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GungHo Christine  [developer] Mar 24 @ 9:58am
Update 1.01.00 is Out Now!!
Thank you for all of your feedback and support!

Update 1.01.00


New Features

  • Full Japanese support has been added.


Bug Fixes

  • Fix tp an issue where the initiative bar disappeared after Poizn was cast.
  • Fix to an issue where the ground appeared to be missing in the Black Forest, Garmia Tower, Mirumu Village, Baked Plains, and in the Heart of Valmar.
  • Fix to an issue where players could not proceed when a scene between Millenia and Valmar caused a freeze.
  • Fix to spell text that had been cut off in the menu for localized texts.
  • Fix to scene not covering the entire screen in Ryudo's flashback in Cyrum Castle.
  • Fix to background not covering entire screen in scene for Ryudo’s flashback story.
  • Fix to the issue that caused the game to freeze when Valmar’s Claw in the Underground
  • Fix to frame rate issues in Raul Hills.
  • Fix to text showing up in English for localized text for the Walnut minigame.
  • Fix to text showing up in English for localized text when fleeing battle.
  • Fix to the scene of the 50/50 not covering the entire screen when traveling to Garland.
  • Fix where the transition from dialogue to the arm wrestling mini-game in Cyrum did not cover the entire screen.
  • Fix where an extra character was added during the battle rewards scene.
  • Fix to issue where item and special move names were not displaying properly in localized translations.
  • Fix to the world maps not completely covering the screen.
  • Fix where the character portraits were replacing the textures of objects and scenery.
  • Fix where the Initiative Bar disappeared after Elena used the special move White
  • Fix to glitches in Tio’s character model throughout the game.
  • Fix to camera cutting into Ryudo’s model in Durham caves.
  • Fix where audio was not in sync with dialogue in the opening scene between Skye and
  • Fix to frame rate issues in St. Heim Papal State, the Witt Forest Path, and Liligue City.
  • Fix to white square appearing on the ground when the special move “Burn!” is cast.
  • Fix to trees blocking the characters' scenes in Garmia Tower and Mirumu Village.
  • Other bugs fixes have been made.
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Showing 1-15 of 21 comments
This was unexpected.
Kinghexen Mar 24 @ 10:02am 
So glad you guys are still supporting this game. Keep up the awesome work!
My best friend started our friendship showing me this game. It's really special to her, and I'm grateful this release is being worked on.
CGar Mar 24 @ 10:59am 
Happy to see this game get more support!

You guys should post something in the game news feed so people know it has been updated.
Last edited by CGar; Mar 24 @ 10:59am
Is the audio balancing issue resolved? I don't want to seem ungrateful, don't get me wrong, just curious
Seriously owed to the fans and people who paid full price for a POS port not even from the og dreamcast.
Aaaaaaaand it's not fixed. Here are the glaring issues that remain in this port off the top of my head:

- 60 FPS locked in battles, no option to toggle 30 FPS
- No battle transition effect/screens, this was present in the PS2, Dreamcast and 2002 PC port
- Audio balancing still causing overshadowing of enemy/monster sounds drowning out the music

As much as I can report these issues, I doubt they will be addressed. Best to use the 2015 version for me then.
Last edited by the_randomizer1889; Mar 24 @ 5:40pm
DoTa RanTa Mar 24 @ 10:29pm 
thanks for the update
Thanks o7
Wow I just finished Grandia 3 last week , and was thinking of going back to G2 , didnt think it was still being updated. Thanks Devs
Valant Mar 25 @ 10:56am 
Will this mess with edited sound files?
Does the music now loop correctly again?
Still a POS port after patch thank you come again GUNG HO.
Originally posted by JamestheWicked:
Still a POS port after patch thank you come again GUNG HO.

2015 version is still better, heck, even the 2002 PC port was in some aspects
thank you for continuing to support this gem of a game. :steamhappy:
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