TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE-

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE-

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dryo98 4. apr. kl. 0:43
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I'm confused on all the complaints
So,I mean it's fair for some to complain about the rotation system and DAS being slippery, have any of you guys actually played TGM 1,2 or 3? I don't know I mean,it feels standard to me, so I don't know if people were expecting Tetris DS, ultimate,Tetr.IO, cause, I don't know if you guys made your research, this is like an entirely different approach to Tetris.

Master mode is all about left and right movement,gravity,rotation advantage(which is why it's got a tutorial on it),reaching milestones and surviving 20G, all of which were characteristics of the baseline that this series was based on, sega tetris.

Yes, it's meant to be difficult, go and emulate TGM 2 TAP+,if you can manage to find and pre loaded image of TGM 3 you will understand.

In regards to leverless and keybinding, yes they need to fix that, I'm pretty sure they will in less then day.

You guys have to understand that, first, this game primarily based on ARCADE HARDWARE and it wasn't been in development for 14 years, it was done in 2 years and it was practically 75% completed in 2013, went on hiatus for another 12 due to licensing issues (meaning no one worked on it for 11 years), and then they came back to it,they got the license adapted it to an Arcade System that was an windows native platform(Taito Type X2) and made it...windows native executable.

SO yeah, I get it, this is not an arcade, this is a pc, a lot of input issues, sure whatever, I don't think it will take them that long to fix simple lag and input issues on a 180 mb game.But in regards to the gravity and rotation system...don't expect your run of the mill Puyo Puyo tetris, tetris effect or whatever you play and expect the same experience.
Sidst redigeret af dryo98; 4. apr. kl. 0:50
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Sails 4. apr. kl. 0:53 
It feels exactly like TGM always has on my 4-way gate.
aerobert 4. apr. kl. 1:20 
People haven't seen a TGM game in 20 years and it's a niche title. There's been a plethora of commercial Tetris titles, all different, that people have gotten used to. Tetris 99 and Tetris Effect is just a few big examples.
Ranmaru Rei 4. apr. kl. 1:57 
Oprindeligt skrevet af aerobert:
People haven't seen a TGM game in 20 years and it's a niche title. There's been a plethora of commercial Tetris titles, all different, that people have gotten used to. Tetris 99 and Tetris Effect is just a few big examples.
And Tetris 99 is made by the same devs as this game.
majri.victor 4. apr. kl. 3:41 
Bro idc this and that. They should have released it with good keybind system. I can't even choose hard drop and soft drop keybinds or left or right movement keybinds. Im forced to use controller if i want to be able to get keybinds cuz it doesnt work on keyboard at all. Idc that they can or will fix it in 1 day (which i doubt if its already in this state). If they can fix it in 1 day why not on release? Like your comment makes no sence. Im litterly requesting a refund because of this keybinds issue so would be stupid as a company to not have it right on the release when u can fix it in a day. U mention its made using windows so why doesnt the keybinds work on windows (now i havent made a native game before so can't say much about that, only used libraries). Also the fact that the 2 latest tetris games look old and have many issues. Even Tetris Forever had issues. The only game thats stable is Tetris Effect. They should just have made a new game with modern techologies instead of releasing this crap.
dotlake 4. apr. kl. 4:37 
Oprindeligt skrevet af majri.victor:
Bro idc this and that. They should have released it with good keybind system. I can't even choose hard drop and soft drop keybinds or left or right movement keybinds. Im forced to use controller if i want to be able to get keybinds cuz it doesnt work on keyboard at all. Idc that they can or will fix it in 1 day (which i doubt if its already in this state). If they can fix it in 1 day why not on release? Like your comment makes no sence. Im litterly requesting a refund because of this keybinds issue so would be stupid as a company to not have it right on the release when u can fix it in a day. U mention its made using windows so why doesnt the keybinds work on windows (now i havent made a native game before so can't say much about that, only used libraries). Also the fact that the 2 latest tetris games look old and have many issues. Even Tetris Forever had issues. The only game thats stable is Tetris Effect. They should just have made a new game with modern techologies instead of releasing this crap.
You are completely missing the point of the OP.
tcassat 4. apr. kl. 5:35 
As far as I understand it, the complaints are about the keyboard. As well as there being no rebind, there seem to be bugs when you do things that are impossible on a controller or arcade stick, such as pressing right and left at the same time and this breaking the DAS.

For me, who tested it first on a dpad, and now on an arcade stick, the game is working perfectly and is everything I wanted from Tetris Grand Master.

My impression is that, like the originals, it's 100% designed with the arcade-style controller in mind and I think that's where the guys really tested the game.
The game works really well with a arcade stick, can't talk about the keyboard gameplay, I guess this issue will be fixed in futures updates.
tcassat 4. apr. kl. 5:48 
Oprindeligt skrevet af The Boulder:
The game works really well with a arcade stick, can't talk about the keyboard gameplay, I guess this issue will be fixed in futures updates.

Yes, but the problem is that the keyboard adds techniques that are basically impossible on the arcade stick, so we have the same problem as with fighting games here. I don't know if they're really going to add what keyboard players want (other than basic things like key rebinding), because they're going to have to change how the game works, which doesn't seem to be their intention.
nothing1649 4. apr. kl. 6:07 
the problem comes from holding a direction and then without releasing it, hitting the other direction (very common when on a keyboard); the piece will be sent flying the other way which generally isn't the case
Indeed it's problematic, I now understand the discontentment of keyboard players.
mcc111 4. apr. kl. 7:12 
The game behaves differently on different input devices. This is why different people are having different reactions.
Arikado 4. apr. kl. 7:15 
I am 100% for keeping this games design decisions and intentions and not bending to people who expect something else but many maybe even most players on PC use KBM for everything and it's hard to ignore their needs without expecting backlash. Pretty much all Arcade Stick and Analog Stick focused games have the issue that keyboard/button controls are generally worse for them unless you get an advantage by being able to switch directions immediately, in which case keys are outright cheating, as they are superior based on the simple underlying physics of keys vs directional movement.
dryo98 4. apr. kl. 13:07 
Oprindeligt skrevet af aerobert:
People haven't seen a TGM game in 20 years and it's a niche title. There's been a plethora of commercial Tetris titles, all different, that people have gotten used to. Tetris 99 and Tetris Effect is just a few big examples.
in 20 years!?! dude they released TGM 1 and 2 TAP+ for the switch and ps4/5 two years ago, what are you talking about?
Sidst redigeret af dryo98; 4. apr. kl. 13:07
polocatfan 4. apr. kl. 15:20 
Oprindeligt skrevet af Arikado:
I am 100% for keeping this games design decisions and intentions and not bending to people who expect something else but many maybe even most players on PC use KBM for everything and it's hard to ignore their needs without expecting backlash. Pretty much all Arcade Stick and Analog Stick focused games have the issue that keyboard/button controls are generally worse for them unless you get an advantage by being able to switch directions immediately, in which case keys are outright cheating, as they are superior based on the simple underlying physics of keys vs directional movement.
they can allow people to play on keyboard and still keep the game's intentions the same. which is what they're doing. don't gatekeep control methods, that's pretty close to ableism dude.
Sidst redigeret af polocatfan; 4. apr. kl. 15:20
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