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Guns do play a major role in YOSE, crafting your ammo in breakdown adds that element of gun play.
Looting zombies: Though it sort of makes sense, even on the walking dead you hardly see them digging around a zombies pocket. With the massive amounts of zombies you kill would be annoying. Maybe some special zombies have drops that you don't have to actually search.
Outposts- they should have some more usage. You mentioned calling for help from your base, which you can with characters with special abilities. Perhaps Where you set up outposts sort of acts a measure of time how fast they can get there?
Having an infirimary off base prolly isn't the best idea, your base is going to be more secure and that's where you want to keep your meds. A garden however may not be a bad idea, but how state of decay is now, there is no need for a Garden. If there is one resource you never have to worry about in the game, it's food.
The "go kill this zombie missions" Is really just put in place for breakdown as a point booster.
When you do bring ammo crates home, you do get a few various bullets
Not sure if you played YOSE, but the government SUV's are like tanks and fast. But I like the fuel idea.
I think books are an interesting idea that can give you perks, or at least make a character improve in an area such as building.
Pretty good idea's, I like the whole concept of running into bad people. Not everyone is going to work together.
More than likely this is the Walking Dead game we never got, so I do like the idea of your characters becoming zombies which could be an interesting side mission.
The dialouge isn't a big thing for me, but I see what your saying. I know you are talking about the main game, but when you spent hundreds of hours on breakdown, you can pretty much recite everything that is going to be said. They did add new dialouge in YOSE for breakdown which is good, it shows that the dev's are thinking along the lines of yourself, myself, and other gamers.
I laughed at the Sam Hoffman line, sometimes her dialouge by the voice actor is given to another character, however the voice actor rarely tells the story about finding the "Foot" unlike the voice actor is always telling you have Steve the biker.
My fear is that they will turn the game into Dead rising. Which I liked the first 2 games, though number 3 was impressive graphic wise and really was well optimized, I couldn't get into it due to the pathfinding.
There is a lot of talk about state of decay 2 or class 4 being a MMO only, though I want to work with other people and even fight other people, I'm worried about the game being a free for all
Other than that I agree with most of your ideas. Especially the idea of potential hostile Enclaves that could have a chance to trigger over the course of the game.
For Outposts it would be nice if you could drop rucksacks at them like at home base, but maybe make it so there is a time delay or something before the home base gets it added to the resource pool. So it's like you drop it off but another person from the group has to retrieve and bring it back like they would one their random scavanging runs. It would also indeed be nice if they let you build at least one facility on it. Maybe make it so any outpost can build a watchtower on it. But if an outpost is connected to the circle radius of your home base you can build one of the other facility on it.
I never really had a problem with the kill special infected missions, except for killing the big guys because it's a waste of time. But besides that it makes sense to want to thin out the numbers of them. The beseiged ones were the ones I found annoying and out of place. It would make perfect sense if it was your home base or one of your outposts. But for random enclaves it's just dumb to me.
Try updating or reinstalling the drivers. Other than that I don't know. I just ended up buying a new card since it was that time for me to upgrade anyway.
I haven't had any problems yet with this card but I make sure not to play more than an hour or two at a time with this game. Searching on the Original games forum you can see others have had similar issues.
While we won't get patches any time soon, or ever, UL still does offer technical support AFIAK. So head over to Undead Labs forums and post this issue. Include a DXdiag file and get the crash dump logs. They are located in the "State of Decay YOSE" ---> USER folder. They are named with date of crash followed by DMP, as in "crash dump". This file won't tell you anything, but it will allow UL to see what the game has to say about why it is crashing.
My best guess is that your drivers are not installed properly.
You are mixing up the technical details here. PSU is your power supply and it is seperate from the GFX card. Your rig will demand a certain amount of wattage, but unless you are running dual GFX cards 600 watts is more than you will ever need. A gtx 960 should be more than enough to run at 1920x1080 resolution on medium if not high, with ultra giving some stutter during load points on the map. AMD R7 Radeon is not a CPU but a GPU (GFX card) that is inferior to what you already have.
You got something backwards,. The 960 is better. Some people aren't going to like to hear this or disagree, but most developers actually say to use a nvidia card. Most games start off saying Nvidia, even go as far as to say "best to play on".
a gtx 960 is a great card, probably only a Titan is worth the upgrade, I guessing your card has 2-6 gigs. If you have 2 gig, don't get it fixex. You can can get an overclock 4gb gtx960 from microcenter for 224.99.
I never really hard of a graphics card being fixed honestly, but I checked it out and it can run 50-200 bucks. Even if your going to pay 100 to get it fixed, it's just better to get a new card, even if it's the same.
Honestly you should be able to slide that right in without taking it to the shop.
As someone pointed out it's strange that you can play GTA with no issues but state of decay is giving you some issues... I'm not saying your lying, but there has to be something else going on, and it's prolly software based.
I liked the idea of Breakdown picking up and moving to the next place, a change of maps would be nice instead of just playing the same map over and over, Would be perfect if maps would randomaly generate so your never playing the same map twice. That shouldn't be that hard to do, just create lots for farms, cabins houses and larger commercial buildings and have then randomly assemble on a map, so you may have the same buildings but there in different locations due to random placement. Even if the whole map doesn't randomize just parts of it, Say you have a set area for a farm, you might make multiple types of farms or structures that will fit that space on the map, an airport for example, so the road structure may be the same but each lot randomizes every game. You might have different road and real estate layouts to make randomization of maps more interesting.