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It seems this has been an issue since release and no-one's found a fix (and the devs clearly don't care about properly supporting gamepads).
Playstation uses DirectInput for its controllers, and they didn't add XInput support when they ported this game to PC. XBox controllers use XInput, so unless your controller has the option to switch to DirectInput (some controllers have a switch in the back), your options are using another controller or picking up a driver update to your controller and trying if that makes it more compatible.
The 360 wireless controller is fine, just the XB1 controller that is funny.
There's been a lot of discussion about this before, but solutions seem a bit sketchy. Apparently a driver update can help with some controllers but not all of them (possibly depending on your version of Windows). Check out this thread for possible solutions:
http://steamcommunity.com/app/331600/discussions/0/520518053436741110/
In my situation, I'm trying to play the game under Wine on Linux with official XBox 360 controllers, but the camera keeps spinning as it seems to have mapped the camera to the triggers rather than the right analog stick and doesn't let you remap it.
I mostly blame Microsoft for the whole problem, though. They did a poor job designing XInput. There are unnecessary changes from DirectInput (which is also a Microsoft product so why become incompatible for no reason?), and more importantly, unnecessary and foolish limitations which DirectInput doesn't have at all! (such as limiting the number of possible input devices, limit of only using controllers, limit on the number of control axes and buttons etc.) Basically, there's only ONE benefit in XInput compared to DirectInput: independent analog axes for triggers. So why didn't they just update DirectInput which has remained the same since DirectX 8?
With how it is now, it's always one camp having problems. With this game it's the XInput camp. With the Dark Souls series, for example, it's the DirectInput camp.
http://www.play-old-pc-games.com/compatibility-tools/xinput-plus-tutorial/
The utility allows you to remap every control binding on your controller, but it also has a feature for enabling DirectInput output for a XInput controller. This should solve the problem. I don't have a XBox controller to test it out myself, but if you wanna give it a try, using the utility's DirectInput tab to set up a profile for OPPW 3 should be able to give the game the controller input it expects.