State of Decay: Year-One

State of Decay: Year-One

Statistiken ansehen:
weapon speed / damage / weight.
I'm starting this thread to comment on weapon speed vs damage.
I dont have much to go on. I will fixate on blades for now.

the machine cutting blade, worth 90. at about 1.2 lbs with 5 durability
is slower than the kukri. worth 25, at about 1.2 lbs with 2-3 dura.
the khanda, worth 15 or so, at 2.2 lbs with 2 dura. is the fastest ive seen.
paper cutter arm worth 20-30 at 1.5lbsish 2 dura is close to the khanda but slower?
broadsword worth unknown at 2.4lbs 4 dura is a bit FASTER than khanda.
/edits
cavalry savbre worth unknown, 2.2 lbs. 2 dura slower than broadsowd /khanda
falchion, worth unknown. 2.0 lbs. 4 dura, as fast or faster than broadsword.
hard to tell. actually upon repitition I believe they are the same speed. more dura
on the falchion tho.
/edits

the penalty for a fast weapon seems to be low durability, value (influence) and
higher weight. (lighter should be faster, but that makes the choice far far too easy)

weight and value have nothing to do with weapon speed. I will add more
examples. will check all blades. eventually. less interested in blunts. but am
interested in the fastest heavy weapon... I kinda got a soft spot for shovels
but I never tested anything.

so far favorite weapon is broadsword. need to compare pirate cutlass
cavalry sabre etc... lotta blades.

killing chance appears equal. hard to be sure. but more swings per second is more
kills per second as far as I can tell. more maimings per second, more stuns per second.
Zuletzt bearbeitet von agnosis; 31. März 2023 um 15:07
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Beiträge 115 von 76
Really up on your edged weapons Agnosis I mostly just equip the most durable blade or other weapon for that matter because of the hard usage but it's an intriguing study thanks for testing out all those different blades. As for heavy weapons I know the lightest at level five durability is the ax, I usually use it for all my powerhouses if they are available. Oddly sometimes the ax is absent from the game I usually use brush axes as a substitute in those cases. I know that the CLEO Wrecker (basically an axe/hammer combo) is I think the heaviest weighing about one pound or so more then a standard hammer. It does however look awesome and a powerhouse with max cardio can sport it and a heavy ranged weapon decently enough. Hope that helps a bit with your experiments should you delve into the heavy weapons.
Stats per the game files for the blades you mentioned above:

Text="Rusty Kukri"
Text="Stamped metal, abused."
DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.4" EntityClass="Kukri02"

Text="Kukri"
Notes="" Text="Good quality, well maintained blade."
DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="120" DurabilityMin="60" DurabilityRating="0.6" EntityClass="Kukri"


DurabilityCriticalMax="50" DurabilityCriticalMin="20" DurabilityMax="220" DurabilityMin="150" DurabilityRating="1" EntityClass="MachineBlade"
Text="Cutting Machine Blade"
Text="Created from an industrial cutting tool. Very sturdy."

Text="Khanda"
Text="An ancient Indian sword design."
DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="120" DurabilityMin="80" DurabilityRating="0.4" EntityClass="Melee_Sword_Khanda"

Text="Paper Cutter Arm"
Text="Improvised. Does not hold an edge well."
DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="70" DurabilityMin="30" DurabilityRating="0.4" EntityClass="PaperCutter"

Text="Broadsword"
Text="Sweet movie prop replica."
DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="Broadsword"

Text="Cavalry Saber"
Text="Antique American Civil War replica."
DurabilityCriticalMax="40" DurabilityCriticalMin="10" DurabilityMax="60" DurabilityMin="20" DurabilityRating="0.4" EntityClass="Cavalry_Saber"

Text="Falchion"
Text="An entry level collector's sword."
DurabilityCriticalMax="40" DurabilityCriticalMin="20" DurabilityMax="160" DurabilityMin="80" DurabilityRating="0.8" EntityClass="Falchion"

Text="Pirate Cutlass"
Text="A high quality antique reproduction from the late 1800's."
DurabilityCriticalMax="30" DurabilityCriticalMin="15" DurabilityMax="180" DurabilityMin="100" DurabilityRating="0.8" EntityClass="PirateSword"
Willie, you are such a great numbers guy.

:steamthumbsup:
I dont see indications of attack speed but it is good to know the other stats.
I;ve gotten into blades almost.... entirely. I prefer them in a big way.
good to know stats about them but the key stat for me is attack speed, and I would
also like to confirm that the deadliness of each blade is the same. I want to try and
confirm that the faster you swing, the sooner you kill. I strongly suspect this but cant prove it.
Their is no value for 'speed' that I know of for weapons of the same class.
Heavy=slow, blunt=medium, blade=fast.

The higher your skill in a weapon, the faster you swing and the deadlier the weapon becomes.
I absolutely guarantee you willie, that if you swing a khanda and then swing a machine cutter arm? you will notice one is faster.

I am looking into the details. but the premise is perfectly sound. and working.
seems like more durability is less fast. repeated on many blades.
That could be, a double use for the stats.
More durability would probably mean heavier, so I can see the developers fudging it by using that for speed.

But I can guarantee to you that the more skill you have with a weapon the faster you can swing it. My maxed out blade specialist can practically mow through a hoard of zombies.
Zuletzt bearbeitet von WillieSea; 2. Apr. 2023 um 19:08
agreed. totally on weapon skill. but the weight of a weapon doesnt actually slow it in game
siometimes weight donent influenve killing power. in mele its kinda regular.
I dunno I never specialize my people in melee anymore but I have done it in the past as well as had edged, blunt, heavy specialists in Breakdown. If you all say there's a difference I'll take your word for it but I've had for example two edged weapon experts in my camp and when using them I didn't notice a difference in speed myself will have to watch for that next time I play breakdown thanks for the info.
Try a fully leveled blade specialist against someone with no blade skill.

They are faster and they cause a lot more 'instant death' hits.
Oh i'm sure, had Becca around for awhile on breakdown she was fun and she sure could open up a mean case of slice n dice. Having said that ranged weapons are much more of a pain to level up especially in breakdown where ammo along with every other resource gets more and more scarce. So having pre-leveled ranged survivors is a priority for me, just because while I do use melee the majority of the time especially at lower levels, having at least a few good ranged survivors with focus aim I've found very handy at least on the levels I've played (all locked again after a fresh re-install along with the hero survivors of course).

Again though what makes these discussions intriguing is that we are all playing the same game, but we all choose to survive in are own different ways and honestly any style that means you make it through another day means your doing something right. Also to be fair I used to do all melee specialists no ranged and little work put into leveling people up in that so I have been on that side of things too. Neither is wrong or better then the other. It's just how we as players choose to survive in our own unique styles, I love that. Keep surviving however way you can you all.
Because ammo is scarce, I never saw it as a dependable tactic in the game (except in Lifeline which is made for gun use).

IF I need ranged, I use Focus Aim skill, you never waste ammo with that trait.

One tip I can give you, don't read if you don't want tips.
If you have a hoard inbound, and you have an outpost with explosives rigged, have your "gun out and aimed" when the hoard gets bombed and the kills will count towards your gun skill, even though YOU did not kill them.
I got sloppy with becca. lost her on a combo hoard right near an outpost. got bloatered
from behind. swarmed under. my backup didnt die.... he just respawned at base.

I use the firebomb / whip out your gat trick. try to level everyone up before proceeding.
I've actually got two guys on the go. training up guns with useless ammo (9mm 22mm)
and firebombs. not sure which one survives. ones a spare cooking powerhouse
with 1 extra cooking star. (min max baby.... min max) and this time im speccing into
blades but with focus aim. (cause hells yea thats good.)

I sorta noticed higher blade skill means faster blades. but all my testing was on the same
char... well not all of it, but I benchmarked the khanda and broadsword again to compare speeds for a different char when I got new blades to test.

I'm sick of knocking part of a hoard down to not be able to use any finishing moves
cause I have no room to manuver.... gotta keep stunning and knocking them back
or they will get me. then the ones I knocked down get up and its just brutal. with blades theres always progress. theres always less zeds with in tact skulls making another pass at me.

I started storing expensive guns I found in trunks and then handing them and other
expensive things like crowbars.... you know. how a crowbar and a machine gun
are really quite similar in value? hehehe for a boost when I sell em next bd.
With focus aim and a 762 gun I can kill a line of zombies. The bullets pass through one skull to the next and so on.

Or if they are in hoard formation, I can always pop 2 heads at a time, because they sway side to side, focus aim lets me pop them when they are in line.

With focus aim, I can easily take out 2 hoards that are together, along with all the randoms that are around. No problem at all. Pop, pop, pop, pop, pop, pop, pop, pop, pop, like popping bubble wrap.

And if there is a feral, when I hear it I immediately go into 'slo-mo' focus aim and spin in circles looking for where it is, then drop it in one shot to the head. I don't have to use the fancy drop-rolls and hope the feral misses me.

TLDR: Focus Aim is the games easy mode.
...and when you're away from outposts, a flame fougasse is the next best thing for easily wiping out hordes.
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