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Water obviously only flows down or (to some extent) sideways, which means you can create underwater structures with a pool in the floor that's open to the sea like in the Abyss or Octonauts, and park your submarine there :)
Now there's a challenge if I ever heard one!
It's indeed a challenge to do, aaaand I think I won't do more underwater builds until you add a tool to siphon the water out of it. Deleting at the moment is a very hard, boring, and time consuming process :[
Or anyone have a trick to share ?
Also the cross hair thing...
if it helped a bit with outside building, this is really something not easy to use...
And it doesn't react very well underwater (cross hair instant dropping to the bottom of the sea, black halo when trying to see behind a wall of brick...).
I don't care to see my character while building (plus it's just annoying hearing him each time he collides with something), just give us a 1st person and free roaming camera for building and stop trying to improve this nonsense camera for building ! :(
(and steam doesn't want me to make paragraph anymore... sorry for the indigest wall of text...)
Huh. I already have the moon pool set up, just need to drain the water out of the structure. How do you delete it, anyways?
Oh, that's the easy part...
Right, would it be easier just to create a large blocked out empty space first though? What I am saying is, don't try building your structure inside a small space, make a blocked out area and use the delete by selection from inside to hollow it out, then build inside of that.
This Idea sounds like it could work very well. I'll test it out and see how it works. Thanks for taking the time to share this.
Copy and pasting works fine. You can paste the model underwater. But as I mentioned before, any air gaps are filled with water.
So I filled in my structure. Copied it. Pasted it underwater and removed the unwanted bricks (of a color that I didn't want in my build). This mostly worked. I appear to have an issue with transparent bricks rendering incorrectly: either completely see through (as if they are not there) or fully opaque. It is random as to how they render. Maybe it is just my rig? I'm going to try adjusting some settings and see how that goes. I did notice I had an Nvidia driver to update so that will be attempt number 1.
Here is one image. You can see I have a transparent brick selected. It's a large wall element. You can also see the other clear wall elements opaque...
http://images.akamai.steamusercontent.com/ugc/691654839277051944/0E0DE8A16DC5BFA47C8271D7395F77079FBE7BD9/
http://steamcommunity.com/sharedfiles/filedetails/?id=507778914.
then there's this
http://images.akamai.steamusercontent.com/ugc/428194261070244766/FD021D41DC5662428CDF237467EBFFB7F026E9F7/