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no need to grab the mangotree.sav... only the 2 rock ones ;)
http://1drv.ms/1Iv8K4o
and if it is a piece of cake for the Devs to make it happen in dx9! please bring it in, else... ;)
DX9 game versions does not yet allow in-game save/export to .lxfml. It only saves it in .sav.
directx11 saves both in .sav and lxfml.
1- LDD is fine! I've only wondered if it could work with a file extension called .sav
2- The sad thing I am talking about is that "for the moment", LEGO Worlds Dx9 cannot (from in-game/while you are playing) export both file extensions .lxfml and .sav. Only it's tougher brother DX11 can.
Hope I de-confused you now! ;)
LDD is not the problem.
The problem is the GAME's DX9 inability to save BOTH file types!
So all my models are LDD created except a couple of rocks which I made in-game (IN-GAME) and MY game cannot make THAT an .lxfml - it only saves .sav.
That's where my issue is! and it is only up to the Devs or enthusiast programmers to consider making the export function work in Directx9 versions. Maybe the new update will come with that capability.
It is easier and faster to make big rocks in-game than it is in LDD! I only have one LDD rock and 2 .sav rocks see picture:
http://steamcommunity.com/sharedfiles/filedetails/?id=476557380
the bigger and better ones are .sav files - but savs are not easy and fast to work with...