LEGO® Worlds

LEGO® Worlds

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warpgirl Jul 1, 2015 @ 4:16am
Please make zombies, skeletons, etc. optional
Please make zombies, skeletons and other 'enemies' optional both in Sandbox and Adventure modes.

Lego has always been about creativity. In recent years, the branding has gone from being 'wholesome' in the 'boys' sets to focusing on conflict with lots of weapons and 'baddies'. Newer themes seem to be more about fighting than creativity. In the shops it is possible to choose sets that are creative. Please make it possible for parents and players to choose what content they want to exclude for an experience that is more about fun and not about fighting and being invaded.
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Showing 16-30 of 34 comments
Vyvyvn Apr 13, 2016 @ 2:28am 
Originally posted by taurusalmighty:
Not strictly true, as they randomly attack your livestock and 'family' and you then feel compelled to go and sort them out (by attacking them). Although my kid enjoys attacking everything from the animals to other 'people' who wave and greet, i think this is a reasonable request from Warpgirl. you then have the option to turn it off or not.

Well this might be a problem then, As some of the NPC quests only appear when you knock out or beat up on NPCS (IE: Werewolf and meat/Werewolf and meat/fish quest, Warrior woman/spear quest.)
I would love the option to be able to turn them off!

I would like my girlfriends little girls to be able to play the game and be creative without getting stressed and eventually frustrated. I want them to be able to feel safe and enjoy themselves while playing. As it is now, that just cannot happen.

It's LEGO dammit! It's about being creative, not killing ♥♥♥♥!
RedstoneParadox Apr 17, 2016 @ 10:14am 
Originally posted by Vyvyn:
Originally posted by taurusalmighty:
Not strictly true, as they randomly attack your livestock and 'family' and you then feel compelled to go and sort them out (by attacking them). Although my kid enjoys attacking everything from the animals to other 'people' who wave and greet, i think this is a reasonable request from Warpgirl. you then have the option to turn it off or not.

Well this might be a problem then, As some of the NPC quests only appear when you knock out or beat up on NPCS (IE: Werewolf and meat/Werewolf and meat/fish quest, Warrior woman/spear quest.)
Then just make it so that you don't have to attack them for the quests to appear in peacful mode.
Epitome Jul 3, 2017 @ 8:21pm 
Welp guys, I'm gonna tackle this myself. I don't like having zombies, vampires or witches in my Lego Worlds game either. My son and I have been avoiding them where possible, but I'd much rather just make them be something else. To that end, I have started modding the game files so that the skins, behaviors, and sounds are replaced with other existing characters from the game. The option to turn them off is far beyond my skill level, so if you want to avoid fighting altogether this won't be for you. This will be quite a big undertaking however, so don't expect any major progress for a while. I'll keep everyone posted here when I have something to share.
jhodskinson  [developer] Jul 4, 2017 @ 3:20am 
Although we've not actively looked into this yet, we have previously talked a little about having an "aggro off" option - as someone suggested, the Sandbox / Create World mode may be the best fit for options like this.

In Adventure mode, we wanted to offer players many different types of gameplay (including fighting monsters) so they can choose what style of play to pursue.

It's also worth saying that it was indeed a conscious decision to balance the numbers of male and female characters in the game as much as possible - it's quite important to us as there are just as many daughters as sons!
DudeTheNinja Jul 4, 2017 @ 3:31am 
I see your point with the wish to turn monsters/"attack on sight" off, but then that ruins quite a bit of the fun with the whole adventure mode.

As the dev said above, putting it into Sandbox mode would make more sense, but if we're going to have it in adventure, why not have different difficulties, too? That way it'd be more fun for those who just like running around and blowing up entire worlds with the Megazooka (such as myself, haha), and also if you want to have a bit of danger, yet aren't an experienced gamer, you can have an easier option.

My suggestion to control the difficulties would be an increase of already-aggravated monsters or characters, and maybe increase the health. But that's up to TT to decide, not me.
AndyCalling Jul 4, 2017 @ 4:43am 
Originally posted by warpgirl:
Please make zombies, skeletons and other 'enemies' optional both in Sandbox and Adventure modes.

Lego has always been about creativity. In recent years, the branding has gone from being 'wholesome' in the 'boys' sets to focusing on conflict with lots of weapons and 'baddies'. Newer themes seem to be more about fighting than creativity. In the shops it is possible to choose sets that are creative. Please make it possible for parents and players to choose what content they want to exclude for an experience that is more about fun and not about fighting and being invaded.

Yea, I remember the mobile ICBM launcher from the classic space Lego era. Toy nukes, very wholesome. I suppose they aren't really about conflict, more about general apocalyptic destruction, but still. This is not new, in fact it is a bit better now. At least the targets are already dead.
McLofty Jul 4, 2017 @ 4:52am 
probably fits the context so I'll add it here:
after catching the troublemakers it's possible to beat the living daylights outta them hitting F. it's not required for to get the blocks as they drop them straight after you catch them, but it's still possible for a few seconds before they vanish.

overall you're beating up someone who's already on the ground and has surrendered/given up his loot... I might get old (*sigh*) but that kinda troubled me since I started playing lego worlds. I wouldn't mind haven that feature taken out of the game for good.
DudeTheNinja Jul 4, 2017 @ 5:16am 
Originally posted by McLofty:
probably fits the context so I'll add it here:
after catching the troublemakers it's possible to beat the living daylights outta them hitting F. it's not required for to get the blocks as they drop them straight after you catch them, but it's still possible for a few seconds before they vanish.

overall you're beating up someone who's already on the ground and has surrendered/given up his loot... I might get old (*sigh*) but that kinda troubled me since I started playing lego worlds. I wouldn't mind haven that feature taken out of the game for good.

Attempting to punch the lights out of a Troublemaker does not work, after they drop the brick/Gold Brick, since they are exiting the world by digging into the ground. During this "exit" animation, they are invulnerable. This is the same case with any monster or hostile character, during a combat quest, if they have killed the person you're meant to keep alive. If you DO want to kill a Troublemaker, you'll need a tranquilizer gun, which stuns it, and I *think* that lets the Troublemaker be killed. An alternative way to actually kill one is to lure it into lava (or shoot a lava weapon near it, to create lava).

Also, they deserve it, for taking the bricks you would be able to use for free in Early Access. :P
Snepderg Jul 4, 2017 @ 8:04am 
they can attack you if you get too close to NPCS who are scared
McLofty Jul 4, 2017 @ 8:34am 
Originally posted by DudeTheNinja:
Originally posted by McLofty:
probably fits the context so I'll add it here:
after catching the troublemakers it's possible to beat the living daylights outta them hitting F. it's not required for to get the blocks as they drop them straight after you catch them, but it's still possible for a few seconds before they vanish.

overall you're beating up someone who's already on the ground and has surrendered/given up his loot... I might get old (*sigh*) but that kinda troubled me since I started playing lego worlds. I wouldn't mind haven that feature taken out of the game for good.

Attempting to punch the lights out of a Troublemaker does not work, after they drop the brick/Gold Brick, since they are exiting the world by digging into the ground. During this "exit" animation, they are invulnerable. This is the same case with any monster or hostile character, during a combat quest, if they have killed the person you're meant to keep alive. If you DO want to kill a Troublemaker, you'll need a tranquilizer gun, which stuns it, and I *think* that lets the Troublemaker be killed. An alternative way to actually kill one is to lure it into lava (or shoot a lava weapon near it, to create lava).

Also, they deserve it, for taking the bricks you would be able to use for free in Early Access. :P
Yes it works. You can definitely attack the Troublemakers (on PC: hit "F") after you caught them (on PC:"E"). I did not say that you can kill them. Punching them has no effect on them and they still dig in the ground after 3-4 seconds. But in between tackling them and them vanishing into the ground you can beat them up heavily incl. proper animations and all.
Incidently I first thought you HAVE to fight them until they vanish or else they grab the block again. I didn't know they drop the block for good after the first tackle and always hit them until they were gone.
theloewenranger Jul 4, 2017 @ 9:49am 
I believe there should be fighting, but less of it. Then the game is creative and an adventure. other wise its not really hard to get underground chests.
Snepderg Jul 4, 2017 @ 11:19am 
it's called ADVENTURE MODE for a reason; yes I know you can blow up stuff to raid dungeons but that's your style of play; some people want to explore rather than just use weapons to win
Robotica Jul 4, 2017 @ 12:44pm 
Originally posted by Major Stupidity:
it's called ADVENTURE MODE for a reason; yes I know you can blow up stuff to raid dungeons but that's your style of play; some people want to explore rather than just use weapons to win
Finally someone got it, i read from a lot of people since the creative mode is out, u cant choose any other character just 4 for customization (cause they started a new game). I told them u need to unlock them in adventure mode then u will have it in Creative mode too. Same with dragons. But I know some people are just lazy for this achievement and now they are complaining. Some said "Why TT Games doesn'T unlock this", I dont get it. Cause they said it, for the harder things u need to play the adventure mode!!!!
Last edited by Robotica; Jul 4, 2017 @ 12:57pm
Topplenaut Jul 4, 2017 @ 12:55pm 
I have no opinion on this matter, but I do want to throw in a couple of relevant facts which seem to have been overlooked or misunderstood.

1. "Bad" characters do indeed attack you of their own accord. I have seen this happen repeatedly in both adventure and sandbox mode.

2. Once you have 100 gold bricks (or if you play in sandbox mode), you can create custom worlds where you choose the biomes and characters that spawn in them.
Last edited by Topplenaut; Jul 4, 2017 @ 12:57pm
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Date Posted: Jul 1, 2015 @ 4:16am
Posts: 34