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With some of the sets you could build several different vehicles or whatever your imagination could come up with.
I remember getting a Lego Technic motorcycle a looonng time ago it was so cool
a bulding with a door that takes you to the builder GUI
Oh yeah, that editor was even better. Those marsian flying cars were fantastic!
Now why I suggest this way of not total freedom, which would of course be ideal, is that I believe it is easier to implement while still giving us a good amount of room for creativity.
BK:NB allowed for some impressive creativity (if you could get over the fact it did not seem like a true Banjo-Kazooie game), and I nearly drool at the thought of implementing a vehicle builder like that with an open world Lego game.
I've been a Legomaniac (cool, spell check recognizes that as a word!) for over 25 years, and I've been waiting for a game like this for about 20 years now.
I used to have nearly 100K Lego pices from all sorts of sets starting from 1990 (some sets may actually date back to the early '80s). Unfortunately, my parents tossed them when we moved. There is no emoticon for that type of disappointment. However, ML CAD has been my go-to source for my Lego cravings. I just hope the building system in this game was designed with us Lego and Lego Technic veterans in mind (basic geometry will only go so far; we need the advanced pieces to make beautifu and professional designs).
It would be cool if I could implement this exo suit I made using ML CAD:
https://scontent.ford1-1.fna.fbcdn.net/hphotos-prn2/v/t1.0-9/150704_573756515970942_1040442011_n.jpg?oh=2649c39dc9bf2d5b3c42c43cd6762177&oe=56E7D1FD
https://scontent-ord1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/856236_573737149306212_693553516_o.jpg
I also agree with everyone in a sense that we need to be able to make our own crafts, and use these games as examples or inspiration.
I just hope they don't limit a vehicle's size too much. If this game is solely for PC, then by gum, let us add custom mapped controlls to the vehicles! If they don't let us decide if any given wheel is a drive wheel, and/or a steerable wheel, I'll be very sad since that mediocre game Banjo-Kazooie: Nuts & Bolts was able to do that, and it was only on the Xbox 360. You could make tethered multi-tiered vehicles, VTOLs, gyrocopters, motorcycles, submarines, or my all time favorite custom vehicle that I made: The Super Bat. It had retractable wings to allow a transition from flight to driving as a racecar, it had a hull and floatation devices to allow it to be a speedboat, and it had SCUBA capabilities to allow it to be a submarine. It also had 2 homing missle launchers with ammo regeneration, an energy shield, smoke screen, and even a freaking CLOAKING DEVICE. To top it all off, it could max out the game's spedometer. That was on a CONSOLE ONLY GAME. This Lego game on PC has no excuse to not surpass Banjo-Kazooie: Nuts & Bolts. Oh! You could also send the vehicle blueprints to a friend, and as long as they had the parts, they could build it, too.
Another excellent vehicle builder for the devs to look at is Chromehounds. That game was crazy technical if you played long enough to grasp the mechanics, such as the recoil from weapons was applied in the order in which you assigned them. If your mech had, say, 4 howitzer cannons mounted with 2 on each side, you would have to alternate the fire order from one side to the other starting from the cannons closest to the turret axis, or else your shots would be horribly innaccurate from 1Km out.
This Lego game has so much potential, as long as they code in advanced game mechanics so us older players can truly be creative.