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I'm going to Pin this thread to see what we get.
I've found that "zooming" with the mousewheel merely just brings you in closer to the block you're looking at - it doesn't set the block as your "center of vision" still though. (Making it so that if you rotate around the block.. you end up rotating around something that's actually far underground instead)
This is my only complaint with the building system.
@Cirom
I agree with that, the block you select should be centered on for the camera.
Lock Axes: XY.
*lay down bricks, suddenly swaps*
Lock Axes: XZ.
*try to switch back to XY, get YZ, go with it*
Lock Axes: YZ then swaps to XY.
It's a great idea, we just need it to stay locked.
Alongside that, the Drag Select tool is excellent for copying and pasting created structures, but it poses an entirely different issue. If you want to take the walls of a house and copy/paste them one atop the other, it's a huge pain right now since there's no Lock Axis option here, nor does it lock in with existing bricks (as laying them down one by one mostly does).
It may be that I'm using this tool for the wrong purpose right now and it's only intended for copying whole structures to save (as I think the store page advertises it), but it's something to consider for whenever the real copy/paste tool is implemented, I think.
Also, if we're including terrain modification here, I think it might be worth pointing out that it could be really useful to have a size adjustment for Y Axis, not just the current XZ axes. As it stands, if you wanted to create flatter terrains of certain elevations, it's a little rough, even with the Flatten Tool.
Some work on the Smooth Tool seems like it may also be needed, as it currently doesn't seem as distinct from Flatten as I would have expected (e.g. covering the studded surface leftover from shaving down the landscape w/ smooth flat bricks).
I was sorta thinking the same on the size selection, except I was also thinking it might be nice to have an optional readout of the the length/width/height of laid out structures when highlighted or selected. It might seem a little detail-crazy, but it would help in laying out symmetrical structures without having to count out the studs on each brick.
Heck, having that appear for the longer/wider bricks in the menu when hovering over with your cursor would be lovely.
http://steamcommunity.com/sharedfiles/filedetails/?id=453652101
When building, my build camera sometimes just zooms right in without anything being pressed. Rotating sometimes zooms in and out on its own.
Adding blocks to terrain can sometimes also go nuts causing me to be zoomed into the underground blocks and start shaking camera a bit after rotating.
A nice feature would be able to select the size of the area you want to build. So say I want to use 1x1 blocks but in a 10x10 area, let me select a 10x10 area and it create that 10x10 filled with 1x1 blocks (or whatever block you were using). That way we have option of building brick by brick or by area.
When building things higher up, if I hold shift and move sideways I can build onto sides without having blocks underneath, if I don't do that then I cannot place a brick just to the side of another. Maybe make that possible as well since it already is if using shift/drag.
Only other issue is sometimes it just doesn't want to snap onto certain bricks, instead goes somewhere else around them.
I think that separating the color and the brick choosers (in terms of menus) would go a long way to making it less unwieldy and easier to see what you're doing, because less of the screen would be taken up by that. It might be nice to take a leaf from LDD's book and make the palette similar to its. Also something nice you can do in LDD is scroll out over the palette to make the brick icons smaller, and the sorting of the bricks in the palette (although it's not the most intuitive either).