State of Decay: Year-One

State of Decay: Year-One

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Modding the game
So, I am looking to do mods, but i am new to modding, and don't really know how to. I have seen a few on Nexus that look good, so any tips/guide to modding would be appreciated
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uhh, unrelated but just wanted to remind you, you can't set your game library private because you have perv-y content, then turn around and review them. your friends/parents/boss/etc can see that.

since I can't see your hours, I'm assuming you mean "modding" as in using mods, but if you want help creating them, just clarify that...

anyway it's fairly simple, you just extract them then fire up the game, each mod will have a path that's part of the archive, like Game\libs\statemachines\zombie\general.win.sm or Game\libs\class3.1\rts\characters.win.bmd et cetera... you'd extract that into State of Decay YOSE\ so that Game\ contents go into the Game\ subdirectory under the main directory, that's it. so if the archive starts at libs\ but there is no libs\ dir yet, just extract it in the main SoD and let it make the directory. but each mod you want to use should have install instructions.

NOTE: there's one .bmd per game mode per each category. if you want to use for example multiple character mods that are already .bmd, you have to learn how to merge content with diff and then recreate the bmd; that may be easy or advanced, depending on your tech skills. check out Voidpool's SoD Tools on nexus, which coincidentally is what you'd use if you wanted to create your SoD tweaks, too.

there's no shortcut for knowledge, sorry, you have to do some reading, like on each mod's description page, and then some posts in their posts section.
Originally posted by schiefer117:
So, I am looking to do mods, but i am new to modding, and don't really know how to. I have seen a few on Nexus that look good, so any tips/guide to modding would be appreciated
Nexus mods are pretty easy to install. QMJS has a good one and WillieSea and Mystyk do, as well.
Originally posted by Death Approaches:
uhh, unrelated but just wanted to remind you, you can't set your game library private because you have perv-y content, then turn around and review them. your friends/parents/boss/etc can see that.

since I can't see your hours, I'm assuming you mean "modding" as in using mods, but if you want help creating them, just clarify that...

anyway it's fairly simple, you just extract them then fire up the game, each mod will have a path that's part of the archive, like Game\libs\statemachines\zombie\general.win.sm or Game\libs\class3.1\rts\characters.win.bmd et cetera... you'd extract that into State of Decay YOSE\ so that Game\ contents go into the Game\ subdirectory under the main directory, that's it. so if the archive starts at libs\ but there is no libs\ dir yet, just extract it in the main SoD and let it make the directory. but each mod you want to use should have install instructions.

NOTE: there's one .bmd per game mode per each category. if you want to use for example multiple character mods that are already .bmd, you have to learn how to merge content with diff and then recreate the bmd; that may be easy or advanced, depending on your tech skills. check out Voidpool's SoD Tools on nexus, which coincidentally is what you'd use if you wanted to create your SoD tweaks, too.

there's no shortcut for knowledge, sorry, you have to do some reading, like on each mod's description page, and then some posts in their posts section.
Did i set it to private? Didn't think I did. I do not mean creating mods, i mean installing
no worries just thought it was funny, I couldn't see your SoD hours, but could read your seckxy game review... :-) (but yes, games list, hours, inventory, etc are all set to private.)

have you tried mods? it's fairly simple, well, as I said above, but for the merging part when you want ~6 different mods to work in the same .bmd file... this is why lots go for the all-in-one mods like QMJS Extended Functions[www.nexusmods.com].

note if you do go with a mix-and-match approach, some will break certain modes; not everyone tests everything. so you'll be playing Breakdown and approach the RV and crash out every time, if weird crap like that happens, you just move the troublemaker file out of the directory temporarily, get past that point, then exit and put it back. annoying but easy fix.
Originally posted by Death Approaches:
note if you do go with a mix-and-match approach, some will break certain modes; not everyone tests everything. so you'll be playing Breakdown and approach the RV and crash out every time, if weird crap like that happens, you just move the troublemaker file out of the directory temporarily, get past that point, then exit and put it back. annoying but easy fix.
Actually it is not that mixing mods breaks the game because they are untested. Each of the mods change certain game files and they sometimes change the exact same file.

If Mod A changes a file and Mod B changes the same file, only the last modded file functions. It is like adding two coats of paint that are different colors. This can leave Mod A non-functioning, or limit what it does.
Last edited by Bohemian Rap City; Feb 7 @ 2:21pm
Originally posted by Death Approaches:
no worries just thought it was funny, I couldn't see your SoD hours, but could read your seckxy game review... :-) (but yes, games list, hours, inventory, etc are all set to private.)

have you tried mods? it's fairly simple, well, as I said above, but for the merging part when you want ~6 different mods to work in the same .bmd file... this is why lots go for the all-in-one mods like QMJS Extended Functions[www.nexusmods.com].

note if you do go with a mix-and-match approach, some will break certain modes; not everyone tests everything. so you'll be playing Breakdown and approach the RV and crash out every time, if weird crap like that happens, you just move the troublemaker file out of the directory temporarily, get past that point, then exit and put it back. annoying but easy fix.
I don't have hours of SoD on here, as i just got it on the pc. All of my playtime is on xbox
why cant nexus be simple to use like steam? Too many ads on the this ♥♥♥♥♥♥ website. Slows down my PC, probably caught a few flee bugs visiting this site.
S.H.I.T.T.Y WEBSITE thanks nexus
Weird. I have found zero issues with the site. If you don't mind slower download speeds it is free. If you buy a membership you get high speeds. Whether you pay or not, their tools are free to download, as well.

Steam is not a free site. So if you want Nexus to be like Steam, pony up.
honestly you're the first person I've ever heard complain about the ads on nexusmods, sonic... I mean it's the internet we expect ads we don't want to see when we don't want to see them, but our brit friends are quite tame compared to many, even the average for-profit wiki like say fandom... sorry it bothers you that much.
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