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ABSURDLY LOUD JARRING TRUMPET NOISE!!!! that can't be turned off
and if that wasn't enough to completely rectally-traumatize your concentration, there's also now a mutated, deformed, obviously mentally rtarded knock-off Pokemon whose entire purpose in life seems to be burping, farting, and finger-diddling its own mouth at a volume that suggests it has an audio cable directly into your g♥dd♥mn♥d ear.
So now you have to stop what you're doing, losing your good camera position, losing your build line, maybe losing your train of thought, so you can go kill this thing. No, not "catch" it to take the item and let it scamper away... I said kill it by painting acid or lava under it. Because it feels good, that's why.
Now you can return to the peace and relaxation of your project... for two minutes and then it all happens again.
Lol, that about says it all. I hadn't thought of slime or lava yet. I did accidentally knock one off the side of the map one time, and that felt good.
How does the game know when you're exploring or when you're building?
The game won't ever know unless it,s on a toggle or completely removed, it was already annoying after the second time it spawned, and especially when you got all bricks there's no use for it to spawn anymore, all i see it's holding is a piece of french bread.
Nevertheless it shouldn't spawn anymore once everything is done and that should be possible, once every brick is given, let it stop spawning.
Or even better, let me decide if i ever want to see it spawn by a toggle, and since i don't want it to spawn, my option to not spawn it would be checked all the time.
If i build i want peace and not constant hearing / seeing something that's supposed to be funny while it isnt.
big fail from the devs on this point.
The reject pokemon needs to be in that table, halting its spawn.
http://steamcommunity.com/sharedfiles/filedetails/?id=912154079
I build with music so the game is mute, if you want game audio this "solution" might make the trouble maker worse, a feat in itself really.
I was fed up in the first hour of gameplay.
This completely kills any desire to push forward.
if you go after him during a quest build, it can reset the requirements you've met (number of bricks, etc) if you get too far from the quest.
The amount of times the buggers run into water is irritating. They should skirt the water instead like they do for sheer drops/cliffs.