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It’s a bit of polish that shows up in the first 10 minutes and carries through the entire game.
That last bit is where the magic happens. All we have to do is multiply by 2, and what was .5 * .5 now gets you .5 back. That means instead of just darkening, you get a contrast-preserving blend with energy in the highlights. This is a core building block behind a lot of MoteMancer’s FX.
(Steam was being temperamental so you'll have to see the animated versions in game)
MoteMancer Jumpstart, Maths & Layouts Guide
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