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Also, at every town there should be a forge where you can mix items and create your own. Another 'tool' could be a recipe book for bombs, items, weapons, tools, ect.
My point being, it's not as if granting the ability to fly to the gargoyle wings would've caused any imbalance since flight is already more a cosmetic matter.
So why wasn't it done? probably the rigidity of the character customizer. The way it works is that abilities, animations, sounds are all tied to the head. So if you were to let the gargoyle fly it wouldn't be linked to its wings but to the head which wouldn't make sense and be a source of confusion.
I would prefer the gargoyle to fly too but there is a return on investment factor to consider.
How would an ability to a non-head item be implemented?
How much additional animation time would this take?
How will two animation sets for the same character be handled, one for flight one for ground?
Are there any conflicts with other existing abilities or parts?
It's quite a task to add when the system was not setup for it. The good news, once it's done the next time something like this pops up a lot of the solutions will already be in place.
Does the Gargoyle (not core content) justify all that work? what other things have a higher priority? Can this be delayed until it's needed elsewhere and then retroactively added to the wings?
I can't answer any of these questions, but realizing a fraction of the complexity involved makes the absence of flying gargoyle wings less of an annoyance.