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Speaking of, is there a chance you could add a few more deadlines to the demo? Ending the runs at 12.5k coins makes them quite short. Thank you!
But really, though, you struck all the right chords: Dan Mullins' devil tricks and mystery, Balatro's "number go up" and screen effects, and Indie horror lethality. I've really enjoyed the demo, but I found the descriptions somewhat unclear (what on earth is a 3+ combination?) and overall balancing a bit wonky (multipliers are kings). I have no doubt that it will be fixed in the final release and wishing you the best, you deserve it!
-How good it feels to pull the lever and see the symbols lining up with colorful lights and very pleasing sounds
-How good it feels to hover over the items with the mouse. Whether items in the inventory, in the compendium, in menus...
-How good it feels to collect the interest coins from the machine and put coins back to pay the loan
-All the sound effects and lights and the art in general
Damn I'm really hyped for this game. So far I have 300 hours in Balatro (and all the ones still to come), and I really hope that CloverPit has enough items/achievements to discover/unlock, and that they're difficult enough, to keep me playing for dozens and dozens of hours too.
Can't wait for the full game <3
Can you stop falsely advertising that you can sign up to the playtest in your discord when you cant and there is currently no play tests or signups. And the admins get upset that you ask where is the signup after the owner of the game has told us that there is a signup...