LEGO® Worlds

LEGO® Worlds

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ffm65 Jul 7, 2017 @ 4:10am
disappearing animals
I'm trying to build a zoo (in sandbox mode), but there are a few problems.

- animals spawn far away from the location I've originally placed them (Outside of their cages!!!)
- animals disappear for some reason
- flying animals are able to fly thru walls
- props I've placed disappear or move on their own (Of course not only at the zoo)
- I Cannot delete some animals (Scorpions, frogs...Game tells me, that i havn't already unlocked the mission)

:steamsad:
Last edited by ffm65; Jul 7, 2017 @ 5:36am
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hymn Jul 7, 2017 @ 5:54am 
Well why did you think we were going to the moon? just for funzies? we need to put an end to the animal abductions by those flying saucer creeps. Sorry, X-Files Fearful Symmetry, I will try to make up for it

Originally posted by ffm65:
- animals spawn far away from the location I've originally placed them (Outside of their cages!!!)
Have you actually seen them spawn there after the world loaded in or do you just encounter them there after being away for a bit? I suspect they clipped through a part of your cage and just wandered there. Can you share a screenshot of the cage causing issues or is it all of them? that would hint at a game problem. Maybe the the cage wall is on a chunk boundary and animals are saved on the neighboring chunk when the world unloads.

Originally posted by ffm65:
- animals disappear for some reason
This could have many reasons. Hostility is possible within the same species and then they end up killing each other. Maybe something dodgy is happening to world loading and the animals do end up spawning before it's finished ending up underground and despawning? You can test this by removing the space below to the cage floor to bedrock.

But it's also important to note there is a cap on player spawned entities which is shared between characters, creatures, and vehicles, the game gives precedence to newest entity when the cap is reached. I recall it was 20 player spawned entities per 8x8 chunk area but I haven't tested it in the current version.

Originally posted by ffm65:
- flying animals are able to fly thru walls
I suspect this is intended to stop them from displaying all sorts of glitchy movement when flying between trees.

Originally posted by ffm65:
- props I've placed disappear or move on their own (Of course not only at the zoo)
I have this problem too. We will have to wait for bug fixes. It's strange though, the prop system in Worlds seems to be the same used in all TT LEGO games, nothing is new except for allowing us to place them, it should have a strong foundation. Maybe it's just not integrating well with the brick system. But I don't understand why it's even taking brick collision into account for player spawned objects.

Originally posted by ffm65:
- I Cannot delete some animals (Scorpions...Game tells me, that i havn't already unlocked the mission)
You can remove any entity regardless of its discovery status by going into Free Build, Objects, and right clicking the thing you want removed.
Last edited by hymn; Jul 7, 2017 @ 6:09am
Thomson Jan 19, 2018 @ 5:16pm 
if you save the animals as brick builds and place them in their cages. They wont disappear. You just have to put somekinda brick when you save them as brick builds
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Date Posted: Jul 7, 2017 @ 4:10am
Posts: 2