LEGO® Worlds

LEGO® Worlds

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tc04 Mar 19, 2017 @ 3:06am
Multiplayer - how many players
How many players can play together ?
How does it work?
Only friends or random players too ?
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Showing 1-11 of 11 comments
Niro Mar 19, 2017 @ 4:24am 
1, 4
2.at the beginning
3. Only friends
But dont worry there will be an extern server too where you can play with over 100 people
tc04 Mar 19, 2017 @ 4:55am 
Only 4 players
Only steam friends?

Extern server ?
A mod ?
Last edited by tc04; Mar 19, 2017 @ 4:55am
AJ1AJ Mar 19, 2017 @ 4:57am 
multiplayer is co-op for the host. the player joining gets nothing...
suicidal.banana Mar 19, 2017 @ 10:22am 
Originally posted by Crystalgamer | FLASH:
1, 4
2.at the beginning
3. Only friends
But dont worry there will be an extern server too where you can play with over 100 people
Where did you get this info? because i wouldnt believe it if i where you, the game was never intended as multiplayer game, and while they added it and did state they will expand upon it, 100 people will NEVER happen.
tc04 Mar 19, 2017 @ 11:20am 
4 players is not that much
AJ1AJ Mar 19, 2017 @ 11:46am 
Originally posted by suicidal.banana:
Originally posted by Crystalgamer | FLASH:
1, 4
2.at the beginning
3. Only friends
But dont worry there will be an extern server too where you can play with over 100 people
Where did you get this info? because i wouldnt believe it if i where you, the game was never intended as multiplayer game, and while they added it and did state they will expand upon it, 100 people will NEVER happen.
if it eventually supports proper player run servers it could go above 100 depending on how good the server is :P
suicidal.banana Mar 19, 2017 @ 11:53am 
Well one can always hope i guess, but realisticly i think you/we should be expecting 16-20 players max in the best case scenario on an average server, maybe 24-32 on a really beefy server when tweaking the thing to allow more players then recommended.
-=fa*KingTana=- Mar 19, 2017 @ 12:05pm 
Originally posted by AJ1AJ:
Originally posted by suicidal.banana:
Where did you get this info? because i wouldnt believe it if i where you, the game was never intended as multiplayer game, and while they added it and did state they will expand upon it, 100 people will NEVER happen.
if it eventually supports proper player run servers it could go above 100 depending on how good the server is :P

i think its more to get the network sync working with more players then the server hardware ... having 20 players on a server would raise the data who has to be send by 500% and the sync between all players even more


and btw friends of friends are also able to join your game dosnt matter if u have them on your friendlist or not
Last edited by -=fa*KingTana=-; Mar 19, 2017 @ 12:10pm
AJ1AJ Mar 19, 2017 @ 12:20pm 
Originally posted by -=fa*KingTana=-:
i think its more to get the network sync working with more players then the server hardware ... having 20 players on a server would raise the data who has to be send by 500% and the sync between all players even more
each player wouldnt have to sync with the other players..... just the server which has data for other players... so as long as the server has a quick connection (because it has to sync with all the players), everything should be fine
suicidal.banana Mar 19, 2017 @ 12:52pm 
Originally posted by AJ1AJ:
Originally posted by -=fa*KingTana=-:
...
each player wouldnt have to sync with the other players..... just the server which has data for other players... so as long as the server has a quick connection (because it has to sync with all the players), everything should be fine

What you dont seem to understand is that there would be ALOT of data, lets for example compare to minecraft, this game has a much higher detailed terrain (smaller voxels) and not only does everybody have explosives (wich would be somewhat managable) they also all have powerfull landscaping and pasting tools, wich need to work on a brick-by-brick basis to support you spawning your brick build in your friends game, so just any landscape changes alone would be alot more data then they are on minecraft.

And then Lego worlds also has a lot more vehicles, weapons, creatures, dress-up-options, special actions (playing instrument, using a drumkit, turning on a tv, grappling, etc) and items overall, plus physics, oh and breakable objects and chests and quests and all that too.. All of this data needs to be relayed back and forth.

Its definatlly not that its impossible, its just that there will be a cap to the amount of data that can be handled, if 12 players decide to landscape at the same time within your view distance, you will get a ton of updates as hills and valleys are formed and objects/creatures/vehicles move around because of it. Up to a point where your computer or internet may struggle keeping up, causing lag, wich nobody wants. So they will implement a max player count where everything still works ok on a normal system, wich will be in the 10's or 20's.

Last edited by suicidal.banana; Mar 19, 2017 @ 12:54pm
-=fa*KingTana=- Mar 19, 2017 @ 1:04pm 
nvm i would love to play on extren servers to build with ppl some serious projects dosnt matter if 4 8 10 15 players as long as its working .. at the moemt the 4 player host is ok for some fun and small building stuff but if it goes to some huge project the host has to be its pc online for 24/7 and any of the players shouldn´t have any ppl on the FL who are griefers
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Date Posted: Mar 19, 2017 @ 3:06am
Posts: 11