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People managed to reach over 60 millions, so while Luck can and will have an impact, there is definitely a good room for strategies and control
RNG is everything. It doesn't matter if you have good combos - are you looking for diamonds? What if they never appear or never appear in groups?
Me, out of around 6 matches, I won once precisely by using diamonds. I used charm that makes it glowly sometimes, the button stuff that increase it's appearing, and the hand that gives extra luck on last throw, and OMG, it's earnings were almost 200 by the end of round 2.
And even then, if the RNG decides that the diamonds come out in bad combinations or in small quantities, you lose without being able to do anything about it.
It doesn't matter how skilled the player is. You can choose a brutal combination of items. If the game decides you don't win, you don't win.
It's a game that is basically play until the RNG decides you win.
Sorry if my English seems weird. It's not my native language and I'm using a translator DeepL.
There really isn't, though [good room for strategies and control]. Or, rather, there isn't outside charms which- again- are completely RNG, and often cost-prohibitive. So, strategic maybe, but still requires luck to align first.
Although I dislike the comparison, I'll use it for the purpose of convenience: Imagine if Balatro gave you a hand, and then that was it. If that hand didn't have a scoring combination, too bad, no discards. You get to fully redraw the hand a limited set of times, and that's the only option. Then, imagine you had to pay the blind every single time you wanted to play a round, but the money to pay the blind is also required for the goal, so you are further away from that goal with each hand you play that doesn't score. Oh, and the rounds are variable with regards to the number of hands you play and the rewards you get from succeeding. So, if you don't have enough money, you get fewer hands, thus making it even more difficult to succeed.
That's essentially what this is. To further mix metaphors, it's just a dice roll, every single time. The player can't do anything to directly impact the outcome of their rolls, such as locking specific rows, columns, or individual symbols. The rounds are not consistent in their quantity, meaning that spending the maximum amount for rolls is objectively the best decision every single time. Why even bother with anything else? Even if you have the charms that favor last rolls, it's still smarter to spend on a 'full' round rather than an individual roll because you have more chances up until the last one (during which the specific charms might activate). Obviously, exceptions may exist as a result of charm combinations, but by and large- that's the deal.
The people that reach the millions did so because they got lucky with their charm availability and costs. It's not that luck can or will have an impact, it's that luck is the core of this game, rather than an aspect of it, and so strategy flies out the window. And for that reason, this isn't really a game, so much as it is just slots with extra steps.
DO NOT H I T !!!
If this is not addressed (probably wont since denial is a hell of a drug), this game could possibly cripple itself in the most unnecessary of ways.