Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
For me, who tested it first on a dpad, and now on an arcade stick, the game is working perfectly and is everything I wanted from Tetris Grand Master.
My impression is that, like the originals, it's 100% designed with the arcade-style controller in mind and I think that's where the guys really tested the game.
Yes, but the problem is that the keyboard adds techniques that are basically impossible on the arcade stick, so we have the same problem as with fighting games here. I don't know if they're really going to add what keyboard players want (other than basic things like key rebinding), because they're going to have to change how the game works, which doesn't seem to be their intention.