CloverPit

CloverPit

Dillinger Apr 14 @ 8:16pm
2
Too much RNG, not enough skill.
The demo's a neat idea, but unenjoyable in its current state. I see a lot of comparisons to Balatro, but this is highly unlike Balatro and I don't think the comparison is appropriate or warranted.

In my opinion, the game relies too heavily on RNG, and there is no player agency. The quotas feel inappropriate, and the difficulty ramp is too steep. There's no real strategy to the game, particularly because you're forced to rely on RNG for every single aspect of it. The economy systems feel bad, and the return for the cost of everything is too low, forcing a defeat more often than not. At the moment, it feels like it's simply a question of "Will you get lucky or not?" If you do, then congratulations, you'll win. If not, then you won't, because you can't impact the pull you get at all outside the charms. The odds seem inaccurate or misleading, as well. In one game- for instance- I rolled "666" three times in five rolls, at 1.5% odds. Not fun.

There is no build-up. There is no meaningful progress between rounds. There is no satisfaction to winning or losing, because skill doesn't have a say in the matter. In its current state it seems less of a game, and more of a time-wasting electronic toy (or- perhaps more accurately- a straight up slots simulator); which, fair enough if that's your jam, but it isn't mine.
Last edited by Dillinger; Apr 14 @ 8:23pm
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Showing 1-15 of 39 comments
Lanosa Apr 15 @ 12:07am 
The runs are short enough, so if you see the bad luck is getting you in an early time, just waste your money and lose on purpuse, or restart and try again. This game is RNG-based, but amulets help you guide that RNG into your favour. That's the essence of the game.
Matt.o  [developer] Apr 15 @ 12:56am 
Seek for combos! Don't give up!
People managed to reach over 60 millions, so while Luck can and will have an impact, there is definitely a good room for strategies and control
Matt.o  [developer] Apr 15 @ 12:57am 
Come join our discord to see plenty of good examples! Seek interactions between Charms and Phone
Harkell Apr 15 @ 3:15am 
You can only win a game if the game wants you to.
RNG is everything. It doesn't matter if you have good combos - are you looking for diamonds? What if they never appear or never appear in groups?
Last edited by Harkell; Apr 15 @ 3:31am
Okuyahoo Apr 15 @ 5:04am 
Originally posted by Harkell:
You can only win a game if the game wants you to.
RNG is everything. It doesn't matter if you have good combos - are you looking for diamonds? What if they never appear or never appear in groups?
then you have to boost your luck and diamond chances which you can do with shop items and the red throne, either by boosting the chances or reducing the chances of other symbols. I've found the most success in stacking luck things, like the peppers and the hand with the eye in it, there are options to you it's just that the game is heavily stacked towards what you do in the first two rounds
Lanosa Apr 15 @ 5:07am 
Originally posted by Harkell:
You can only win a game if the game wants you to.
RNG is everything. It doesn't matter if you have good combos - are you looking for diamonds? What if they never appear or never appear in groups?

Me, out of around 6 matches, I won once precisely by using diamonds. I used charm that makes it glowly sometimes, the button stuff that increase it's appearing, and the hand that gives extra luck on last throw, and OMG, it's earnings were almost 200 by the end of round 2.
Originally posted by Okuyahoo:
Originally posted by Harkell:
You can only win a game if the game wants you to.
RNG is everything. It doesn't matter if you have good combos - are you looking for diamonds? What if they never appear or never appear in groups?
then you have to boost your luck and diamond chances which you can do with shop items and the red throne, either by boosting the chances or reducing the chances of other symbols. I've found the most success in stacking luck things, like the peppers and the hand with the eye in it, there are options to you it's just that the game is heavily stacked towards what you do in the first two rounds
And even then the game can just give you nothing. And you lose because of you doing absolutely nothing wrong but playing as intended.
Harkell Apr 15 @ 7:10am 
Originally posted by Okuyahoo:
Originally posted by Harkell:
You can only win a game if the game wants you to.
RNG is everything. It doesn't matter if you have good combos - are you looking for diamonds? What if they never appear or never appear in groups?
then you have to boost your luck and diamond chances which you can do with shop items and the red throne, either by boosting the chances or reducing the chances of other symbols. I've found the most success in stacking luck things, like the peppers and the hand with the eye in it, there are options to you it's just that the game is heavily stacked towards what you do in the first two rounds

And even then, if the RNG decides that the diamonds come out in bad combinations or in small quantities, you lose without being able to do anything about it.

It doesn't matter how skilled the player is. You can choose a brutal combination of items. If the game decides you don't win, you don't win.

It's a game that is basically play until the RNG decides you win.

Sorry if my English seems weird. It's not my native language and I'm using a translator DeepL.
Last edited by Harkell; Apr 15 @ 7:10am
Dillinger Apr 15 @ 2:20pm 
Originally posted by Matt.o:
Seek for combos! Don't give up!
People managed to reach over 60 millions, so while Luck can and will have an impact, there is definitely a good room for strategies and control

There really isn't, though [good room for strategies and control]. Or, rather, there isn't outside charms which- again- are completely RNG, and often cost-prohibitive. So, strategic maybe, but still requires luck to align first.

Although I dislike the comparison, I'll use it for the purpose of convenience: Imagine if Balatro gave you a hand, and then that was it. If that hand didn't have a scoring combination, too bad, no discards. You get to fully redraw the hand a limited set of times, and that's the only option. Then, imagine you had to pay the blind every single time you wanted to play a round, but the money to pay the blind is also required for the goal, so you are further away from that goal with each hand you play that doesn't score. Oh, and the rounds are variable with regards to the number of hands you play and the rewards you get from succeeding. So, if you don't have enough money, you get fewer hands, thus making it even more difficult to succeed.

That's essentially what this is. To further mix metaphors, it's just a dice roll, every single time. The player can't do anything to directly impact the outcome of their rolls, such as locking specific rows, columns, or individual symbols. The rounds are not consistent in their quantity, meaning that spending the maximum amount for rolls is objectively the best decision every single time. Why even bother with anything else? Even if you have the charms that favor last rolls, it's still smarter to spend on a 'full' round rather than an individual roll because you have more chances up until the last one (during which the specific charms might activate). Obviously, exceptions may exist as a result of charm combinations, but by and large- that's the deal.

The people that reach the millions did so because they got lucky with their charm availability and costs. It's not that luck can or will have an impact, it's that luck is the core of this game, rather than an aspect of it, and so strategy flies out the window. And for that reason, this isn't really a game, so much as it is just slots with extra steps.
Last edited by Dillinger; Apr 15 @ 2:25pm
nen Apr 15 @ 2:23pm 
To be honest, I locked in and played the game to finish it seriously and had to play with a calculator to calculate my deposits and deadlines lmao. There is a high aspect of skill but of course there is an effect of luck involved... I mean... Its slots lmao. Combos and correct charms help a lot. I suggest you to take a deeper look in the charms log on the computer. You will find yourself an affordable setup that is meezly easy to get.
At the end of the day, the game IS 99% RNG for more than just some players. Apparently. It just is what it is. Sure, people will have their fun with it if they can, and why not? I just wish people would stop ignoring the FACT that combos items and understanding means NOTHING it the spins

DO NOT H I T !!!

If this is not addressed (probably wont since denial is a hell of a drug), this game could possibly cripple itself in the most unnecessary of ways.
Last edited by BROKE OLD GAMER B.O.G.; Apr 15 @ 11:30pm
T_iscool Apr 15 @ 5:36pm 
Do you know what the word gambling means?
C7RL_ALt Apr 15 @ 6:27pm 
...is there any discernible difference between a video game on your computer and a "time-wasting electronic toy"?
80drag Apr 16 @ 7:54pm 
This game isnt about rng I have a 9/10 beat the game streak its not hard. Focus on luck and increasing your main symbol you want to win ONTOP OF that FOCUS ON ONE GOLD SYMBOL then GG easy peasy CHERRIES usually the easiest
I get that the game is about gambling and is very much a numbers game but, after a hand full of games and me and some friends taking turns for some time playing trying to have one of us beat it. None of us can beat it, the luck is just so low. We have gotten so close a few times but the game seems to, every game at some point, just screw you and that's that. The 666 mechanic destroys you some rounds or you just get 20 coins in a run and that has nothing to do with skill just gambling. I like the game, but it just seems to have very little skill base and far more just straight up gambling, cool concept but its got some heavy flaws in that.
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