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There are two moments intended to frighten the player, but they are not sudden "jolt" scares. I personally hate those sort of jump scares, but I adore the sort of scares where the player is suddenly frightened because of the ideas behind what is happening, not because of the suddenness.
As someone who really cannot tolerate well-done jump scares, one of these two moments was so masterfully executed that I was tempted to quit the game and watch the rest of it on YouTube.
Glad I stuck with it though!
I admit to taking a bit of perverse pleasure in this :)
:)
I just played Fingerbones. That cellar. Ugh. Argh. Well played.
SPOILERS
Yeah, you guys did a great job. I know this is an old post, but still. The game gave me the creeps from the first more in-depth texts. Wandering around, aimlessly, alone. You guys really set the atmosphere well. props m8 this gaem iz troo mlg
Thank you :)