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Good catch! beam_alpha is the correct variable name. The current gun.txt / gun-iris.txt etc. are broken. I'll fix the files to use the proper beam_alpha variable -- looks like the number needs to be changed too. I may have to tweak how the alpha of the beam works now that we've realized current weapons were not using that number.
I am a big fan of all of your games but when I saw 4089 come out 2 days ago, I saw that there was no multiplayer, and in your games I have allways enjoyed playing with a friend. Will there be multiplayer?
Thanks for reading,
Andrew Michel
After much consideration, I decided multiplayer wouldn't be a good fit for this game. Similar games like Eldritch don't have multiplayer either -- mainly because of shorter individual play periods, tight spaces & stealthy elements. Also, and most importantly, 4089 is so modifiable: it might get tricky to make sure everyone has all the same content to keep things in sync. I may revisit this feature for another title with a proper, supportive environment for it though!
Have you read & tried the steps in this original post about creating and adding content?
Which files are you talking about? You should be able to use either, though... versions are very similar & for modding purposes, shouldn't make a difference.
There's also a minor bug: grenades always have fixed direction, regardless of player's direction. So non-symmetrical grenades may fly sideways or backwards.
"Explosive" is a possible weapon upgrade that can be applied to any weapon type, so any weapon can become a rocket launcher. Perhaps I can add a variable that forces a weapon to always have a special upgrade already applied, kinda like launchers always have "explosive" +2.
Now, is there a way to adjust yellow sparkly cone under an enemy? Or disable it without making the enemy flying or stationary.
What does limit_head_movement actually do? I would very much like to forbid my monster to look down entirely, any way to achieve that?
OK, I'll look into robots in the mod folder. I can add a variable to disable the yellow cone thing. I'll call it:
disable_hover_effect
... so feel free to add it to your robots, and it'll work soon.
limit_head_movement is suppose to do just that -- prevent robots from looking too harshly up or down. I may have disabled it if robots are attacking though, so they can still engage a player directly up or down (but let me know if something would work better for you; love your content!).