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Quoted From Topic: Stuff We're Working on....
"Brick Stuff
We are exploring the technical feasibility of adding additional bricks into the Brick Building tool. Some of you have correctly surmised that the reason the set of bricks we’re offering at the moment is only a subset of everything is that they are all compatible with our optimised landscape mesh. Additional bricks need to be rendered in a different way and many have additional complexity with collision and connections.
Hopefully we’ll be able to post a proper technical discussion about this, but we do aim to package up a lot of improvements to brick building in a future update, including the ability to place fixtures and fittings.
We also have a couple of new ways to place bricks within the existing build tool."
It's not however a LEGO Simulator, while you can build approximations of real sets and the game will include some of them you will not be building inside LEGO Worlds the same way as with real bricks. No SNOT building, no hinges, and for now just a limited set of basic bricks.
Many consider this a downside, I believe it brings its own advantages making building more intuitive and suitable for a game in which you will never have the same tactile control you have when handling real LEGO bricks. Having thousands of different bricks available will definitely seem appealing to those familiar with them including myself, but I'm also fully aware that this significantly slows down improvised building, up to a point where I start using alternative options because it's taking too long to find the exact brick I had in mind. This major issue doesn't exist in LEGO Worlds.
Something like LEGO Digital Designer The Game, might not be all that fun and will come with many limitations. Constantly in LEGO Worlds we see a world made out of millions of LEGO bricks, this is technically impossible with the system LDD uses.
Of course there will be limitations, just like real LEGO has limits, in the game you don't have to be concerned with gravity, structural integrity, or bricks only existing in certain colours, this allows builds that wouldn't be possible in reality. To me LEGO Worlds succeeds at providing a fun LEGO building experience and it only does so by having a different approach to building.
If duplicating real LEGO sets virtually is your primary aim you're better off with LDD, LDraw, Mecabricks. For many the fun with LEGO only starts when you move beyond the instructions and in that case having a different set of building rules doesn't matter because you build with them in mind from the ground up.