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Ein Übersetzungsproblem melden
Text="Rusty Kukri"
Text="Stamped metal, abused."
DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.4" EntityClass="Kukri02"
Text="Kukri"
Notes="" Text="Good quality, well maintained blade."
DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="120" DurabilityMin="60" DurabilityRating="0.6" EntityClass="Kukri"
DurabilityCriticalMax="50" DurabilityCriticalMin="20" DurabilityMax="220" DurabilityMin="150" DurabilityRating="1" EntityClass="MachineBlade"
Text="Cutting Machine Blade"
Text="Created from an industrial cutting tool. Very sturdy."
Text="Khanda"
Text="An ancient Indian sword design."
DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="120" DurabilityMin="80" DurabilityRating="0.4" EntityClass="Melee_Sword_Khanda"
Text="Paper Cutter Arm"
Text="Improvised. Does not hold an edge well."
DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="70" DurabilityMin="30" DurabilityRating="0.4" EntityClass="PaperCutter"
Text="Broadsword"
Text="Sweet movie prop replica."
DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="Broadsword"
Text="Cavalry Saber"
Text="Antique American Civil War replica."
DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.4" EntityClass="Cavalry_Saber"
Text="Falchion"
Text="An entry level collector's sword."
DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="Falchion"
Text="Pirate Cutlass"
Text="A high quality antique reproduction from the late 1800's."
DurabilityCriticalMax="30" DurabilityCriticalMin="15" DurabilityMax="180" DurabilityMin="100" DurabilityRating="0.8" EntityClass="PirateSword"
I;ve gotten into blades almost.... entirely. I prefer them in a big way.
good to know stats about them but the key stat for me is attack speed, and I would
also like to confirm that the deadliness of each blade is the same. I want to try and
confirm that the faster you swing, the sooner you kill. I strongly suspect this but cant prove it.
Heavy=slow, blunt=medium, blade=fast.
The higher your skill in a weapon, the faster you swing and the deadlier the weapon becomes.
I am looking into the details. but the premise is perfectly sound. and working.
seems like more durability is less fast. repeated on many blades.
More durability would probably mean heavier, so I can see the developers fudging it by using that for speed.
But I can guarantee to you that the more skill you have with a weapon the faster you can swing it. My maxed out blade specialist can practically mow through a hoard of zombies.
siometimes weight donent influenve killing power. in mele its kinda regular.
They are faster and they cause a lot more 'instant death' hits.
Again though what makes these discussions intriguing is that we are all playing the same game, but we all choose to survive in are own different ways and honestly any style that means you make it through another day means your doing something right. Also to be fair I used to do all melee specialists no ranged and little work put into leveling people up in that so I have been on that side of things too. Neither is wrong or better then the other. It's just how we as players choose to survive in our own unique styles, I love that. Keep surviving however way you can you all.
IF I need ranged, I use Focus Aim skill, you never waste ammo with that trait.
One tip I can give you, don't read if you don't want tips.
If you have a hoard inbound, and you have an outpost with explosives rigged, have your "gun out and aimed" when the hoard gets bombed and the kills will count towards your gun skill, even though YOU did not kill them.
from behind. swarmed under. my backup didnt die.... he just respawned at base.
I use the firebomb / whip out your gat trick. try to level everyone up before proceeding.
I've actually got two guys on the go. training up guns with useless ammo (9mm 22mm)
and firebombs. not sure which one survives. ones a spare cooking powerhouse
with 1 extra cooking star. (min max baby.... min max) and this time im speccing into
blades but with focus aim. (cause hells yea thats good.)
I sorta noticed higher blade skill means faster blades. but all my testing was on the same
char... well not all of it, but I benchmarked the khanda and broadsword again to compare speeds for a different char when I got new blades to test.
I'm sick of knocking part of a hoard down to not be able to use any finishing moves
cause I have no room to manuver.... gotta keep stunning and knocking them back
or they will get me. then the ones I knocked down get up and its just brutal. with blades theres always progress. theres always less zeds with in tact skulls making another pass at me.
I started storing expensive guns I found in trunks and then handing them and other
expensive things like crowbars.... you know. how a crowbar and a machine gun
are really quite similar in value? hehehe for a boost when I sell em next bd.
Or if they are in hoard formation, I can always pop 2 heads at a time, because they sway side to side, focus aim lets me pop them when they are in line.
With focus aim, I can easily take out 2 hoards that are together, along with all the randoms that are around. No problem at all. Pop, pop, pop, pop, pop, pop, pop, pop, pop, like popping bubble wrap.
And if there is a feral, when I hear it I immediately go into 'slo-mo' focus aim and spin in circles looking for where it is, then drop it in one shot to the head. I don't have to use the fancy drop-rolls and hope the feral misses me.
TLDR: Focus Aim is the games easy mode.