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Nonetheless we soon will integrate the graphical performance improvements soon, too. I'll keep you posted.
And please let us know how the latest release feels for you performance-wise.
See http://steamcommunity.com/games/333300/announcements/detail/586979514874939696 for details.
BUT!
The lag in large areas seems to be gone. So the framerate is noticeably more consistent now. Also ADOM seems to be hogging less CPU - NOTEye claims CPU usage wass at 70% whereas before it hogged everything I gave to it :P
Anyone else tried the beta branch recently?
The 'jerky animation' from the last previous beta is still present which is a little annoying, but that's about it.
For anyone extremely bored the broadcast of much mediocre play skillz can be watched here: https://www.twitch.tv/couchfighter4/v/86570252
{LINK REMOVIDO}https://snag.gy/ftPB3T.jpg
1: Resolution. A bit odd, when I play at 1080p or in fullscreen windowed at desktop res 1080p the framerate takes a very noticeable hit. Compared to smaller windowed window, or lower resolution.
2: NotEYE renderer. To check this, go into NotEYE config with shortcut ctrl+m, look for video/resolution/renderer options (think the shortcut is 'o') and see which renderer is used. For me, the 'new renderer' is the fastest, but looks the worst (sprite sizes scale really poorly for some reason). OpenGL looks the best but is noticeably slower, and the 'old' renderer performs really poorly for me in R68. I get 20 fps on the main menu with it, so I'm wondering if that's your problem as well.
3: Tile sizes. You find this option roughly same place in NotEYE config as the renderer options. Tile size 64 gives you a nice big view of the dungeon floors, but the frame drop is really horrible. On the other hand if I blow the tile sizes up to 128 the framerate never dips below 60, of course at the cost of a limited view of the floor.
It is definitely odd how much ADOM struggles to keep a stable 60 on many decent computers, been an issue for a long time now. Computers that run Witcher III and the new Doom game on near maxed settings at stable 60 can't stay above 30 consistently on ADOM. I hope the devs can figure this out, but I hope you can improve it somewhat by looking at the stuff I mentioned above.
Pretty fair.
Gear:
Operating System: Windows 10 Pro 64-bit (10.0, Build 10586)
Processor: AMD Phenom II X6 1090T Processor (6 CPUs), ~3.2GHz
Memory: 8192MB DDR2 800MHz ECC
Motherboard: ASUS M3A78-CM
BIOS: Date: 08/23/10 16:25:10 Ver: 28.01
Power: Chiefmax 750W
Video Card: AMD Radeon HD 6970 2GB GDDR5
Monitor: ASUS VE278H 1920x1080@60
Monitor: ASUS VN248H-P 1920x1080@60
Controller: Afterglow PL-3602 XBox 360
Headset: Turtle Beach Ear Force X12
Sound: Integrated VT1708B/S High Definition Audio
Amplifier: Yamaha Natural Sound MX-600U
Speakers: Bose 301 Direct/Reflecting speaker system
Edit to add: And as a (former) computer expert, my system tends to be fairly streamlined.
Ah, switching to the new renderer went to 150fps at 1920x1080.
Thing is, NotEye is actually eating up that single CPU core 100%. It stays at peak usage, around 3.0-3.2 GHz, pretty much all the time. What's it doing with all that power? Something is very wrong.