Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
But since you say you played TOME, then by any means no, unavoidable death happens maybe 1 in 1000 runs. It is much more likely to get one-shotted in TOME by some random elites before you can see them while auto-exploring
Deaths are more of the 'I could not have known that the first time' variety rather than 'I could not have done anything' variety.
Nonsense. TOME is just as bad for the Uber Monsters of random appearance that can kill you before you even see them or whack your most protected character in two turns despite you mauling everything else.
The RNG in a Roguelike is meant to be challenging. ADOM's is. Learn the mechanics and you'll avoid many silly things.
This might have been true before, but I already put 200+ hours in the Steam version of ToME and finished the game on normal and nightmare difficulties with 1 death limit and can attest that it's not a fair statement in today's situation. There have never been occasions when I was randomly one-shot from across the screen. Moreover, there have never been situations where I had to blame anything for a death other than my own carelessness and poor tactics. ToME is an extremely fair game, even on higher difficulty levels.
I read that people playing on Insane+ tend to die from critical one-shots, but, according to the words of developer himself, the game has never been balanced around those higher difficulty levels, and besides it still gives you the option of avoiding/mitigating instakill scenarios with a variety of items/skills.
Regardless, autoexplore that has been mentioned in this thread is clearly a poor way to play the game on higher difficulty levels, since you never know where the algorithm will put you next. Better scout ahead (for which the game again provides all the necessary tools).
Sorry for the rant, just so tired of hearing that "ToME has one-shot deaths all over the place!" argument which hasn't been true for ages.
Anyway, how much is ADOM different from ToME? I will buy it regardless, but I've never played ADOM before. Will I like it if I enjoy ToME, Elona and Caves of Qud?
There are 1 players who died at turn 0. Why?
Because when he spawn, another monster spawn directly beside him with a "Wand Of Death".
Does this make people dislike Nethack? NO
1st there are some predefined areas, but most of the gameplay is developed through randomizing. Also hits/ dodges/ damage is based on RNG.
The first door you try to open might be fireball trapped and you die. You can even step on floor that is trapped deadly.
A superior creature to level might be generated, but usually you get warning message about that.
You might be swarmed by some monsters either on dungeon or wilderness.
You might die to hunger because no food is RNGed for you.
For very low level chartacters traps can be sudden death feels like RNG screwed you kind of situations.
But most of the situations should be avoidable with correct set of skills/ items and reservations.
I almost never had feeling that RNG screwed me over for any a bit more advanced characters that I have had. Mostly deaths have been more or even more my own fault.
ADOM is Roguelike game in it's very complete and original meaning.
You can also download ADOM for free: http://www.adom.de/home/downloads.html
I really recomend testing and playing ADOM. It is a really great game.
No need to apologise but taken from someone who has played a lot of ADOM and TOME, it's true. They both have their fair share of 1-shot wonder monsters. There was NO mention from me that TOME has one-shot monsters all over the place, it just has as many as ADOM. I was squashing the nonsense that ADOM is full of them also.
ADOM is very different from TOME, a bit more challenging imo basically because the nature of the combat is wholly different and there are some deeper mechanics. You bump a lot more, ammunition is limited, you have hunger, corpses to eat, some real Necromancy because you have corpses!, spells have limited knowledge and can run out, items need to be IDentified... there are weapon skills which are trained by using weapons/shields... and yes, a door can kill you mainly if you're silly or just extremely unlucky.
I also very much enjoy Caves of Qud and would say that ADOM has more to do with CoQ than TOME. In addition I would say that ADOM and DCSS share some similar feelings (started trying DCSS just 3 days ago), especially in the combat arena where there's more focus on bumping.
However I don't consider the game unreasonably unfair. As you learn what dangers there are you can plan to avoid most of them, and after advancing a few levels you are not likely to just randomly drop dead for no reason. Yes stuff is randomly generated and things will be hard. You can play the game hundreds of times without winning it, but to me that is part of the charm. Playing is always fresh and interesting, actually getting to the end is more of a bonus. However skill is definitively involved, some people can reliuably beat the game with nearly any character, personally I rarely get very far at all :P