LEGO® Worlds

LEGO® Worlds

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CommonCat Jul 6, 2017 @ 7:38pm
Doors and windows error?
It seems that if you place a door or window, then accedentally or purposfully delete the door or window, you can never place another door or window in that spot again. And the placement tool will try to avoid placing in the same spot as if there was still a block in that space.
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Showing 1-10 of 10 comments
Topplenaut Jul 6, 2017 @ 8:03pm 
I am experiencing this as well with my garage door. Very annoying. How am I going to keep people from stealing my car now?
CommonCat Jul 6, 2017 @ 8:32pm 
Here's a longer than nessisary video of the error at work.

https://www.youtube.com/watch?v=0aGQQHomg5Q&t
I've had this issue on PS4 - the only workaround i could find was to use the remove tool to remove the entire area around where i was trying to place the door/window even if it looked empty
hymn Jul 7, 2017 @ 3:47am 
I've seen this problem happen in my game but maybe like once every 2 months, extremely rare but yes very annoying. I have tried to reproduce to figure out what triggers it but no success.

I'm following your video step by step. I'm replicating the conditions as close as possible up to using controller (normally mouse keyboard), having the door overlap on the edge of a 16x16 plate and placing the new door 2 studs behind it. For me it the doors work just fine, the new one doesn't break and the old one doesn't re-appear.

I have the impression the door removal isn't correctly being stored to the world chunk so when a new one is placed the previous status is called up again.

My appdata is on an SSD, maybe read/write speed is a variable here?

---

Also that vault door snake is impressive ;) LEGO Worlds has a very powerful physics engine, I remain convinced it's GBC and train derailment capable.
Last edited by hymn; Jul 7, 2017 @ 4:12am
hymn Jul 7, 2017 @ 6:24am 
OK I have a method that should solve your problem.

Instead of placing a new door straight into its final location with the Build Tool, you first put the door in a spot where it works and Copy it with a brick (if you just copy a door it won't be visible), now paste the copy into its position. It should overwrite any previous doors or bricks in that location.
Last edited by hymn; Jul 7, 2017 @ 6:30am
Lasagnado Jul 7, 2017 @ 6:31am 
I have experienced this a lot, especially with the corner door and the garage door. The thing is that the door is still there, but you can't see or use it. My solution was to use the landscape tool, and the mode which builds and destroys cubical areas. Then using it at its smallest state to remove this invisible door, while trying to avoid destroying the rest of the structure.

This scenario happens (to me) when a brick is placed too close to the door or if the paint tool is used on it.
Last edited by Lasagnado; Jan 20, 2019 @ 12:41pm
Topplenaut Jul 7, 2017 @ 7:05am 
Thanks so much Hymn! I will try this solution when I get a chance.
CommonCat Jul 7, 2017 @ 9:10am 
@hymn @WixerReality It is with the corner door that this error happens.
hymn Jul 7, 2017 @ 10:28am 
Originally posted by Bearcat:
@hymn @WixerReality It is with the corner door that this error happens.

It's with the Garage Door I ultimately managed to replicate the problem but the copy method solved it for me. Did it work for you?
CommonCat Jul 7, 2017 @ 11:58am 
@hymn Can confirm copy paste works.
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Date Posted: Jul 6, 2017 @ 7:38pm
Posts: 10