ADOM (Ancient Domains Of Mystery)

ADOM (Ancient Domains Of Mystery)

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Where can I store stuff?
OK, where can I safely store stuff (early in the game, because I don't know anything but the very beginning)? My wizard character can't carry much of anything, because he's so weak.

And spellbooks weigh a lot, as it turns out. Other stuff, too, of course. Food weighs a TON. And I don't want to sell stuff I might need, once I can hopefully figure out if it's cursed or not.

So I tried to store stuff in the back room of that first town, where it looked like no one every went. (Stuff in the dungeons keeps getting picked up by monsters.) Unfortunately, it was all gone when I went back. Doh!

So, OK, where CAN I store stuff? Or should I only play a troll character who can carry everything with him?
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Showing 1-6 of 6 comments
Bill Garthright Oct 28, 2021 @ 9:04am 
Um,... OK, thanks. Nothing for a new player, then? I mean, I don't know how to "lure" the sheriff somewhere. And I don't know how to lock a door OR how to open it again, without bashing it down.
Cletus Oct 28, 2021 @ 9:45am 
To lure sherif or any other non-hostile npc another map it have to be positioned right near the PC when you leave the location. Then they will follow PC and will spawn near PC when you enter another location.

To open the door use "o" command. If the door is locked and you have right key, the PC will open it. Or cast Knock/Divine Key on it.
To lock - "c"lose it with proper key in inventory. Or cast Magic Lock aka Seal of the Spheres on closed door.

Almost any location can be a safe place to keep your staff. As long as you dont spend turns on it. So, if you enter location, drop/pickup stuff, leave it next turn it will be safe. In this game, monsters and npcs dont spawn or do anything if there is no player on the location. Just dont do it in the wilderness.
Last edited by Cletus; Oct 28, 2021 @ 9:48am
scrimbul Oct 29, 2021 @ 5:38am 
Practical places to store stuff are the Old Barbarian's Glade to the southwest of Terinyo past the river in the center of the plains, the Mad Minstrel's hut to the northwest, the Ogre Cave in Dwarftown (a quest that generates an alternate down floor with zero monster generation), for long term storage of non-blessed corpses that have an intrinsic you want later or need to bless the corpse before eating while it's rotting away, or spare chaotic corpses to give to Guth'alak for potions of cure corruption, you can flat sell it to a food shop (Munxip or any general store)

In theory you can use the spot near the stairs of any first floor of a surface dungeon like the puppy cave or druid/healer dungeons. Do not do this with the small cave because as you rise in level you need controlled teleportation to get through it without generating something dangerous scaled to twice your level.

As gold becomes less and less of a concern, you will be willing to sell certain destructible items you know you won't need for a long time to certain shopkeepers.
Bill Garthright Oct 29, 2021 @ 5:05pm 
OK, thanks for the info, guys.
Sputnik Nov 3, 2021 @ 3:37am 
A slightly less secure, but much more flexible solution is to build your own lock-ups.

Make them tiny, to minimise the chance of monsters spawning in there and lock the door. (Mine a 2 deep corridor to achieve that. Zap a wand of door creation. All kind of keys can be bought in the outlaw village).

Sure, some big nasties CAN bash your door down. But I've on;y seen that while I was actually IN my storeroom. Apparently they were just hungry.
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