Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A lot of games that have this sort of feature does not have the vehicle creator and terrain generator use the same engine, vehicle creator and what your mentioning will be like developing a completely different game. We may actually get something like this in the year to come.
What I mean is that Lego Worlds is much more complex, and adding a system like this would increase the game's already complex engine.
The reason why SNOT isn't that straight-forward is because the world is rendered the same way as minecraft -- block by block. (Instead of blocks, Lego World has "studs" ) But those work the same way.
I can try to simplify it a bit. You basically have a baseplate filled with Lego bricks to form a cube. Stud has the width and depth of one 1x1 brick, but only 1/3 of it's height.
Now Lego Worlds can only handle those 1 x 1 x 1/3 studs. It can't handle 1/3 x 1 x 1 nor 1 x 1/3 x 1 studs.
That is because if it weren't that way, the engine would also need to check the orientation for every brick.
Also because 1x1 Lego brick isn't actually 1x1x1 (it's 8 x 8 x 9.6) the grid would need to be even more complicated, as sideways placed stud would hit the side of upwards facing stud only every 5 studs
In Minecraft the oritentation doesn't matter, because all blocks are exactly 1x1x1 or 1 x 1 x 1/2. There is no displacement.
For vehicles it would not be so complicated, because vehicles are not static and wouldn't need to follow the grid.
I hope you understood. Ask if you didn't ^^
Some nice info here...thanks for this though.
(i just care about your calculations that is, not about this Snot feature at all).
I'd honestly be fine with that method. I just really hope for something that would allow anything mechanical to be made.
For vehicles I'd prefer two ways to make them.
The easy: Insert motor, seat and wheels/propellor/rotor/ other means of moving and some cosmetic items including functional doors.
The Hard: Make the vehicles in the tool that the devs use.
First one is for the kids who want to build but don't have the neccessary skills and patience to do that in the developer tool.
IMO I think it will get boring without the above features eventually so more bricks and the above feature could be a huge selling point cause people can build MOCS based on a lego theme or set they were inspired by.