-No drumming noise.
-Immediate multiplayer crash when attempting to build large stone wall.
-Workers will sometimes just stand around not doing anything, and not appearing on idle worker list either.
-You can't queue workers to build more than six structures, in the original they would just keep working on nearby construction sites until you told them to stop, this option would be appreciated.
- AI struggle with boats because the spawn points of the shipyard is too close to the shore
- Boats can push each other into the lands
- Cheat "www" works IN MULTIPLAYER !!!!
- There's a possibility to join STARTED sessions in multiplayer
- In my Game Units(Musketeers) sometimes stops shooting. I had to move them a bit untill they continue firing. And no, i didnt press the "Stop attacking"-Button. And yes, the Enemy was still in range
- cannons dont want to fire
- cannot add AI players in multiplayer, not kick people, the Menu keeps disapearing after 1/4 of a second.
- with SSAO enabled you can see enemy buildings, units and other stuff through fog of war
- on top of the map some textures are visible outside of the fog of war
- map gets brighter when moving camera near map end
- multiplayer lobby: when dragging the scroll-bar (list of player and list of games), it stops every half a second
- multiplayer lobby: there is no option to close the 8th player
- game mechanics (CRITICAL): when units get out of barracks, they DO NOT fight, but just keep walking into the enemy and get killed - this is NOT like in the old cossacks, and I believe it is NOT desired to have to issue an attack order for every single unit that comes out of the barracks, when the enemy is nearby - this is game-ruining
- game mechanics: when your units clash with the enemy (even when they are only on "move" order), they should start fighting, the same as in the old Cossacks, and not ignore the enemy, as it is now
- interface (CRITICAL): drag-box selecting units in half-broken: it frezzes window scrolling with mouse, but if I scroll with keys, the box shifts along with the view instead of getting resized from the point I started it
- interface: when SHIFT selecting some types of units in your current selection, there is no highlight (visual indication) which units you selected
- interface: there is no visual indication of selected units, if they are standing next to a building (their blue/yellow circle is "under" the building)
- multiplayer game options (CRITICAL): the game speed should be set and defined ONLY by the host, and the other players should not be able to change it - otherwise you spend half of the time arguing and switching the option up and down. Also, allow for this setting to be defined upon game start, so it is visible in the "game setup" screen, this would make it much easier in multiplayer.
- game options: the NORMAL game speed is still to fast for some of us who like to play in a "grand strategy" style, please add a SLOW game speed, as promised, that would be like 50% slower than NORMAL
Crash:
- Game crashed under heavy load (10k units on a map)
- Access violation at address FD60FC88. Read of address 00000010
- Game crashed when changing windowed-mode ingame
- alt+tab can cause crashes
- building stone gates may cause crashes
- game crashes and a window - access violation at address 68BE0E03 in module ig7icd32.dll. Read of address 00000008 - opens
- exiting to main menu from either a campaign or random map game, the game freezes and the error is shown:
Access violation at address 5A6D257A in module 'atioglxx.dll'. Write of address 2167A80C
- Access violation at address 004F2DFB in module 'cossacks.exe'. Read of address 00000030 (stone gate)
- Building palisades causes the game to freeze momentarily as if it is going to crash but isnt completely crashing
- Quitting out of a skirmish or "Random Map" game, an error message pops up. After clicking "Ok." the main menu is no longer functioning; I cant click any of the buttons including "Quit Game". So, i have to Alt-F4 out.
- Getting error in multiplayer lobby: Acces violation adress 008590C7 in module cossacks read of adress 00000050
Access violation at address 00706ACB 'cossacks.exe'. Read of address 0000001C.
Kicked me back to lobby with 2 normal AI and the players gone.
(Edit: I tried for the second time after an patch didn't get the error that time but we where always wating on the last player to load ingame. Also when I try to close down slots or select an AI it flashes so you only have a splitsecond to try to select it.
The third time with 6 people and error came back. This time I couldn't load the map.)
-EXTERNAL EXCEPTION E06D7363’
'access violation at address 59fd9a96 in module igc32.dll Read of address 00000023'
- Buying a gate and open it = crashed game online
- Access violation at address 007B446E in module 'cossacks.exe'. Read of adress 00000028
- Access violation at address 5162257A in module "atioglxx.dll". Write of address 3728B39C at the end of each games, all buttons on main menu are blocked and the only solution is to kill the process in task manager and reload the game to start a new game.
- The game stopped launching after this night. Receiving this message: Access violation at address 0053F709 in module 'cossacks.exe'. Read of address 0000006C
- For me the game won't run more than a couple of minutes before crashing or freezing. Event viewer shows a warning number 4101
- Windows socket error: An operation was attempted on something that is not a socket (10038), on API 'closesocket
Problems:
- units behind buildings arent visible anymore and so hidden behind those (they should be visible through buildings)
- no "free" camera (no rotation)
- units seem to be not balanced, also some have quite large buildtimes
- no hotkeys for several functions, like researching
- unit selection only on screen (doesnt scroll)
- didn't find a button to always show units and buildings HealthPoints
- no statistics during and after the game
- the early bird pack is not being given to those that buy the deluxe version of the game.
- Buildings aren't transparent when pressing 'o' like in the first game.
- Do something with the minimap: I miss the 'm' hotkey to minimize it's size. Now in editor, it covers the bottom half of the unit list, so I can't paste buildings and navy in. (note: my laptop is only able to display 1366*768 resolution, but still...)
- Editor again: where are the tools? Can't place trees, stones, water, change textures, peace mode, etc. And you have to type the www cheat in the editor to place units and change the colours. And why was the F9 hotkey removed, which you press when you've finished placing units?
- Cannons shooting range is too short, and with the bombard an area command, it is not any longer.
- Map sizes: normal, large, huge are missing.
- If you press space, the camera won't jump to your selected unit, and if you press backspace, the camera won't jump to the last battle, finished building, etc, like it did in the first game.
- There are no single missions?
- The unit limit is capped at 2500
- Multiplayer needs some improvements:
Very hard to add AI, etc
Way to ping the map.
Share market resources between team.
Show score at end of game
- Multiplayer: NO SAVE, NO LAN
Other encountered Issues:
-strange icon when loading people to sea transporter (it is more like repair something)
-very strange water
-not smooth screen scrolling
-unit sound (workers) is not stereo, in headset I can't tell where are stone and wood workers
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Thanks to NemesisZidar for originally posting this.
Would you say that I should just “stop crying and just work with it” to all these problems?
I made a drawing so everyone can see what i'm talking about. The top is what the formations should be like in combat, and the bottom is what we get: http://prntscr.com/cn805u
And this one illustrates the problem that results from units not automatically reforming after another walks through them or something similar happens: http://prntscr.com/cn8447 This is a huge problem for big armies where units are constantly moving to get a better position. Both are big problems. Just imagine what your front line of pikemen will look like after the mass of musketeers retreats through them, and then imagine how annoying it would be to have to manually rearrange all of them. Also, you forgot to edit sh*t out of your other post, and in regards to the other thing you edited into your first post, I guess you are trying to say that my situation is anecdotal evidence of a problem (that you don't think exists in the game): It is not anecdotal evidence, it is how the game is programmed, whether you like it or not.
Formations sometimes have several men out of place, while holding ground it does not reduce their efficacy. Sometimes you might have micro in a game and not everything will work exactly the way you want it to. Also your wall of bugs are mostly fixed, especially the first half.
Now go make some more YouTube Let's Plays for all 14 of your subscribers.