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To open the door use "o" command. If the door is locked and you have right key, the PC will open it. Or cast Knock/Divine Key on it.
To lock - "c"lose it with proper key in inventory. Or cast Magic Lock aka Seal of the Spheres on closed door.
Almost any location can be a safe place to keep your staff. As long as you dont spend turns on it. So, if you enter location, drop/pickup stuff, leave it next turn it will be safe. In this game, monsters and npcs dont spawn or do anything if there is no player on the location. Just dont do it in the wilderness.
In theory you can use the spot near the stairs of any first floor of a surface dungeon like the puppy cave or druid/healer dungeons. Do not do this with the small cave because as you rise in level you need controlled teleportation to get through it without generating something dangerous scaled to twice your level.
As gold becomes less and less of a concern, you will be willing to sell certain destructible items you know you won't need for a long time to certain shopkeepers.
Make them tiny, to minimise the chance of monsters spawning in there and lock the door. (Mine a 2 deep corridor to achieve that. Zap a wand of door creation. All kind of keys can be bought in the outlaw village).
Sure, some big nasties CAN bash your door down. But I've on;y seen that while I was actually IN my storeroom. Apparently they were just hungry.