State of Decay: Year-One

State of Decay: Year-One

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CarlosXI Nov 24, 2023 @ 11:52am
How to save the game?
I don't know what I should do or what button I should press to save the game. I don't want to close the game and lose progress.
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Showing 1-7 of 7 comments
Bohemian Rap City Nov 24, 2023 @ 12:57pm 
The game saves at your home base. If you log out from there you will be there when you log back in. If you are on a mission and crash out before going to base you lose the time spent, but still suffer some penalties. For example, if you blow up a vehicle full of resources and try turning off the game, you will log back in at your base, but the vehicle and resources in it are lost. If you have a mission and drive a vehicle there and crash out, you will be back at the base but the vehicle will be wherever it was when you crashed.

One other thing to know, when you leave the game (even if you log out at your base), time continues forward for your enclave. Some will go on gathering missions, others will get sick, injured and/or killed. So, if you are tired and log out at your base, when you log in the next day (or even a few hours later) you will be fully rested when you return.
WillieSea Nov 25, 2023 @ 7:13am 
The game auto-saves when you COMPLETE any mission.

But logging back into the game ALWAYS puts you at your base.

As mentioned above, you will still loose vehicles or supplies if you use them up before any autosave. So if you log off the game in the middle of a mission, that stuff is still used but you are back at base with the mission ready to 'start'.
Death Approaches Dec 2, 2023 @ 11:10pm 
You can stop all that if you want, though.

This game thinks it's so different, and it would be fun, if it was completed and wasn't wasted trash; that players npcs and zeds all use the most simplistic pathing code ever, that would've been embarrassing in 1985 much less 2015, is neither here nor there when it comes to auto-saves. But damn it's frustrating. A tree can protect you, cause they won't walk around.

How man times have you killed an ally as you toss a molotov or grenade at a doorway where they're all trying to get out, and the ally runs up to melee and catches it in the back of the head and blames you!? (many times they're already dead, and won't even fall over til the mission is completed, they literally cannot die until the mission lets them. Welcome to SoD.)

Sorry, pet peeve, that stuff drives me nuts. Anyway...

Open a CMD shell or explorer window whatever you're more comfortable with, and navigate to the save game directory, make a directory called "save backups" or something, and leave this window open while playing...

When you get a place you want to save from after seeing the "saving game" pop up? Say you're playing in slot 1, and the last (or only) save in the directory is Class3.0.ulsave... you can:

copy Class3.0.ulsave "save backups\Taking-Maya-out-for-supply-run-Marcus-hurt-day2-daytime.Class3.0.ulsave"

And then wipe that Class3NextDay.0.ulsave off your drive, you won't lose any daily supplies but you won't heal or weapons auto-repair, either. But things like max stamina/health will still heal up as time passes without the days progressing.

The sandbox has so many issues, you should at least get some control over where and when you save. This is one way. Blatantly cheating is another - but be warned it's not that elaborate nor very long of a game, so rampant cheating gets boring really fast.

Even this defeats the spirit of the game, you're making it so you can get back people that you lose, weapons that break, cars that kerplode... when you can always just reload, which the auto-save system was trying to prevent. Oh well.

When you want to resume from one of your backups, just do the reverse...

copy "save backups\2nd-mil-heli-landing-marcus-kalash-90rnds.Class3.0.ulsave" Class3.0.ulsave[/i]

You don't even have to fully exit the game, just go back to the menu, make the copy so it overwrites the exit save, then click continue.
Originally posted by Death Approaches:
You can stop all that if you want, though.
This game thinks it's so different, and it would be fun, if it was completed and wasn't wasted trash; that players npcs and zeds all use the most simplistic pathing code ever, that would've been embarrassing in 1985 much less 2015, is neither here nor there when it comes to auto-saves. But damn it's frustrating. A tree can protect you, cause they won't walk around..
I don't know whether it is funny or sad that you waste all the time to troll forums for a game you hate that is almost a decade old and sells for under $5.00.

And then, to top it off you write a page and a half on how simple the save option is.

How much is your time worth? :steammocking:
Death Approaches Dec 3, 2023 @ 8:24am 
Not trolling, ranting. and buzzed. :steambored:

You know those games you have a love-hate relationship with. but wasn't long, I type nearly 300wpm so that was ~4 minutes? a few more mistakes than normal cause, the buzzed thing.

And it's not that I hate it, it's that I want to punch Jeff if i ever see him, and it's just a game... a poorly implemented one, sure, but just a game. So ranting lessens that feeling.

There are tons of mods, too, but I don't think the OP is technical enough to unpack the game files and get them working when the question goes "what button do I press" it kind of sets the tone, right?

Which is why I did the "slow walk" to explaining save cloning -- the amount of non-technical gamers on Steam these days is depressing, getting them to open cmd.exe requires step-by-step commands, as they don't know... well, anything. Not saying that's martijuca, he could be an IT whiz with 10 certifications but just prefers controller playing in his downtime, but the odds are not good that is true.

but again, I type fast and was buzzed. so it seems like a drunken rant, cause it was!
Bohemian Rap City Dec 3, 2023 @ 10:46am 
I type extremely slow and often have to go back and edit posts for simple errors. I envy you your ability to type at speed, but I seriously disagree with your assertions about SoD: YOSE. I certainly feel the original release without Breakdown and Lifeline would have been worthy of the criticism, but I still play Breakdown, and get a lot of fun out of the game. I consider this game to be one of a small list of games that far exceeded the cost by offering value in return.
xaio Dec 5, 2023 @ 8:22am 
Back-Help/Option
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