LEGO® Worlds

LEGO® Worlds

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HeroSci Oct 5, 2017 @ 6:08pm
Character Customization.
Well I saw a video of the new LEGO Marvel Superheroes 2 Character Customizer, and well. I want it for Lego Worlds!!!!!
https://www.youtube.com/watch?v=xma5zmsJyJo
At: 8:45 Mark
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Showing 1-11 of 11 comments
hymn Oct 5, 2017 @ 6:56pm 
It's cool but LEGO Worlds is unique in the sense that it has a very close-knit connection to existing physical LEGO. Every single Minifigure included so far exists and same goes for vehicles, it somewhat derails for animals but the theory there is that they are LEGO Group designs on hold because a suitable set hasn't come along yet.

So any Minifigure you make in the customizer can also be made real. Made your favourite? order the parts from Bricklink and you can have it on your desk.

Personally I don't think the game is fully capitalizing on this relationship with the physical, I suspect most players aren't even aware of it. So it would be fair to argue for just dropping it altogether, but to me it feels like a very purposeful design decision with plenty of potential, it just needs to find the right ways to take advantage of it.

A good example of doing that is in the LEGO Ninjago Movie Videogame, when you unlock a character it's revealed by dropping it out of a blind bag like a collectible minifigure. Of course that wouldn't make much sense in the context of the LEGO Worlds discovery system but I think the aim for presentation should be a constant bombardment of reminders that this isn't just digital. Not because you would forget but as a stylistic identity.


Something else I really liked in the Marvel Super Heroes 2 demo is that each character has an info sheet, with backstory and ability data.

I would love that for LEGO Worlds, tell me what theme something came from, year released, which set, number of parts, heck include box art. Maybe I'm weird but that's the kind of details I would appreciate, like a built-in mini wiki.
jamesross03 Oct 5, 2017 @ 11:41pm 
Yeeeeesss! I'd love to have something like the LMSH2 customiser!
hymn Oct 6, 2017 @ 10:42pm 
Being able to pick left/right arms, legs, hands separately looks fun but I'm not sure how often that would result in a more appealing character.

For the customizer above all else I would like the option to select animation set, voice/soundfx, and ability seperately from the head part. I really like the unique jump styles of many of the different characters but not being able to mix and match those feels like a waste.

Also having regular minifigures move like a robot is hilarious. Huzzah modding
Last edited by hymn; Oct 6, 2017 @ 10:50pm
i'd kinda like to give abilities to characters instead of having their face for their powers
how cool would it be to have a vampire breathe and walk underwater as well as fly like a bat?
hymn Oct 9, 2017 @ 10:47am 
Something that always bothered me in the character customizer is that cloth skirts like on Nya, Wacky Witch and Spooky girl are attached to the legs. This means that the unique print on those legs can never be used by itself and limits the number of options.

Additionally in reality those cloth parts attach between the hips and the torso, the choice to associate them with the legs makes little sense. I get that adding a separate category for a minifigure part we only have 3 of is just wasting space but if it has to be combined then surely it should be with the hip part right?
Last edited by hymn; Oct 9, 2017 @ 10:48am
HeroSci Oct 9, 2017 @ 10:48am 
Originally posted by hymn:
Something that always bothered me in the character customizer is that cloth skirts like on Nya, Wacky Witch and Spooky girl are attached to the legs. This means that the unique print on those legs can never be used by itself and limits the number of options.

Additionally in reality those cloth parts attach between the hips and the torso, choice to associate them with the legs makes little sense. I get that adding a separate category for a minifigure part we only have 3 of is just wasting space but if it has to be combined the sure it should be with the hip part right?

Yes, I would like those to be separated too.
♥ Bean ♥ Oct 9, 2017 @ 11:42am 
Originally posted by hymn:
Something that always bothered me in the character customizer is that cloth skirts like on Nya, Wacky Witch and Spooky girl are attached to the legs. This means that the unique print on those legs can never be used by itself and limits the number of options.

Additionally in reality those cloth parts attach between the hips and the torso, the choice to associate them with the legs makes little sense. I get that adding a separate category for a minifigure part we only have 3 of is just wasting space but if it has to be combined then surely it should be with the hip part right?

I mean, look at capes. When the game came out of EA we only had like four, two of which being hard character unlocks only a small amount of people knew about. I dont think saying theres only three is a valid argument they could really use
hymn Oct 9, 2017 @ 12:01pm 
Originally posted by Sp00py Homeless Heavy:
I mean, look at capes. When the game came out of EA we only had like four, two of which being hard character unlocks only a small amount of people knew about. I dont think saying theres only three is a valid argument they could really use

I believe the reason capes is a separate category from attachments is because it doesn't raise the head, attachments are incompatible with beards and capes, but capes and beards can be used together.

Ironically if they were to add the classic style plastic cape[www.bricklink.com] it would have to go in the attachment category for that reason.

Anyway cloth skirts are internally already a separate item, it's just that they aren't shown in the interface like that. So I assumed the reason they didn't do that is simply because there aren't many cloth skirt parts so it would never become a category offering much choice. Switching the association from legs to hips shouldn't be much work.
http://steamcommunity.com/sharedfiles/filedetails/?id=1163862906

Edit: The skeleton shouldn't be able to wear a skirt because its torso and hips are one part, it's just to illustrate that the game can handle skirts separately already.
Last edited by hymn; Oct 9, 2017 @ 12:20pm
♥ Bean ♥ Oct 9, 2017 @ 1:09pm 
Originally posted by hymn:
Originally posted by Sp00py Homeless Heavy:
I mean, look at capes. When the game came out of EA we only had like four, two of which being hard character unlocks only a small amount of people knew about. I dont think saying theres only three is a valid argument they could really use

I believe the reason capes is a separate category from attachments is because it doesn't raise the head, attachments are incompatible with beards and capes, but capes and beards can be used together.

Ironically if they were to add the classic style plastic cape[www.bricklink.com] it would have to go in the attachment category for that reason.

Anyway cloth skirts are internally already a separate item, it's just that they aren't shown in the interface like that. So I assumed the reason they didn't do that is simply because there aren't many cloth skirt parts so it would never become a category offering much choice. Switching the association from legs to hips shouldn't be much work.
http://steamcommunity.com/sharedfiles/filedetails/?id=1163862906

Edit: The skeleton shouldn't be able to wear a skirt because its torso and hips are one part, it's just to illustrate that the game can handle skirts separately already.

I actually completely forgot about those old plastic capes, but as for the skirt pieces, that hopefully means that one day we might just see them in their own category
hymn Oct 10, 2017 @ 3:15am 
Originally posted by hymn:
I assumed the reason they didn't do that is simply because there aren't many cloth skirt parts so it would never become a category offering much choice.

And 15 hours after I say this a 4th cloth skirt is added :P

Master Wu's outfit in a new Ninjago Brick Build.
Last edited by hymn; Oct 10, 2017 @ 3:15am
AndyCalling Oct 10, 2017 @ 6:13am 
Winding the thread back a bit, what I'd like to see is a button that opens the Lego store in a browser window and automatically fills your basket with the components for your character or even your brick build, whichever you selected. Then you could simply buy the build without working anything out or hunting for bits on the site. Sales for Lego, 10% for TT each time and happy customers. Beats me why this wasn't done. Heck, one free minifig for each customer would have thrilled everyone, made everyone think about designing something immediately and pulled them into both the game and the potential for buying bits. Crazy that this isn't part of the game.
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Date Posted: Oct 5, 2017 @ 6:08pm
Posts: 11