LEGO® Worlds

LEGO® Worlds

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How to implement vehicle building
Building your own vehicles is something this game very much needs. It feels weird to be restricted to the few models that are provided to you when the rest of the game is total freedom. Now implementing that probably is hard. For a way to do it, look at the old Lego Racers games. They had a vehicle editor in which you could choose one of several chassi, color it, and then put bricks on it however you pleased. What can Lego Worlds take from that? Have a seperate vehicle edtior. Use the chassis to determine how the car handles (buggy-like, creator car-like, hot rod-like) and then give us freedom to do our things.

https://youtu.be/YYa6gl5Kqv4?t=1m19s

This is how it looked like, I hope I gave you some inspiration devs!


Wouldn't it be totally awesome to build a racetrack and then be able to race your friends in multiplayer mode? This game...the possibilitys are endless!
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Showing 1-15 of 33 comments
Koitenshin Jun 22, 2015 @ 1:05pm 
I'd like to see Custom Vehicles but with Technic blocks, anyone remember building those?
With some of the sets you could build several different vehicles or whatever your imagination could come up with.
DevoidChaos Jun 22, 2015 @ 2:25pm 
Originally posted by Koitenshin:
I'd like to see Custom Vehicles but with Technic blocks, anyone remember building those?
With some of the sets you could build several different vehicles or whatever your imagination could come up with.


I remember getting a Lego Technic motorcycle a looonng time ago it was so cool
Based Snake Jun 22, 2015 @ 2:32pm 
Well for now we can just play with the premade vehicles. They're pretty cool I guess.
Slashaar Jun 22, 2015 @ 3:59pm 
I wanna make my 18-wheeler mobile fortress from my childhood :D
2007eatoliver Jun 22, 2015 @ 4:03pm 
i'd like to see
a bulding with a door that takes you to the builder GUI
Jasper.v.K Jun 22, 2015 @ 4:18pm 
Don't forget Lego Racers 2 as well.
noodles Jun 22, 2015 @ 4:53pm 
Lego Creator had this feature and since Worlds is very similar, I'd like to see it as well. Flying office building ftw
<-SHTF2-> ToBiden Jun 22, 2015 @ 11:26pm 
Originally posted by jasper.van.kruijssen:
Don't forget Lego Racers 2 as well.

Oh yeah, that editor was even better. Those marsian flying cars were fantastic!

Now why I suggest this way of not total freedom, which would of course be ideal, is that I believe it is easier to implement while still giving us a good amount of room for creativity.
Slashaar Jun 23, 2015 @ 1:14am 
Still would wanna make mechs, cars, trucks and the like.
Based Snake Jun 23, 2015 @ 4:12am 
You know what would be cool? If they had parts to make a custom time machine. Then people can make a working TARDIS or DeLorean.
Goatroach Jun 23, 2015 @ 8:05am 
I think a brilliant approach would be to use a vheicle builder very similar in concept to the one used in Banjo-Kazooie: Nuts & Bolts.
BK:NB allowed for some impressive creativity (if you could get over the fact it did not seem like a true Banjo-Kazooie game), and I nearly drool at the thought of implementing a vehicle builder like that with an open world Lego game.

I've been a Legomaniac (cool, spell check recognizes that as a word!) for over 25 years, and I've been waiting for a game like this for about 20 years now.

I used to have nearly 100K Lego pices from all sorts of sets starting from 1990 (some sets may actually date back to the early '80s). Unfortunately, my parents tossed them when we moved. There is no emoticon for that type of disappointment. However, ML CAD has been my go-to source for my Lego cravings. I just hope the building system in this game was designed with us Lego and Lego Technic veterans in mind (basic geometry will only go so far; we need the advanced pieces to make beautifu and professional designs).

It would be cool if I could implement this exo suit I made using ML CAD:
https://scontent.ford1-1.fna.fbcdn.net/hphotos-prn2/v/t1.0-9/150704_573756515970942_1040442011_n.jpg?oh=2649c39dc9bf2d5b3c42c43cd6762177&oe=56E7D1FD

https://scontent-ord1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/856236_573737149306212_693553516_o.jpg
Last edited by Goatroach; Nov 30, 2015 @ 5:44pm
HeroSci Jun 23, 2015 @ 8:13am 
In my opinion they should use something similar to RoboCraft, where all the bricks just make the overall design. While function components like wheels, Wings, Rockets, Lights, Etc. define how your ship functions.

I also agree with everyone in a sense that we need to be able to make our own crafts, and use these games as examples or inspiration.
Goatroach Jun 23, 2015 @ 8:49am 
Originally posted by magnetar_commander:
...While function components like wheels, Wings, Rockets, Lights, Etc. define how your ship functions...
Exactly how Banjo-Kazooie: Nuts & Bolts tackled the building process. They also considered hydodynamics when one assembled a vehicle (boats needed angled bows and what not to move gracefully through water).

I just hope they don't limit a vehicle's size too much. If this game is solely for PC, then by gum, let us add custom mapped controlls to the vehicles! If they don't let us decide if any given wheel is a drive wheel, and/or a steerable wheel, I'll be very sad since that mediocre game Banjo-Kazooie: Nuts & Bolts was able to do that, and it was only on the Xbox 360. You could make tethered multi-tiered vehicles, VTOLs, gyrocopters, motorcycles, submarines, or my all time favorite custom vehicle that I made: The Super Bat. It had retractable wings to allow a transition from flight to driving as a racecar, it had a hull and floatation devices to allow it to be a speedboat, and it had SCUBA capabilities to allow it to be a submarine. It also had 2 homing missle launchers with ammo regeneration, an energy shield, smoke screen, and even a freaking CLOAKING DEVICE. To top it all off, it could max out the game's spedometer. That was on a CONSOLE ONLY GAME. This Lego game on PC has no excuse to not surpass Banjo-Kazooie: Nuts & Bolts. Oh! You could also send the vehicle blueprints to a friend, and as long as they had the parts, they could build it, too.

Another excellent vehicle builder for the devs to look at is Chromehounds. That game was crazy technical if you played long enough to grasp the mechanics, such as the recoil from weapons was applied in the order in which you assigned them. If your mech had, say, 4 howitzer cannons mounted with 2 on each side, you would have to alternate the fire order from one side to the other starting from the cannons closest to the turret axis, or else your shots would be horribly innaccurate from 1Km out.

This Lego game has so much potential, as long as they code in advanced game mechanics so us older players can truly be creative.
Beef Supreme Jun 23, 2015 @ 8:58am 
Robocraft comes to mind.
HeroSci Jun 23, 2015 @ 9:05am 
I have a minifigure scale sized naval ship, the only way for me to save it is with the save file. The model is far to huge for the export tool, I'll be sad if the size limit is smaller than my ship. Maybe if they classify different sizes, like small ships large ships and excesively large ships. And use different physics for each, so the massive ships won't lag the game so much.
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Date Posted: Jun 22, 2015 @ 1:01pm
Posts: 33