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Hello, everyone!
(Actually, the font in the warehouse has been adjusted as well)
Anti-Magic Shield: Automatically triggers with a 2/3 chance when touching tentacles, infectors, or lust toxin nematodes, repelling the demonic creatures touched. Does it look familiar? Yes~❤ This is actually...
turned into an item!
Electric Shock Patch: Automatically triggers when touching tentacles, infectors, or lust toxin nematodes (prioritizes activation over the Anti-Magic Shield), repelling the demonic creatures touched. Each time the player arrives at a new scene, the shop refreshes items~ Wanting to increase the chances for players to get items that 【prevent entanglement by tentacles】, another functionally similar item was added~ However, the Electric Shock Patch triggers 100% of the time~ Be careful if you want to see the CG of being entangled by tentacles~❤
Lust Toxin Suppressant: Automatically triggers when lust level is full (does not trigger when wearing a feminization latex suit), forcing the lust level to reset to zero.
After players complete the game, the hidden characters they unlock are two female demons: Maris and the Succubus. Compared to other characters, these two female demons possess the ability to transform into their demonic forms. The biggest advantage of demonic transformation is rapid health regeneration, along with a certain chance of having vampiric abilities (according to the setting, demons have the ability to regenerate automatically, and can self-repair severed limbs via tentacles). Maris's basic attack involves throwing lust toxin bombs at long range (similar to the attack of a typical female demon mini-boss), but after transforming into her demonic form, Maris switches to melee combat, sprouting whip-like tentacles from her arms for attacks, which include vampiric abilities~
The Succubus, already equipped with a vampiric sword, inherently possesses melee vampiric abilities. However, after transformation, her vampiric abilities disappear, and her melee attack shifts to long-range (similar to Maris's throwing of lust toxin bombs), and as a charge-up type character, she can now charge up both melee and long-range attacks.
After version 0.4, Felicia's charge skills were modified... but the descriptions on the store page and the character selection screen were not updated. These have also been updated in version 0.6!
Previously, I didn't realize that the heavy handgun button was slightly larger, but this has also been updated in version 0.6!
When you start the PC version of the game, you should notice that the mouse cursor has changed!

In the Companion System, players can choose one out of five companions to accompany them, consuming 500 prestige every time they enter a new scene, until the prestige falls below 500 and the contract automatically terminates. This prestige system brings three benefits:
Demon Realm Expedition Mode (Survival-type Gameplay)
The entrance is designed like a portal to the demon realm. Upon entering, players arrive at a non-randomly generated scene where monsters continuously spawn.
Previously on the PC version, entering shooting mode, holding down the shoot button to charge, and simultaneously returning to movement mode could cause a sudden kneeling bug!
A player reported that after defeating the tower, it still remained on the map, and reappeared when re-entering the scene. This was because the tower was set to disappear 3 seconds after death (initially to avoid overlapping with a bug that spawned small monsters). Now, it immediately disappears from the map and is reported as defeated the moment it is beaten.
In the previous Ver.0.4, Maris was used to test the creation of a female front kick attack, but in Ver.0.5, it has been reverted to a flying succubus state.
During tests of the Bunny Girl, the issue was not noticed with long-haired characters. Now, the combination of the Bunny Girl outfit with short-haired characters has revealed the problem, which has been corrected in Ver.0.5.
It seems most players were unclear on how to trigger the "Nurture the Enemy at One's Own Peril" ending. This update adds a reminder in the anonymous text that states [before reaching District 27 in the Green Zone].
Players had reported that the collision body of boxes in the Yellow Zone assault mission was too small (actually, it was the same size as the portals). This update stacks the boxes vertically, making the collision size more appropriate.
Previously, players commented that the CG appreciation interface was too dark (actually influenced by morning/evening settings). After this update, the CG appreciation interface is always set to [morning].
The Steam version has also been completely decoded.
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