LEGO® Worlds

LEGO® Worlds

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NoriMori Feb 25, 2017 @ 11:02pm
Planned Features? SNOT?
@Ttcrose: Hopefully you can comment on this. But are there any new planned features you have in store that you can tell us about? Maybe a trello board we can follow? I'm particularly interested in SNOT (Studs not on top) building methods, or possibly more advance building methods involving gears and other Technic like pieces? The current style of bricks feels limited to asthetics (which is fine) But I'm sure people here also want to build machines and vehicles.
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Showing 1-13 of 13 comments
HeroSci Feb 26, 2017 @ 9:05am 
Multi grid support may not be possible now, mostly because minecraft and Lego bricks is not something easily merged. Think about it, it is not just voxils or boxes stacked ontop of each other. It's many Lego bricks, different shapes and sizes. The game has to generate billions of bricks in order to make the terrain.

A lot of games that have this sort of feature does not have the vehicle creator and terrain generator use the same engine, vehicle creator and what your mentioning will be like developing a completely different game. We may actually get something like this in the year to come.
Originally posted by Dio The Creative (Sci):
Multi grid support may not be possible now, mostly because minecraft and Lego bricks is not something easily merged. Think about it, it is not just voxils or boxes stacked ontop of each other. It's many Lego bricks, different shapes and sizes. The game has to generate billions of bricks in order to make the terrain.

A lot of games that have this sort of feature does not have the vehicle creator and terrain generator use the same engine, vehicle creator and what your mentioning will be like developing a completely different game. We may actually get something like this in the year to come.
Now that you said it. :steamfacepalm: I hadn't even thought about it that way :steamhappy:
NoriMori Feb 26, 2017 @ 1:32pm 
I'm slightly confused as to what you mean by "Minecraft and Lego bricks"... Minecraft are made with simple blocks, lego world is much more complicated, which to me seems to fit perfectly with SNOT building methods. And these building methods don't have to be applied to terrain generation, only custom made content.
HeroSci Feb 26, 2017 @ 1:56pm 
Originally posted by Morisato:
I'm slightly confused as to what you mean by "Minecraft and Lego bricks"... Minecraft are made with simple blocks, lego world is much more complicated, which to me seems to fit perfectly with SNOT building methods. And these building methods don't have to be applied to terrain generation, only custom made content.

What I mean is that Lego Worlds is much more complex, and adding a system like this would increase the game's already complex engine.
Originally posted by Morisato:
I'm slightly confused as to what you mean by "Minecraft and Lego bricks"... Minecraft are made with simple blocks, lego world is much more complicated, which to me seems to fit perfectly with SNOT building methods. And these building methods don't have to be applied to terrain generation, only custom made content.
No, Actually Lego Worlds and minecraft share the basic mechanics.

The reason why SNOT isn't that straight-forward is because the world is rendered the same way as minecraft -- block by block. (Instead of blocks, Lego World has "studs" ) But those work the same way.
I can try to simplify it a bit. You basically have a baseplate filled with Lego bricks to form a cube. Stud has the width and depth of one 1x1 brick, but only 1/3 of it's height.

Now Lego Worlds can only handle those 1 x 1 x 1/3 studs. It can't handle 1/3 x 1 x 1 nor 1 x 1/3 x 1 studs.

That is because if it weren't that way, the engine would also need to check the orientation for every brick.

Also because 1x1 Lego brick isn't actually 1x1x1 (it's 8 x 8 x 9.6) the grid would need to be even more complicated, as sideways placed stud would hit the side of upwards facing stud only every 5 studs

In Minecraft the oritentation doesn't matter, because all blocks are exactly 1x1x1 or 1 x 1 x 1/2. There is no displacement.

For vehicles it would not be so complicated, because vehicles are not static and wouldn't need to follow the grid.

I hope you understood. Ask if you didn't ^^
Last edited by Gay-Ben 69 🌈🌦️♥; Feb 26, 2017 @ 2:08pm
snot Feb 28, 2017 @ 11:12pm 
im a planned feature
Plukkie070 Mar 1, 2017 @ 6:40am 
Originally posted by Сэр Моло-905:
Originally posted by Morisato:
I'm slightly confused as to what you mean by "Minecraft and Lego bricks"... Minecraft are made with simple blocks, lego world is much more complicated, which to me seems to fit perfectly with SNOT building methods. And these building methods don't have to be applied to terrain generation, only custom made content.
No, Actually Lego Worlds and minecraft share the basic mechanics.

The reason why SNOT isn't that straight-forward is because the world is rendered the same way as minecraft -- block by block. (Instead of blocks, Lego World has "studs" ) But those work the same way.
I can try to simplify it a bit. You basically have a baseplate filled with Lego bricks to form a cube. Stud has the width and depth of one 1x1 brick, but only 1/3 of it's height.

Now Lego Worlds can only handle those 1 x 1 x 1/3 studs. It can't handle 1/3 x 1 x 1 nor 1 x 1/3 x 1 studs.

That is because if it weren't that way, the engine would also need to check the orientation for every brick.

Also because 1x1 Lego brick isn't actually 1x1x1 (it's 8 x 8 x 9.6) the grid would need to be even more complicated, as sideways placed stud would hit the side of upwards facing stud only every 5 studs

In Minecraft the oritentation doesn't matter, because all blocks are exactly 1x1x1 or 1 x 1 x 1/2. There is no displacement.

For vehicles it would not be so complicated, because vehicles are not static and wouldn't need to follow the grid.

I hope you understood. Ask if you didn't ^^


Some nice info here...thanks for this though.
(i just care about your calculations that is, not about this Snot feature at all).
-=fa*KingTana=- Mar 3, 2017 @ 2:22am 
i´ve talked to the Dev´s about SNOT building a year ago and the answer from Сэр Моло-905 describes it verry well, even models who arnt looking like blocks are counting as these to fit in these mechanincs BUT they said also to me that there could be an rly easy workarround to get SNOTbuilding. Selfmade Props! They have there own editor for this and it could be that we´r able to use it for our own ones in the future when/if mod support cames out. To be honest its not exactly Snot building cuz the whole generated prop are counts as "own" block but they dont have a collision and without that u are able to place it anywhere u like ... and its possible to add animations to it
NoriMori Mar 4, 2017 @ 5:06pm 
Originally posted by -=fa*KingTana=-:
i´ve talked to the Dev´s about SNOT building a year ago and the answer from Сэр Моло-905 describes it verry well, even models who arnt looking like blocks are counting as these to fit in these mechanincs BUT they said also to me that there could be an rly easy workarround to get SNOTbuilding. Selfmade Props! They have there own editor for this and it could be that we´r able to use it for our own ones in the future when/if mod support cames out. To be honest its not exactly Snot building cuz the whole generated prop are counts as "own" block but they dont have a collision and without that u are able to place it anywhere u like ... and its possible to add animations to it

I'd honestly be fine with that method. I just really hope for something that would allow anything mechanical to be made.
Originally posted by Morisato:
Originally posted by -=fa*KingTana=-:
i´ve talked to the Dev´s about SNOT building a year ago and the answer from Сэр Моло-905 describes it verry well, even models who arnt looking like blocks are counting as these to fit in these mechanincs BUT they said also to me that there could be an rly easy workarround to get SNOTbuilding. Selfmade Props! They have there own editor for this and it could be that we´r able to use it for our own ones in the future when/if mod support cames out. To be honest its not exactly Snot building cuz the whole generated prop are counts as "own" block but they dont have a collision and without that u are able to place it anywhere u like ... and its possible to add animations to it

I'd honestly be fine with that method. I just really hope for something that would allow anything mechanical to be made.
It was possible in Lego Universe, so why not in Lego Worlds too?

For vehicles I'd prefer two ways to make them.

The easy: Insert motor, seat and wheels/propellor/rotor/ other means of moving and some cosmetic items including functional doors.

The Hard: Make the vehicles in the tool that the devs use.

First one is for the kids who want to build but don't have the neccessary skills and patience to do that in the developer tool.
SNIPE May 1, 2018 @ 3:34am 
the lego digital designer engine can handle SNOT, fine rotation/positioning of parts, fairly well, maybe you can adopt that to work with lego worlds, it can also move parts by a full stud just like how lego worlds does.

IMO I think it will get boring without the above features eventually so more bricks and the above feature could be a huge selling point cause people can build MOCS based on a lego theme or set they were inspired by.
HeroSci May 1, 2018 @ 7:16am 
LDD can't handle nearly as many parts as worlds can. Maybe it should be done like Lego universe where you had properties that let you build that way.
SNIPE Aug 15, 2018 @ 4:15pm 
yeah, something like lego universe might work.
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Date Posted: Feb 25, 2017 @ 11:02pm
Posts: 13