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For example, you probably don't need both Frostbolt and bridge-building for one part of the game. But that part in particular is just there to make getting past another part easier. And you don't have to spare every cat in the game, as the artifact you get towards the end is optional. But if you do, you get something nice that might help. And you don't necessarily need an amulet of life-saving unless you're going for a special ending. But it sure would be nice to have an extra life that doesn't somehow involve playing a necromancer.
Though you will want some manner of both fire resistance and equipment/inventory protection against fire for one particular part of the game - and if you go in there as a drakeling you might have a real bad time. That's one thing I recall as being mandatory across all builds - fire resistance and equipment/inventory protection against fire.
Unless you roll a Monk, in which case you could maybe do without the latter, but not the former. Don't quote me on that.
Unsure what do you mean. Do you mean save-scumming to cheese the Random Number Generator for better combat and loot outcomes?
That there is a learning curve before one does finish the game for the first time is self explanatory.
Not talking about save scumming.
And once you get to mid game and know what you're doing, it's hard to lose because you have momentum. The consistency of characters that make it to mid game then win is very high, you have a lot of tools to mitigate bad RNG, such as immunities, full heals, teleportation etc. But if you don't know what you're doing or take risks it's very easy to die.