ADOM (Ancient Domains Of Mystery)

ADOM (Ancient Domains Of Mystery)

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Onomoki 19/dez./2015 às 18:49
Poor performance!!
Why on Gods earth´s name is this game lagging for me?! The performance is super choppy! And my rig ain´t bad! Anyone else suffering this problem?! How can such simple graphics result in slowdown?!!!
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Exibindo comentários 3145 de 68
TheCreator  [desenvolvedor(a)] 29/ago./2016 às 14:53 
We have decided to release ADOM R68 (containing more than 50 improvements!) right away but without the graphical UI performance improvements. Nonetheless I located several spots in the code that severely degraded performance across the board (a side effect of the new internal event infrastructure) so that the game should be much faster in many situations (and back to blazing fast on levels with many monsters).

Nonetheless we soon will integrate the graphical performance improvements soon, too. I'll keep you posted.

And please let us know how the latest release feels for you performance-wise.

See http://steamcommunity.com/games/333300/announcements/detail/586979514874939696 for details.
VoidEngineer 29/ago./2016 às 16:20 
Thanks, Thomas.
Decay  [desenvolvedor(a)] 30/ago./2016 às 1:30 
I just played an hour of the latest beta. Still not getting much more than 30fps although the average went up a bit.

BUT!

The lag in large areas seems to be gone. So the framerate is noticeably more consistent now. Also ADOM seems to be hogging less CPU - NOTEye claims CPU usage wass at 70% whereas before it hogged everything I gave to it :P

Anyone else tried the beta branch recently?
Última edição por Decay; 30/ago./2016 às 1:31
Lars 30/ago./2016 às 7:02 
Just played a few hours of R68 on twitch and I was generally very pleased with this version, performance is slightly better for me and knowing some of the optimizations planned weren't included in this build makes me optimistic.

The 'jerky animation' from the last previous beta is still present which is a little annoying, but that's about it.

For anyone extremely bored the broadcast of much mediocre play skillz can be watched here: https://www.twitch.tv/couchfighter4/v/86570252
TheCreator  [desenvolvedor(a)] 30/ago./2016 às 12:30 
Thanks for the feedback so far. Makes me optimistic that the next release with the graphics optimizations will be another leap forward. Keep on pushing us with these things ;-)
WuXeS 31/ago./2016 às 3:01 
Excellent!
Unholy 31/ago./2016 às 13:49 
Just want to say that in the Forest and Ice Queen it's running quite well. Good job!!
eRogue 31/ago./2016 às 16:17 
I start up the title screen and I get no more than 23 fps at the modest 1280x720.
{LINK REMOVIDO}
Unholy 31/ago./2016 às 16:41 
hmm yeah that's not normal. I get 60 on an extremely modest non gamer rig. What are your specs?
Lars 31/ago./2016 às 17:53 
Three things I've noticed that have drastic impact on ADOM's framerate is:

1: Resolution. A bit odd, when I play at 1080p or in fullscreen windowed at desktop res 1080p the framerate takes a very noticeable hit. Compared to smaller windowed window, or lower resolution.

2: NotEYE renderer. To check this, go into NotEYE config with shortcut ctrl+m, look for video/resolution/renderer options (think the shortcut is 'o') and see which renderer is used. For me, the 'new renderer' is the fastest, but looks the worst (sprite sizes scale really poorly for some reason). OpenGL looks the best but is noticeably slower, and the 'old' renderer performs really poorly for me in R68. I get 20 fps on the main menu with it, so I'm wondering if that's your problem as well.

3: Tile sizes. You find this option roughly same place in NotEYE config as the renderer options. Tile size 64 gives you a nice big view of the dungeon floors, but the frame drop is really horrible. On the other hand if I blow the tile sizes up to 128 the framerate never dips below 60, of course at the cost of a limited view of the floor.

It is definitely odd how much ADOM struggles to keep a stable 60 on many decent computers, been an issue for a long time now. Computers that run Witcher III and the new Doom game on near maxed settings at stable 60 can't stay above 30 consistently on ADOM. I hope the devs can figure this out, but I hope you can improve it somewhat by looking at the stuff I mentioned above.
eRogue 31/ago./2016 às 17:53 
Escrito originalmente por Unholy:
hmm yeah that's not normal. I get 60 on an extremely modest non gamer rig. What are your specs?

Pretty fair.

Gear:
Operating System: Windows 10 Pro 64-bit (10.0, Build 10586)
Processor: AMD Phenom II X6 1090T Processor (6 CPUs), ~3.2GHz
Memory: 8192MB DDR2 800MHz ECC
Motherboard: ASUS M3A78-CM
BIOS: Date: 08/23/10 16:25:10 Ver: 28.01
Power: Chiefmax 750W
Video Card: AMD Radeon HD 6970 2GB GDDR5
Monitor: ASUS VE278H 1920x1080@60
Monitor: ASUS VN248H-P 1920x1080@60
Controller: Afterglow PL-3602 XBox 360
Headset: Turtle Beach Ear Force X12
Sound: Integrated VT1708B/S High Definition Audio
Amplifier: Yamaha Natural Sound MX-600U
Speakers: Bose 301 Direct/Reflecting speaker system

Edit to add: And as a (former) computer expert, my system tends to be fairly streamlined.
Última edição por eRogue; 31/ago./2016 às 17:58
Unholy 31/ago./2016 às 19:17 
You should get a steady 60 at the title screen, and mostly inconsistent fps afterward depending on what your options are as explained by CF, and which room/environment you're at ingame... do you get acceptable performance in other games?
eRogue 31/ago./2016 às 19:56 
Escrito originalmente por Couchfighter:
NotEYE renderer... For me, the 'new renderer' is the fastest

Ah, switching to the new renderer went to 150fps at 1920x1080.
TheCreator  [desenvolvedor(a)] 4/set./2016 às 12:23 
Thanks fot these pointers. Very interesting observations... we are checking this!
WuXeS 5/set./2016 às 11:45 
Unfortunately the latest version hasn't changed anything. 20-30 fps with NotEye CPU utilization set to "unlimited" (and I have an i7 4700MQ). When I unplug the power adapter it drops to 10-15 fps.

Thing is, NotEye is actually eating up that single CPU core 100%. It stays at peak usage, around 3.0-3.2 GHz, pretty much all the time. What's it doing with all that power? Something is very wrong.
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Publicado em: 19/dez./2015 às 18:49
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