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When you get further into the game you will start getting quite a few special arrows that you need to identify, and in late game you will really need them. Slaying Arrows of different sorts, that is. The only way to mitigate the increasing corruption of chaos is to never engage creatures that corrupt on hit in melee, and the only reliable and efficient way to do that is to pick the right arrow for the right monster. I wanted to keep my barbarian's blood pure and had to flip between a bow and a crossbow just to barely make it with the specific slaying arrows and quarrels I had managed to find and buy.
But I might try a different archer character sometime. I liked that. It's just hard to figure out a game like this, at first.
But I DID like the archer, so I could try starting over with another one if I can get arrows that way. The wizard is... I don't know. I don't like one of the spells I started with or any of the other spellbooks I've found, so far. It's just so random.
My Magic Missile spellbook disappeared after reading it twice, and there doesn't seem to be any way to get another one, except through random chance. (Of course, if I use my OTHER offensive spell, the fire bolt, I'll likely burn up any spellbook carried by an NPC, right?)
That's good to know. Thanks!
That way you can save your fletching kits until you have 100 flettching skill for much better arrow production.
Yep. Never use your fletchery sets on sticks unless absolutely necessary - always use them on logs if possible (you'll get *way* more arrows that way).
Also, train fletchery as much as possible - as soon as you get the *expert fletcher* class power, you'll start creating really excellent arrows (my only winner so far was a Gray Elven Archer - I never bothered with melee unless for doppelgangers and other monsters deflecting missiles).