LEGO® Worlds

LEGO® Worlds

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MaverickSawyer 24 AGO 2015 a las 19:48
Air-filled structures underwater?
I've built a structure underwater... but it's, well, full of water. Anyone had any luck getting the water out of your underwater buildings?
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Mostrando 1-15 de 16 comentarios
Mark_V 25 AGO 2015 a las 3:35 
Good point!
76561198207001389 25 AGO 2015 a las 3:47 
You can delete water, but if there's still water directly above it, it will instantly "flow" back into the space - this is so that deleting things underwater works the same way as in air. So you can delete the interior water from the ceiling downwards, or create solid structures and (very carefully!) hollow them out.

Water obviously only flows down or (to some extent) sideways, which means you can create underwater structures with a pool in the floor that's open to the sea like in the Abyss or Octonauts, and park your submarine there :)
ttcrose 25 AGO 2015 a las 3:49 


Publicado originalmente por TT Chris Payne:
.....which means you can create underwater structures with a pool in the floor that's open to the sea like in the Abyss or Octonauts, and park your submarine there :)

Now there's a challenge if I ever heard one!
Plume 25 AGO 2015 a las 7:09 
Ok I tried, and it works.
It's indeed a challenge to do, aaaand I think I won't do more underwater builds until you add a tool to siphon the water out of it. Deleting at the moment is a very hard, boring, and time consuming process :[

Or anyone have a trick to share ?

Also the cross hair thing...
if it helped a bit with outside building, this is really something not easy to use...
And it doesn't react very well underwater (cross hair instant dropping to the bottom of the sea, black halo when trying to see behind a wall of brick...).
I don't care to see my character while building (plus it's just annoying hearing him each time he collides with something), just give us a 1st person and free roaming camera for building and stop trying to improve this nonsense camera for building ! :(

(and steam doesn't want me to make paragraph anymore... sorry for the indigest wall of text...)
Última edición por Plume; 25 AGO 2015 a las 7:11
Beef Supreme 25 AGO 2015 a las 7:20 
Would it be easier to make your model first on land, save it and then plop it down under the water after you've built a large empty box under water first?
RedstoneParadox 25 AGO 2015 a las 7:45 
Publicado originalmente por Arkelia:
Ok I tried, and it works.
It's indeed a challenge to do, aaaand I think I won't do more underwater builds until you add a tool to siphon the water out of it. Deleting at the moment is a very hard, boring, and time consuming process :[

Or anyone have a trick to share ?
Have you tried using the Virtual Floor feature, I think that may help but I have not tried it yet.
MaverickSawyer 26 AGO 2015 a las 16:21 
Publicado originalmente por TT Chris Payne:
You can delete water, but if there's still water directly above it, it will instantly "flow" back into the space - this is so that deleting things underwater works the same way as in air. So you can delete the interior water from the ceiling downwards, or create solid structures and (very carefully!) hollow them out.

Water obviously only flows down or (to some extent) sideways, which means you can create underwater structures with a pool in the floor that's open to the sea like in the Abyss or Octonauts, and park your submarine there :)

Huh. I already have the moon pool set up, just need to drain the water out of the structure. How do you delete it, anyways?

Publicado originalmente por ttcrose:
Publicado originalmente por TT Chris Payne:
.....which means you can create underwater structures with a pool in the floor that's open to the sea like in the Abyss or Octonauts, and park your submarine there :)

Now there's a challenge if I ever heard one!

Oh, that's the easy part...
Jasper.v.K 26 AGO 2015 a las 17:35 
Publicado originalmente por Guy Sintrail:
Would it be easier to make your model first on land, save it and then plop it down under the water after you've built a large empty box under water first?
yes but what if you want to bake something bug that doesn't fit into the export tool? or want to adapt it to the landscape?
Beef Supreme 26 AGO 2015 a las 21:50 
Publicado originalmente por jasper.van.kruijssen:
Publicado originalmente por Guy Sintrail:
Would it be easier to make your model first on land, save it and then plop it down under the water after you've built a large empty box under water first?
yes but what if you want to bake something bug that doesn't fit into the export tool? or want to adapt it to the landscape?

Right, would it be easier just to create a large blocked out empty space first though? What I am saying is, don't try building your structure inside a small space, make a blocked out area and use the delete by selection from inside to hollow it out, then build inside of that.
thefujikoma 26 AGO 2015 a las 22:56 
I like the idea of building an underwater research base above water and then "sinking" it (or copy/paste?) it underwater. I must try this!
Última edición por thefujikoma; 26 AGO 2015 a las 22:56
thefujikoma 26 AGO 2015 a las 23:53 
Nope... Copy and pasting doesn't work. I tried building a simple underwater base like strucute... but it doesn't displace the water when placed.
CommanderRed 27 AGO 2015 a las 7:02 
Publicado originalmente por Guy Sintrail:
Right, would it be easier just to create a large blocked out empty space first though? What I am saying is, don't try building your structure inside a small space, make a blocked out area and use the delete by selection from inside to hollow it out, then build inside of that.

This Idea sounds like it could work very well. I'll test it out and see how it works. Thanks for taking the time to share this.
thefujikoma 27 AGO 2015 a las 23:06 
Hey, so I built a structure and tried to move it underwater using the select tool. No-go. The water acts as a barrier and the model cannot be moved under it.

Copy and pasting works fine. You can paste the model underwater. But as I mentioned before, any air gaps are filled with water.

So I filled in my structure. Copied it. Pasted it underwater and removed the unwanted bricks (of a color that I didn't want in my build). This mostly worked. I appear to have an issue with transparent bricks rendering incorrectly: either completely see through (as if they are not there) or fully opaque. It is random as to how they render. Maybe it is just my rig? I'm going to try adjusting some settings and see how that goes. I did notice I had an Nvidia driver to update so that will be attempt number 1.

Here is one image. You can see I have a transparent brick selected. It's a large wall element. You can also see the other clear wall elements opaque...

http://images.akamai.steamusercontent.com/ugc/691654839277051944/0E0DE8A16DC5BFA47C8271D7395F77079FBE7BD9/
Última edición por thefujikoma; 27 AGO 2015 a las 23:08
Mark_V 28 AGO 2015 a las 2:44 
Publicado originalmente por thefujikoma:


So I filled in my structure. Copied it. Pasted it underwater and removed the unwanted bricks (of a color that I didn't want in my build). This mostly worked. I appear to have an issue with transparent bricks rendering incorrectly: either completely see through (as if they are not there) or fully opaque. It is random as to how they render. Maybe it is just my rig? I'm going to try adjusting some settings and see how that goes. I did notice I had an Nvidia driver to update so that will be attempt number 1.

Here is one image. You can see I have a transparent brick selected. It's a large wall element. You can also see the other clear wall elements opaque...

http://images.akamai.steamusercontent.com/ugc/691654839277051944/0E0DE8A16DC5BFA47C8271D7395F77079FBE7BD9/
I have found that transparent blocks are really wierd underwater. I think you will find that you can pass through them when they are transparent and if you change to something else you can't. Some of the time. I had a wall with one transparent block that showed as being there and unable to pass through but the ones to both side looked as if they weren't there and I could pass through.
http://steamcommunity.com/sharedfiles/filedetails/?id=507778914.

then there's this
http://images.akamai.steamusercontent.com/ugc/428194261070244766/FD021D41DC5662428CDF237467EBFFB7F026E9F7/
Última edición por Mark_V; 28 AGO 2015 a las 2:53
thefujikoma 28 AGO 2015 a las 21:02 
So I reported it as a bug and got a reply that this is a known issue they are working on.
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Publicado el: 24 AGO 2015 a las 19:48
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