LEGO® Worlds

LEGO® Worlds

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The Male/Man Jul 21, 2017 @ 1:19am
Conventional First Person Controls Wanted
Why does it take this long to fix first person so we don't have to hold right mouse?

Easier building interface too.
Last edited by The Male/Man; Jul 23, 2017 @ 4:44pm
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Showing 1-15 of 23 comments
HeroSci Jul 21, 2017 @ 7:13am 
I doubt it, but they are certainly neglecting the "Community management part" I know they have been working on things like weekly contests and such.

It has been a while and complete silence is not really a good thing.
Topplenaut Jul 21, 2017 @ 8:04am 
We do need to be able to move the cursor in first person but I suppose it would make more sense to hold right click to do that instead of to move the camera.

There are a few other things that I would like to see fixed too. For instance, you cannot hold right click and use the arrow keys to position a bricl build that you are placing. You can only do that with bricks and when copying and pasting.

Also the undo and redo keys (shown to be Z and X on the controls panel in the lower right) do not work when placing brick builds. These two problems combine to make things very difficult, and often I have to manually cut out a brick build and try again.

Also there is a big area in my world where I cannot place vehicles, don't know what that is all about.
hymn Jul 21, 2017 @ 11:08am 
Originally posted by Topplenaut:
you cannot hold right click and use the arrow keys to position a brick build that you are placing. You can only do that with bricks and when copying and pasting.

You can place Brick Builds with right click Lock to Cursor and WASD to position it by using Free Build instead of the Discovery tool.

Originally posted by Topplenaut:
Also the undo and redo keys (shown to be Z and X on the controls panel in the lower right) do not work when placing brick builds.

Undo and Redo on Brick Builds will work in Free Build. One thing to note, objects aren't removed on Undo, so you will still have to manually remove those or risk having double instances of props.

Originally posted by Topplenaut:
Also there is a big area in my world where I cannot place vehicles, don't know what that is all about.

Player spawned vehicles, creatures and and characters have a cap within a certain area (8x8 Chunks I think?) once reached it will still allow new characters and creatures but the oldest within the area will despawn, for vehicles it simply won't let you create newer ones. probably a priority thing.

Originally posted by Frontier Proctologist:
Why does it take this long to fix first person so we don't have to hold right mouse?

So let me get this straight, when you enter first person view you want to flip the controls and lose regular cursor control to gain mouse look without right click, and then to move the cursor you need to hold right click?

This is going to be awfully confusing to many people, and even if it was optional many will turn it on not knowing what it does and when they finally run into the change they will think it's a bug. If you have your mind set on this idea you can try out that functionality with a AutoHotKey script, I suspect you won't like it.

Yes mouse look without the need to hold a button is a staple for 3D games but they generally don't have an in-game interface that relies on a cursor.


Oh yeh the thread question. Have we been abandoned?

In 4 days a major update and Classic Space DLC releases. For fall this year a new Survivor mode was announced that's about resource gathering.

It's like feeling abandoned because your parents are busy doing groceries.
Last edited by hymn; Jul 21, 2017 @ 11:12am
Wolf Jul 21, 2017 @ 11:36am 
Originally posted by hymn:
Undo and Redo on Brick Builds will work in Free Build. One thing to note, objects aren't removed on Undo, so you will still have to manually remove those or risk having double instances of props.
.

This is the most annoying "Bug" for me. (except for not able to edit/undo water easily)
Topplenaut Jul 21, 2017 @ 11:38am 
Your tips about the free build tool are very helpful, thank you!

My vehicle problem is a little different though. There are no vehicles in this area. There were some but they all disappeared and since then I cannot spawn any vehicles in the surrounding area.

As for the right-click swap, I will look into giving auto hotkey a shot and see if I like it better or not.
hymn Jul 21, 2017 @ 11:51am 
Originally posted by Topplenaut:
My vehicle problem is a little different though. There are no vehicles in this area. There were some but they all disappeared and since then I cannot spawn any vehicles in the surrounding area.

To be clear, the cap on player spawned entities is shared between vehicles, creatures and characters. So when you are at the cap because of player spawned creatures in that area it can prevent more vehicles from being spawned.

Or at least multiple vehicles, I believe it should still allow the last placed vehicle to remain but I haven't tested this for a while, I may be talking about outdated info here. It has been brought up several times with me speculating on the subject each time without a developer interjecting to correct me so I figure they either don't like to talk about the game's technical aspects or they don't find it particularly interesting.

It's a shame we haven't heard anything on it because this game screams out ZOO building but currently the entity limits make this highly problematic.

Anyway, not being able to spawn any vehicle at all sounds like a different problem really.

If this is a world you have been working on and intend to keep I would first try to make a copy of it and see if the behavior persists on the copy. If it does start resetting chunks in the affected area and check if you can spawn vehicles there.
Last edited by hymn; Jul 21, 2017 @ 11:54am
the4thgoatboy Jul 21, 2017 @ 11:55am 
Originally posted by hymn:

It's like feeling abandoned because your parents are busy doing groceries.

If the devs are our parents, you must be the cool uncle that babysits the kids, hymn :D Really appreciate all of the help you give around here, not to mention your inspiring creations!
hymn Jul 21, 2017 @ 12:35pm 
Originally posted by the4thgoatboy:
If the devs are our parents, you must be the cool uncle that babysits the kids, hymn :D Really appreciate all of the help you give around here, not to mention your inspiring creations!

Thanks, but I'm really a kid in a candy store. I have learned to avoid internet forums because I end up rambling that devolve into diatribes. But Lego Worlds is so special I have to take the risk.

Long before it ever dawned on me that LEGO video games were a possibility I build all sorts of silliness with bricks that I can't even remember but I do remember thinking how cool it would be to be the size of a minifigure and run around in my own creations, in fact I believe this thought dates all the way back to my Duplo preschool days, face pushed down to the baseplate to get the ground level perspective the characters had and pretend to be one of them.

Decades later when I first laid my eyes on LEGO Island my mind was blown, this was it, except not really, the potential was there but the technology just wasn't ready yet to deliver my dream. Unfortunately most LEGO games since then didn't even bother to pursue this dream, there have been a couple contenders but none came remotely close, until Worlds. To be fair, Minecraft has to be mentioned but I always considered its creative side deeply infuriating, you certainly can build impressive things, but up-close, the character ground level perspective I longed for you just don't have the detail to work with.

So that's why I care so much for LEGO Worlds, that's why I almost take personal offense when somebody unjustly criticizes it, that's why I want to keep the only social spot dedicated to Worlds active with people as excited about the game as I am.

It's all rather selfish really.
Last edited by hymn; Jul 21, 2017 @ 12:48pm
The Male/Man Jul 21, 2017 @ 4:26pm 
Originally posted by hymn:
Originally posted by the4thgoatboy:
If the devs are our parents, you must be the cool uncle that babysits the kids, hymn :D Really appreciate all of the help you give around here, not to mention your inspiring creations!

Thanks, but I'm really a kid in a candy store. I have learned to avoid internet forums because I end up rambling that devolve into diatribes. But Lego Worlds is so special I have to take the risk.

Long before it ever dawned on me that LEGO video games were a possibility I build all sorts of silliness with bricks that I can't even remember but I do remember thinking how cool it would be to be the size of a minifigure and run around in my own creations, in fact I believe this thought dates all the way back to my Duplo preschool days, face pushed down to the baseplate to get the ground level perspective the characters had and pretend to be one of them.

Decades later when I first laid my eyes on LEGO Island my mind was blown, this was it, except not really, the potential was there but the technology just wasn't ready yet to deliver my dream. Unfortunately most LEGO games since then didn't even bother to pursue this dream, there have been a couple contenders but none came remotely close, until Worlds. To be fair, Minecraft has to be mentioned but I always considered its creative side deeply infuriating, you certainly can build impressive things, but up-close, the character ground level perspective I longed for you just don't have the detail to work with.

So that's why I care so much for LEGO Worlds, that's why I almost take personal offense when somebody unjustly criticizes it, that's why I want to keep the only social spot dedicated to Worlds active with people as excited about the game as I am.

It's all rather selfish really.

IRL, you'd be a cool Drunkle.

I want first person to be simplified because whenever I looked at the city/monument replicas in Lego Land California (The Best Legoland, indisputably)

I always wished I could walk through them and explore them.

I want to see someone's built an incredibly complex Lego Castle and have an immersive first person mode that boosts my ability to savor the experience of exploring every single nook and cranny of it.
Last edited by The Male/Man; Jul 21, 2017 @ 4:26pm
Topplenaut Jul 23, 2017 @ 8:39am 
Originally posted by hymn:
Originally posted by Topplenaut:
My vehicle problem is a little different though. There are no vehicles in this area. There were some but they all disappeared and since then I cannot spawn any vehicles in the surrounding area.

To be clear, the cap on player spawned entities is shared between vehicles, creatures and characters. So when you are at the cap because of player spawned creatures in that area it can prevent more vehicles from being spawned.

Or at least multiple vehicles, I believe it should still allow the last placed vehicle to remain but I haven't tested this for a while, I may be talking about outdated info here. It has been brought up several times with me speculating on the subject each time without a developer interjecting to correct me so I figure they either don't like to talk about the game's technical aspects or they don't find it particularly interesting.

It's a shame we haven't heard anything on it because this game screams out ZOO building but currently the entity limits make this highly problematic.

Anyway, not being able to spawn any vehicle at all sounds like a different problem really.

If this is a world you have been working on and intend to keep I would first try to make a copy of it and see if the behavior persists on the copy. If it does start resetting chunks in the affected area and check if you can spawn vehicles there.
This explains the problem. The part about the limit being shared between animals and vehicles that is. The area where I cannot spawn vehicles is a zoo of sorts. :P
The Male/Man Jul 23, 2017 @ 10:26am 
Originally posted by Topplenaut:
Originally posted by hymn:

To be clear, the cap on player spawned entities is shared between vehicles, creatures and characters. So when you are at the cap because of player spawned creatures in that area it can prevent more vehicles from being spawned.

Or at least multiple vehicles, I believe it should still allow the last placed vehicle to remain but I haven't tested this for a while, I may be talking about outdated info here. It has been brought up several times with me speculating on the subject each time without a developer interjecting to correct me so I figure they either don't like to talk about the game's technical aspects or they don't find it particularly interesting.

It's a shame we haven't heard anything on it because this game screams out ZOO building but currently the entity limits make this highly problematic.

Anyway, not being able to spawn any vehicle at all sounds like a different problem really.

If this is a world you have been working on and intend to keep I would first try to make a copy of it and see if the behavior persists on the copy. If it does start resetting chunks in the affected area and check if you can spawn vehicles there.
This explains the problem. The part about the limit being shared between animals and vehicles that is. The area where I cannot spawn vehicles is a zoo of sorts. :P

Aaand, the topic's officially been fogotten.
n@@b sl@yur Jul 23, 2017 @ 12:21pm 
Can you amagine lego worlds Virtual reality!! would be sooo cool:steamhappy:
hymn Jul 23, 2017 @ 12:33pm 
Originally posted by Andrewbahookie:
Can you amagine lego worlds Virtual reality!! would be sooo cool:steamhappy:

LEGO Group actually had a technology research team doing VR work over a decade ago but I've not heard or seen anything new from them and since then they are outsourcing all video game related projects to third parties.

That's why I'm slightly disappointed by the amount of resources that seem to be allocated to LEGO Worlds, long before implementing all that R&D into a commercial product was remotely viable they appeared to be very committed and invested in it. Now that all the tools are here the interest seems gone. I don't get it...

That being said, it's also scary, if done right it could pose a heroin level of danger. But when has that ever stopped game developers?
Last edited by hymn; Jul 23, 2017 @ 12:43pm
hymn Jul 23, 2017 @ 12:47pm 
Originally posted by Frontier Proctologist:
Aaand, the topic's officially been fogotten.

I don't know what you're after exactly. If it's a developer response you want I would strongly suggest you start by editing your initial post title to something suitable like: Conventional First Person Controls Wanted

I think you have an argument there but suggesting they abandoned the community is the wrong way to go about it, because it's simply not true.

And apologies for hijacking your thread. That's why LEGO Cities have so much police, a lot of crooks around here.
Last edited by hymn; Jul 23, 2017 @ 12:53pm
The Male/Man Jul 23, 2017 @ 1:33pm 
Originally posted by hymn:
Originally posted by Frontier Proctologist:
Aaand, the topic's officially been fogotten.

I don't know what you're after exactly. If it's a developer response you want I would strongly suggest you start by editing your initial post title to something suitable like: Conventional First Person Controls Wanted

I think you have an argument there but suggesting they abandoned the community is the wrong way to go about it, because it's simply not true.

And apologies for hijacking your thread. That's why LEGO Cities have so much police, a lot of crooks around here.

I was just thinking the controls felt incomplete. Why does the mouse need to be held here when the console version doesn't need a mouse?
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Date Posted: Jul 21, 2017 @ 1:19am
Posts: 23