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That's a fair point.
Still, it all leaves a bad taste in my mouth.
Not sure what's the point of shadow option and higher/custom resolution ...
i am quite happy with the changes in this patch. While issues with the sound are still present, i do see that you guys are taking comments from the community serious and that improvements are being made. Looking forward to the next and maybe final patch, that this game probably needs.
The thing that angers me most about this patch, is the fact that 60 fps battles was request more so than fixing the looped audio files. I do have a few ways I can capture as well as upload samples to anyone willing to listen, i.e the company. Yes, I was irrational, and I jumped the gun when I didn't need to. Nevertheless, this is a serious issue that needs resolving, I know it's their first foray into porting games to PC, and I want this to be on par with the Dreamcast version, I see its potential, I just want to know if audio can even be fixed.
So, I'd be willing to bet my job on the fact that the looping bug, as seemingly simple on the surface as it is, is not so simple to solve, at all. That is why I'm remaining optimistic about Gung Ho getting it fixed despite it not being included in this patch, since this patch as it stands does address a broad swathe of the angered comments that have been garnered from this release.
That...effing blows, I didn't know it was that deep of an issue, but it would explain a lot and very well could take quite a long time to either manually (and perfectly) loop them, which I think what you mean by rebuilding them, or fixing the actual engine that handles the audio itself, either way...it's not gonna be pretty. I know the game used the ADX codec back in 2000, I don't know why they can't just ask Sega to use the rights for it.
Why don't you stfu and not tell me what to do? You're not my mother. Sound effects are broken in battle too.
If all of this is true (and I'm not saying it isn't), Gung Ho themselves need to stand up and say it; we the players shouldn't be speculating it.
There's no point in avoiding the topic when the issue at hand is staring everyone in the face. If it takes a long time to fix, I'm fine with that. I understand things take time to fix and that it cannot be rushed.
What is currently happening is a serious issue is either not being addressed at all or is and we aren't being told about it. When people have to speculate the problems on their own they can come up with all sorts of different reasons as to why something is the way it is; that's what leads to the anger.
If Gung Ho can come out and say "Hey guys, we sort of messed up. Here's what we're doing to fix it and here is how long we think it might take." then the anger that I and others like me throw at them would go away; because we'd know our problem is being addressed and that they admitted to making a mistake. Gung Ho may be on top of their patches and fixes (though right now we simply don't know that), but they are not on top of handling the community.
I'll agree with you on the point that they have been avoiding saying one thing or another about the looping issue, and I'll also agree it would help a lot with mellowing people out if they at least said something without us needing to speculate.
That said though, I can't agree on the level of involvement and handling. Out of all the recent releases I've taken to the forums over, Gung Ho has been the most active and interactive with the community than any other developer I've seen. I can't even think of anyone else, XSEED aside (being that rare unicorn that it is), who has even engaged with the community as much as they have thus far.
Given how much of a reaction this has now caused though, I'm fully expecting to see a post within the next day explaining something about this looping bug. If they don't though... then even I would be willing to agree with the anger. It doesn't take a lot of discussion to come up with something like what you said. But, discussion, there must be, and who knows what time zone this particular team is in, as well.
Hell, I'd even be satisfied if they said 'ADX licensing is beyond all cost evaluations to make the game reasonably priced, so our hands are tied on this fact'. *coughcoughhinthintmrcommunitymanagercough*