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Αναφορά προβλήματος μετάφρασης
CRT TVs sold in PAL regions certainly displayed at 50Hz.
No solution just confirming what i already knew. That being the game is not accepting my resolution and auto picks the highest causing me to play in either washed out colours 30fps 4k or slowmotion. Either way it's not letting me go to 1080p and Grandia II Anniversary is the only game that does that in my 400+ game library.
Both, they use the same files as far as I know and are both bugged and still cut off when they shouldn't. Also, there should be a flashy screen motion blurring effect when entering battled ala the PS2 and Dreamcast version, but this version has no transition and there should be one.
Also about how the game's source code is coded to 25FPS but the NTSC versions of the game on the DC and PS2 run at 30FPS. Only the PAL versions run at 25FPS, and the DC PAL version can also run at 30FPS in VGA mode.
I can think of several examples that would potentially exhibit all of these problems,
Crysis, Crysis Warhead, Crysis 2 & 3, Metal Gear Rising Revengeance(Though this one is locked to 1080p max), Ghost Recon Future Soldier.
Like I mentioned an EDID override would more than likely fix the issue. Because it's probably never going to be fixed in a patch.
Pls bring more Game Arts games to Steam, i will buy then all :D
http://steamcommunity.com/sharedfiles/filedetails/?id=573668350
Durham Cave Depths, right after defeating the boss of the dungeon.
Pumped all of my current SC into the Adventure Book (not enough to get Pirate's Ring right off of the bat, unfortunately...) and went to go equip my new skills (Life Up, Strength, Dash, and Skilled Item Use). I'm *assuming* that they can be equipped just fine and that it's merely a graphical bug of not showing the text and fields that are there, indicating the blank spots that each character has, but I didn't try it as I was winding down my session for the night.
Based on their other pinned thread (which they posted a while ago now), it's safe to say there will be no further updates. It shouldn't be surprising.
Excluding essentially recoding the entire game, which is not feasable at all.