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Thanks.
Rob
I don't actually know, I've never used smithing that extensively. ;) I usually find it more efficient to enchant my gear with blessed scrolls. When using scrolls, the higher the bonus on the gear already is, the higher is the chance the scroll will just turn to ash without improving the gear. Different types of gear can take different amounts of improvements before the scrolls become ineffective.
I would expect that improvement through smithing follows similar rules, but I haven't enough experience with it to say for sure.
Probably. It's hard to say for sure since (contrary to most other classic roguelikes) the source code has never been made public. From experience, it seems that items have base values, which can get modified by material and certain affixes, and then a random factor of about plus/minus 3 gets applied, with lower chances for the extreme rolls to appear, and possibly higher chances for high positive rolls when the item is generated on a map with high danger level. But this is speculation, I might be wrong.
With a bit of experience, it will be easy to see which items got good rolls. For example, you can find eternium boots with a PV of +8, but I wouldn't expect more.
Honestly the most efficient method might be to kill a few good folks to become neutral, and learn the skill from Yergius. It will destroy the relationship to your god, but that can be rebuilt. As long as you haven't been crowned champion, changing alignment has no irreversible effects.
There is a disarm spell, but you can't rely on finding one, even when playing a spellcaster (class affects loot tables). There is no wand of disarming. Wands of knocking allow you to open doors from a distance and thus help to avoid door traps, but are useless against floor traps.
Stepping on a known trap will _usually_ not trigger it, but if you do it often enough, you'll run into the occasional exception. This can lead to annoying item destruction. You can dig around dangerous traps in regular dungeons, but there are some heavily trapped places in the game that have undiggable walls.
Note that a failed disarm roll can trigger the trap. This means that using the disarm skill might be more risky than just stepping on the trap, depending on your level in disarm traps, and a few other circumstances.
You can convert an altar by sacrificing gold. It is however a risky business - you might end up converting yourself or facing divine anger. Altar conversion is a complex task, and I don't think anyone apart from the developers knows the exact formula. Due to the uncertainty, I would recommend to use as much gold as you can spare, but I'd also say that not trying to convert altars in the first place is probably the better course of action. You're bound to find a co-aligned altar somewhere (in fact, since you're playing a non-chaotic character, a co-aligned altar is guaranteed for you in a place that you will frequently visit). And one co-aligned altar is all you need, having more just means shorter traveling paths. So I don't see a good reason for altar conversions.
I don't remember the messages, I think it's something about a "divine struggle" and then you get told which deity won. But when you convert an altar, it will change its color (white / grey / black), so that should be fairly easy to tell.
Thanks.
Rob
Lead them off of the level.
Gold might be tricky with dwarves as their gods like it a lot. You're probably better off using live sacrifices or items but that's not without risk either. With any other race in the semi-early game I find that 1000 to 1500 triggers divine struggle.
There's no limit to smithing but it gets progressively more difficult to succeed.
This method can be used to kill townsfolk away from town, or to bring people into safety. For example, When I kill Hotzenplotz, I don't want to anger Skriek or the drunken dwarf, so I lead these to Terinyo first.
How could you do this? Didn't your equipment get ruined, etc.?
" Is there a limit to the amount of improvements I can do through smithing?"
Yes, there is and you'll know you have hit that limit when you get a message that reads something like this "Despite your best efforts you fail to improve the item". It will read different than your normal failed to improve message.
"Is there a maximum + value that items can be generated at?"
Yes, just Google that one, it varies. It won't effect the max you can smith a weapon if that is what you are thinking.
"How do I deal with disarm traps as a lawful dwarven weaponsmith? I can't enter the thieves' guild to get disarm traps (because I'm lawful) and don't have any resistances yet, other than from a ring of fire resistance. Are there rods available? Or will I eventually be able to cast the disarm spell? It says that detect traps helps avoid known traps."
Once you are aware of a floor trap your dwarf can walk pass it without triggering it, and dwaves start the game with detect traps. For doors find skriek in the outlaw town and buy a bunch of keys off him. They unlock and disarm door traps.
"Can I convert a neutral altar by sacrificing gold and, if so, how much gold would I need as a dwarf? What message will I get when I convert an altar? It said that my god was pleased and the neutral deity was unconcerned, but when dropping an item rats got summoned."
Yes, I don't know the exact number but it would be a large sum of gold. It would be better to sacrifice chaotic monsters. Either way there are risk involved in converting an altar, you can shift your own alignment or anger the god.
Realize when you make a sacrifice to a non aligned altar you shift your own alignment towards that of the altar bit by bit. Something to keep in mind if you want to keep your current alignment.
The rats spawned beacsue you dropped items on a non-aligned altar.