LEGO® Worlds

LEGO® Worlds

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Survival Mode
At this point, three sides have formed over a controversial gameplay related topic. The addition of a "Survival" mode, or "Survival" features. One side is unbelievably against ANY "Survival" elements, whether added to how things are, or in it's own seperate mode. The other side thinks that there must be a survival mode, otherwise the game is boring and un-interesting. In the middle of the two, are people who would be happy with a healthy bit of everything, as lego is not ever about a single thing, it can adapt to ANY thing so that it can appeal to ANYONE. And there are people who are all their own little place between the two extremists, like a scale.

Personally, I agree with everyone. LEGO is anything and everything, it is definitly creative and friendly to all audiences. It is also a system in which ANYTHING can be represented. When commercial themes where FIRST being introduced, many fans were against it, but it soon came apparent that LEGO could simply adapt to any genre, theme, idea, or franchise. LEGO is a free spirit, it can be WHATEVER people want it to be. And I say that I like the idea of a free, creative, and "Sandbox" mode is very good for lego, there are the ones who are all about the building, the teamwork, and sharing what they made. However, LEGO is also exploration, adventure, imagination, and play. A survival mode definitly has a place as well. When I was younger, I built things with legos, and then, I played with them, created stories, worlds, games. Epic battles, mysteries, adventures, and much more happened. Those little plastic figures came to life, along, with props, vehicles, and structures. My room became whatever I wanted it to be. I had even created a kind of world, that every time I played with legos, it was in the same world, just in a different "Historical Period". There were characters, good ones, bad ones, and everything in-between. I had one point where one of my main character's aircraft crashed, and they had to survive, while being hunted by a massive and powerful empire. So just like my room became anything, lets do that with the light-based pixels displayed on this screen.
Last edited by Scalapher The Artificer; Jun 4, 2015 @ 4:20pm
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Showing 1-15 of 22 comments
No_Backo_Zacko Jun 5, 2015 @ 12:10am 
YEEEEES!!! I love this person now.
MaysonD Jun 5, 2015 @ 12:41am 
If they must add a survival mode, they cannot limit the creative possibilities ie. You *must* allow every Lego piece to be useable from the start. I cannot imagine a fun survival mode without having to "build from nothing," so it might not be what people want it to be.
I think in survival mode, it is purely story, playing, and adventure, and building something nice should be a challenge. Creative mode would be purely as the name suggests, starting with access to everything and tools and all of that. Then, there should be something....more in-between the two, like what we have now, in which things must be earned and you have to explore and collect money to unlock them, however, all tools are open.
ArcticuKitsu Jun 5, 2015 @ 12:06pm 
Originally posted by MaysonD:
If they must add a survival mode, they cannot limit the creative possibilities ie. You *must* allow every Lego piece to be useable from the start. I cannot imagine a fun survival mode without having to "build from nothing," so it might not be what people want it to be.

Then that's not survival by definition. You have to gather up what's around you and build away, and trust me that it's still fun that way. Lego also shall make it fun so there shouldn't be any baseless fear. Just think of it having to hunt down your bricks in a box, just in the wide world this time. Shall be fun :)
Originally posted by ArcticKitsu:
Originally posted by MaysonD:
If they must add a survival mode, they cannot limit the creative possibilities ie. You *must* allow every Lego piece to be useable from the start. I cannot imagine a fun survival mode without having to "build from nothing," so it might not be what people want it to be.

Then that's not survival by definition. You have to gather up what's around you and build away, and trust me that it's still fun that way. Lego also shall make it fun so there shouldn't be any baseless fear. Just think of it having to hunt down your bricks in a box, just in the wide world this time. Shall be fun :)

Yes!
Lord Larvax Jun 8, 2015 @ 3:41pm 
As a 18+ player i used to play with LEGO bricks in my childhold, but always wished to play with them again.
I totally agree, I want to go back to my childhold and play the epic fights i imagined many years ago, where my guy and his friends had to fight against their enemies, maybe with my friends online to get some funny situations.

The creative mode will become boring for a more "aged" player like me because it is too free, the only thing that players could do is gather coins to buy props and buildings..
I would prefer a more challenging world where everything can happen, and placing blocks costs coins or resources.
Chace Graves Jun 8, 2015 @ 4:19pm 
A survival gamemode would ruin this game and make it another stale block survival game.
kAzink Jun 8, 2015 @ 4:22pm 
YES BEST IDEA EVER
Caz Jun 8, 2015 @ 9:01pm 
I vote Story/Adventure Mode!
Originally posted by NonnoTroll:
As a 18+ player i used to play with LEGO bricks in my childhold, but always wished to play with them again.
I totally agree, I want to go back to my childhold and play the epic fights i imagined many years ago, where my guy and his friends had to fight against their enemies, maybe with my friends online to get some funny situations.

The creative mode will become boring for a more "aged" player like me because it is too free, the only thing that players could do is gather coins to buy props and buildings..
I would prefer a more challenging world where everything can happen, and placing blocks costs coins or resources.

Exactly
Originally posted by Mammy:
A survival gamemode would ruin this game and make it another stale block survival game.

I am sorry, but I simply cannot understand your view-point or logic behind this opinion of yours. What is wrong with having different gameplay options for all different players?
Newgobli Jun 11, 2015 @ 1:56am 
Originally posted by Mammy:
A survival gamemode would ruin this game and make it another stale block survival game.
We are not saying to allow only survival mode to the game... just to create two different modes: creative (already working), and survival where you have to explore the world, earn enough "lego money" to buy limited blocks and build things with them while trying to survive to the attacks of skeletons and other monsters... i can't understand the problem of having a survival mode: more fun, more gameplay styles, more players in the game, more earnings for the developers... just perfect
Lain Jun 11, 2015 @ 2:50am 
My issue with a survival mode in this game would not be because i hate working for blocks but for what am i surviving from for starters. Unless the creatures become more agreesive and actually warrent any type of structure to protect my self from them the world is harmless. Also when we look at survival and lego as it is how would you want them surviving? Gathering wood mining crafting? The fact is the world is colored blocks not any type of resource so they player would either have to get the blocks he breaks or pay for bricks with studs which would appear akward and out of place punching flowers to make a castle or ripping the world appart.
Lain Jun 11, 2015 @ 2:52am 
A more interesting mode would be tower defence
Pablito Jun 11, 2015 @ 2:57am 
What a bad idea ! With a mod why not, but not for me so far.
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Date Posted: Jun 4, 2015 @ 4:04pm
Posts: 22