LEGO® Worlds

LEGO® Worlds

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Twotricks 2015 年 6 月 12 日 上午 7:39
Motion Sickness
I just purchased this game for my 6 year old boy. And its awesome we had lot of fun.

But 30 minutes in game he got hit with motion sickness


I know a thing or two about game design. Its my proffesion too. And for me this is very big problem. Kids his age are still not used to 3D games and are more suspectible to 3D games motion sickness. And its simply a deal breaker.

My honest recomendation is for you to look into it. And how to prevent it. I am sure lot of studies are published on the topic. I think even reducing FOV could go a long way.



Anyway. The game is great, and has lot of potential. Dont let such small thing ruin it.
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76561198162854429 2015 年 6 月 13 日 上午 3:27 
Thanks for all the comments, they are really helpful, not suffering from motion sickness myself its difficult to recreate them. I have a watch on this thread and I am adding things to our internal bug tracking for this issue.
Skay 2015 年 6 月 13 日 上午 4:12 
As a person with simulation sickness myself and as someone who works with people experiencing it (overall, not only talking about LEGO Worlds) I have to say that in this case, turning Depth of Field off fixed issue for me and my colleagues. It blurs everything few metres away making it look like a cheap FXAA effect and combined with Motion Blur results can be like this.
🌟🌿🍄🌿🌛 2015 年 6 月 13 日 上午 9:40 
Yah, I just bought this game and played for an hour, now I feel like I'm gonna puke....a lot of people get motion sickness in games (not just kids) and most devs deal with this by giving you a FOV slider to *increase* the FOV (usually increasing the FOV to about 90 or so fixes it for me) but this game does not have that feature yet....I probably won't be able to play much until this is added :(
最后由 🌟🌿🍄🌿🌛 编辑于; 2015 年 6 月 13 日 上午 9:41
Malic 2015 年 6 月 13 日 上午 10:20 
as well as trying to move the camera and it goes the opposite direction that you want it to will mess with your head. The camera control needs invert options for both X and Y directions
ekffie 2015 年 6 月 16 日 下午 10:31 
after Playing Jurassic in coop yesterday - an half hour of trying anxiously staying together to not trigger the turning splitscreen line and then trying vertical witch is even a bigger problem ... ( see on the edge of my side the turnings of the other players camera)..

You know for future coop - if possible implementing - I'd be extremly grateful if coop could as option be diplayed in two different windows. I have a mulitple monitor setup. It would be very easy to turn them physically so I wouldn't see my playing partners screen. Maybe having to look for him more often, but it would really prolong playing time for me.

Btw. It was mentioned earlier that turning down this or that setting already in the game would help. I doublechecked. I have everthing suggested turned of. Not helping me sadly ...
<-SHTF2-> ToBiden 2015 年 6 月 16 日 下午 10:52 
Have you tried a controller? Analog sticks give you a lot more controll over your camera.
ekffie 2015 年 6 月 16 日 下午 10:58 
Yes i do play with an xbox360 controller. Without it its is much worse ..
Sh0nX 2015 年 6 月 16 日 下午 11:17 
I concur, I get motion sickness playing. I think it's the frame rates not helping, the camera panning all over and running really make this harder to play.
Malic 2015 年 6 月 17 日 上午 7:46 
it still needs options to reverse the camera axis
The Row 2015 年 6 月 17 日 上午 8:35 
Motion sickness, or dims as called in the version manifested by video games, (doom indused motion sickness, not really used, but trivia info) is a big problem for alot of people.
I am glad to see the devs taking an intrest in this.

As stated before low framerate and camra controll can be a big culprit.
I have heard that motion blur effect, bloom effect and other such things can effect how early the symtoms manifiest. So what I can recommend OP to do is to turn of all these effects and see if it helps, it should not only give you a higher more stable framerate, but might also help in other ways.

I am lucky and don't have these problems, but I heard of people that do, and all I can do here is offer my support and hope that the devs will look into this, REALLY look into this.
The year is 2015, and alot of devs still don't seem to care about problems like dims, color blindness or even something so elementry as people being left handed, leaving these people standing on the sidelines of alot of games.

I heard that a higher field of view can help sometimes help solve the problem, but I can't say I know this to be the case, all I can do is point to other people that have the problem that state that this is one of the best "cures" (I know it wont cure the condition but I lack the right word to use here, "prevent the manifistation of the problem" might be a more correct term).

I really hope people that suffer from this condition will keep posting here and help enligten TTgames about these problems and how to work around them/solve them, who knows, once lego world is done, you might have givenen TTgames enough information to make all their future titles safe to use for everyone.
One can only hope.
mackamooo 2015 年 6 月 17 日 上午 10:31 
引用自 cawgod
As someone who can play this very nice game not more than
20min a day without having his stomach turned, I think, I
found at least one of my personal culprits:

The camera does not move exactly how I want it to move,
so my brain tries to follow two different movement patterns,
the one I want to have using the controls, and the other one
the game thinks is appropriate.

For example: I'm flying my bat pointing the camera down to
the ground while flying to scan the area, but the game
insists, that the camera has to point in the direction of my
movement starting a constant battle for the camera between
me and the game.

Another one: I jump down some mountain landing very near the
base of it, so the camera rotates to show me a nice shot of
my character standing in front of the mountain just to rotate
again to get back into an over-the-shoulder position.
This is applicable to almost every position near something
wall-esque putting the camera-control in turmoil every time.

Conclusion: For me to not lose my last meal I need to be in
control of the camera at least about 98% of the time.

My other culprit has been discussed before: Way too fast
camera-movements and strangely-sudden cuts.
This can be mitigated by some configuration here and there,
but even with every advice taken me and my room-mates can only
take so many animation-sequences.

Thank you for reading :)

My thoughts on cuts & camera moves: like when tossing a banana at an object, the camera moves in the direction of the banana. If you throw a lot in rapid succession, the camera moves with it every time. Or, climbing up a structure & finding a chest, if you press E, the game cuts to an animation when the character is on the other side of the wall.

The camera has a tendency to go under the character or into the terrain when climbing or falling, especially after initially grabbing or landing, & at this point, I wouldn't try to build anything underground again. Tried that a couple of times, using the digger or driller to tunnel into mountains & attempting to build or alter the terrain, only to have the camera go completely haywire when the character is hovering, to the point that I can't even tell what's happening. I guess tunneling out a wider area would solve that.

When flying a plane, for example, it seems to often collide with something mid-air even though nothing is there, causing the plane to suddenly jerk in another direction. That might be me, though, since I'm using the mouse & keyboard.
ekffie 2015 年 7 月 12 日 上午 4:28 
Feedback to changes on update 1

First of all it is A LOT better! Thank you :)

There are still camera bugs which do make me unwell, but in comparison these instances happen a lot less.

- Being in a lava cave where lava is on the ground and the cave is turning a that point.
Possibility 1: there is a little path next to the lava patch next to the cave wall will make the camera turn quickly. This is doing something but just bearable.
Possibility 2: The lava is filling the whole passage and you jump to the ceiling to climb over it: This is much worse. The camera readjusts so offen that I sometimes even are unable to stear anymore. Not knowing wich direction it shows now. And I need a break from the game a couple of minutes. When I see these on the ground, I stop exploring the caves.
Same of course happens inside of buildings sometimes.

I can't stand flying through caves (bat) for instance at all (don't know what causes this, but I feel desorientated very quickly)

Camera in tight spaces still needs work in general. It's a lot better but I still try to avoid beeing in those spots.

The found new vehicle, character, prob animation seem to be with less movement. They are not so stomach turning anymore. Thank you for not playing the big chest animation anymore, when you haven't found anything new!

The camera movements in the building mode are ok for me.

To be able to zoom a lot back from my minifig helps tremendously! I sometimes tend to forget and notice my stomach immediatly.

The game doen't save the setting for motion blur etc at the moment though. I have to remeber it every time to set them again.

Wishes to better it even more:

For being in tied spaces I would wish for an option to switch to first person and have full camera control.

Have all setting to graphics and effects and windowed mode in the world selection screen settings as well! and fix the bug they are not saved.


and btw: I noticed that I play with the camera turned down more in direction of the ground and away from the horizon so much, that I somtimes don't notice the day/night circle anymore (also have turned the game 5 points darker) after 6-8 hours of play I noticed that I never saw the beautiful moon once since the update and went looking for it .... :D


So really for all changes now already in place: Thanks a billion to the whole team!


最后由 ekffie 编辑于; 2015 年 7 月 12 日 上午 4:54
The Row 2015 年 7 月 12 日 上午 6:14 
Reports like Ekffies makes me happy as a supporter of this game, and I hope the devs will take note and learn more, knowledge is infinite after all, and one can always learn new things.
ekffie 2015 年 11 月 3 日 下午 10:23 
Feedback to update 3
So sadly here we are agein .. Although massively improved, I have two new problem with getting sick again

1. the finding some new char /vehicle animation is realyy weird playing the new cam. I almost end stuck in the ground every time, worse than it ever was.

and the mauch sadder one

2. Although I really like the water animation in the oceon, I can stay on the ocean floor (playing one of the zombies) for about 2 Minutes before getting sick. I think it's because everything is moving. An option to turn the movement off in the future ? Pretty please :)
I haven't played much under the ocean before now. so I don't know if it was like this in the previous update
When I dive through middle the ocean it is not as bad. I just must not get close to things as long as they are dark and blurry it's still ok..
(btw for your comparison - I have no problems whatsoever in the under water level in Lego movie)

small spaces (caves, towers inside) are still sometimes a problem, when the camera moves through the terrain, because it is not possible to zoom in close enough.

Overall I can play for hours now. But just when I avoid mentioned things, which is sad, because they are really beautiful done.
最后由 ekffie 编辑于; 2015 年 11 月 3 日 下午 10:30
<-SHTF2-> ToBiden 2015 年 11 月 4 日 上午 3:19 
Previously it wasn't even possible, so you are providing feedback for the first draft. It is an important issue, I believe the devs have no one on their team who is affected themselves, so keep it up!
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发帖日期: 2015 年 6 月 12 日 上午 7:39
回复数: 40