State of Decay: Year-One

State of Decay: Year-One

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this title is sooo much better than SOD2
This game really gripped me in ways that dont often happen, and State of Decay 2, i dont know what about it turned me off, but i did not like it nearly as much as this one... just my opion. Maybe it was the lack of story and the emphasis on the multiplayer crap.. just wish they'd do a sequel and kep it more like this one
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Showing 1-15 of 25 comments
I was really gassed up for SOD 2 and really looked forward to it, but the clunky coop play, the corporate registration, and the lack of gear, exp boosts, and other progress for the 'visiting teammate' really tore it for me.
Celendrin Aug 5, 2022 @ 9:11pm 
you're not imagining things a reviewer pointed out sod 2 felt artificial because it was full of 'gaming' mechanics instead of an actually crafted game, i.e. endless respawning etc

devs have to understand (many) gamers notice when a game is just a bunch of contrived 'gimmicks' thrown together instead of an actual hand-crafted game,

unfortunately a lot of people _don't_ notice the difference and will make a game popular even when it's not all that great

Note I'm here to check if sod 1 has the same respawning mechanic, endless respawning makes games feel incredibly artificial I need to check that before buying
Last edited by Celendrin; Aug 5, 2022 @ 9:15pm
Originally posted by Celendrin:
devs have to understand (many) gamers notice when a game is just a bunch of contrived 'gimmicks' thrown together instead of an actual hand-crafted game,
Between SoD1 and SoD2, SoD1 has a lot more "gimmicks" in it, which is in part the result of it being an xbox arcade title with a fairly strict cap on data size. Even its most ardent supporters will admit that SoD1 has a lot of issues.

Personally, I much prefer SoD2 over the original, as it largely improved on the aspects of the game that I enjoy, even if it did go super light on the story, which the devs likely learned from their popular "breakdown" mode.

I think you're making "endless respawning" out to be a much larger issue than it is, especially if the review you read was from around the launch of the game. However, everyone has their own pet peeves.
Last edited by IvantheFormidable; Aug 6, 2022 @ 2:40am
Celendrin Aug 6, 2022 @ 10:01am 
I think you're making "endless respawning" out to be a much larger issue than it is, especially if the review you read was from around the launch of the game. However, everyone has their own pet peeves. "

-- endless 'popping' style of mechanics completely changes games - play The Haunted: Hell's Reach etc,

compared to games like Killing Zone or Gauntlet.


People for some reason wouldn't question if a health pack or ammo packs dropped from the sky 'endlessly' they would ALL, of course, say "this is ridiculous completely ruins my immersion',

but people would say, "omg! but you need the ammo! and the health ! ammo and health dropping out of the sky endlessly every minute is a good thing ! "

how many people would agree with that?

funny, when you flip it around and make the _enemies_ in the game constantly 'pop' out of nowhere, every minute or something (to keep up some arbitrary 'zombie population limit'),

a whole bunch of people don't seem to notice how fake and ridiculous it is..

(I wrote a whole bunch of posts about this including ways to compromise and reconcile respawning with making it immersive and 'make sense', (things like nests, roaming zombies, etc),

so I'll leave it at that there are other posts that elaborate on it )
Originally posted by Celendrin:
snip
Like I said, everyone has their own pet peeves, and judging by your response, it is one of yours. My point is just that in SoD1 and SoD2 the "endless respawning" serves as more of a way to constantly keep the player uneasy, but not to constantly pressure the player.

As long as you're not making a ton of noise (firing weapons or searching containers quickly), the "endless respawning" won't affect your day to day looting.

If you can't stand it from an immersion perspective, that's cool, everyone has their own sticking points when it comes to immersion, but I'm speaking about it from a gameplay perspective.
Zentun Aug 15, 2022 @ 9:32am 
damn... the second game must be hot garbage if this game is better
neo_crimson17 Aug 21, 2022 @ 9:52am 
State of Decay 2 doesn't give you a sense of urgency in terms of threats like roaming hordes are all gunning for your base. I mean they wander in and "somehow" avoid your base just because. It's difficult to suspend your "disbelief" when they got ♥♥♥♥ like that and some zombies just spawn out of thin air like magic.

In State of Decay (SOD1), we have outposts that serve as safe zones and traps that are rigged with explosives to kill in-coming hordes. It looks like SOD2, update this upcoming Monday will have hordes doing just that but I don't know when if they will ever allow for SOD2's outposts to be rigged with explosives automatically. Anyway don't get me started on SOD2 (being a later addition that doesn't have weather effects).
Last edited by neo_crimson17; Aug 21, 2022 @ 9:55am
Bohemian Rap City Aug 21, 2022 @ 12:47pm 
I just wish they had created SoD2 as an expansion using the same basic premises as the first.
morph113 Aug 21, 2022 @ 3:44pm 
Originally posted by Zentun:
damn... the second game must be hot garbage if this game is better

Well State of Decay 2 has better reviews on Steam and much more active players. Personally I find SoD2 far better. It has everything that SOD1 has plus more. Basically everything was improved upon and it's also not as buggy as SOD1 and is still being supported. Also just the fact to have various different maps instead of always the same map is already a big plus.

OP is complaining about the lack of story in SOD2. However that was a good decision to not have a story in SOD2 in my opinion and I think most people agree since the breakdown DLC for SOD1 was the most popular game mode. People just wanted to survive and use the sandbox play instead of following a set story.

Personally I don't see how SOD1 is better in anything other than that it has a story mode. But otherwise SOD2 improved literally on everything the game has plus added new stuff.
neo_crimson17 Aug 21, 2022 @ 8:22pm 
Originally posted by morph113:
Originally posted by Zentun:
damn... the second game must be hot garbage if this game is better

Well State of Decay 2 has better reviews on Steam and much more active players. Personally I find SoD2 far better. It has everything that SOD1 has plus more. Basically everything was improved upon and it's also not as buggy as SOD1 and is still being supported. Also just the fact to have various different maps instead of always the same map is already a big plus.

OP is complaining about the lack of story in SOD2. However that was a good decision to not have a story in SOD2 in my opinion and I think most people agree since the breakdown DLC for SOD1 was the most popular game mode. People just wanted to survive and use the sandbox play instead of following a set story.

Personally I don't see how SOD1 is better in anything other than that it has a story mode. But otherwise SOD2 improved literally on everything the game has plus added new stuff.

I've played another zombie apocalypse game called Survivalist Invisible Strain. While it's a much cheaper indie game, it has the following which SOD2 doesn't have:

--build your base anywhere and can even take over any building
--raiders and hordes (raider they'll flee if seriously injured and some will even surrender and you make them work for you aka joining your crew)
--seasonal and dynamic weathers (snow and rain, winter, spring, summer and autumn)
--temperature is a thing (your clothes can get wet in the rain or when you cross the river (you can take off your clothes and put them back afterward. obviously clothes will get dried overtime or when near a campfire
--can hunt rabbits and deer (also create rabbit traps)
--grow crops (affected by seasons -- aka can't grow things during the winter for example)
--cook many dishes
--armors (helmet, chest and leg armors)
--guns and melees (not as sophisticated as SOD2) but it has your typical stuff like pistol (9mm and revolver), shotgun, sniper rifle, rifle, lead pipe, barbwire baseball bat, regular baseball bat, golf club, axe, shovel, wooden plank
--it's on unity engine (characters and environment sort of look like comics-book like and definitely not flashy or the latest
--while you can build different buildings, you can enter them but can't explore the inside. you can loot from these though.
--different various items like wine bottle, water bottle, skill books, novel, sci-fi novel, zombie cures, food items, etc
--you can build different defensive structures like watch tower, pill box and dig traps
--set gate policy (permanently lock or let only friendlies in)
--you can buy things from other friendly enclave aka trade with them (buy chicken which will lay eggs)
--it's janky but it has so much more that SOD2 doesn't have.

If you ever tried this game, you will look back at SOD2 and be like "why can't it have this?"
Yeah SOD2 does have most voice acting which is cool but its environment is far lacking.
Last edited by neo_crimson17; Aug 24, 2022 @ 3:46am
WillieSea Aug 22, 2022 @ 4:57am 
^ Sounds a lot like Project Zomboid in many respects.
neo_crimson17 Aug 22, 2022 @ 5:13am 
Originally posted by WillieSea:
^ Sounds a lot like Project Zomboid in many respects.

The base building is simpler though and you don't necessarily to have to spend days in real life to grind the skill. There are cool mod items and books that once equipped will temporarily boost your skill level. To build a structure, you just need a toolbox equipped to build fences but you do need to reach a certain level to build much more advanced structure (like a bigger building).

So a well can provide a steady supply of clean water (you do need a shovel and a pick axe to mine the stone). Rivers will get frozen in the winter but you can still get water by melting snow in a pot at a campfire unless of course you got a well built. You need an axe to chop wood (or loot them from towns). But with a mod like zedmulate (very simple to add once you got the game). It's already available within the game once you installed the game and go to select it.

Enable the relationship matter to recruit friend/siblings,parent-child and so forth. Refugees are survivors that you can recruit by talking to them and offering them gifts to increase your likability. Refugees come in group and not just a single individual.

Plus you can recruit multiple survivors and there are some form of relationships going on among survivors (albeit currently very shallow in implementation) but they do get depressed if their friend/lover gets killed. Morale does take a hit if one of your survivor dies.

You can even bury your dead survivor and give a eulogy or pay respect at the grave from time-to-time. Hell you can bury pretty much any dead things (rabbit, chicken, deer, people or zombie) and pay "respect." Ahaha. i buried my dead hen because a raider killed her with a molotov (bastard).
Last edited by neo_crimson17; Aug 23, 2022 @ 7:10pm
morph113 Aug 23, 2022 @ 4:59pm 
Originally posted by neo_crimson17:
I've played another zombie apocalypse game called Survivalist Invisible Strain.

I've had this on my wishlist for years. Wanted to wait since it's early access. But maybe it's worth giving a shot now.
neo_crimson17 Aug 23, 2022 @ 7:07pm 
Originally posted by morph113:
Originally posted by neo_crimson17:
I've played another zombie apocalypse game called Survivalist Invisible Strain.

I've had this on my wishlist for years. Wanted to wait since it's early access. But maybe it's worth giving a shot now.

if you do, then I highly recommend using the zedmulate mod. All you have to do is boot the game up, select the mod(s). Accuse of being infected with invisible strain is another good mod. The other mod that you should "tick" the box is relationship matter. This way if the refugees are friends/relatives/lovers, they will join your group as well.

The zedmulate mod will enrich the game with more crafting recipes and other equipment that can boost your skill level by having them in your inventory. For example, a grass camo will offer +2 stealth to your level. They also have pants that have 3 insulation of your usual 2 insulation. This goes for shoes as well. Zombies might have them so be sure to strip them of their stuff.
Last edited by neo_crimson17; Aug 23, 2022 @ 7:09pm
VIRTECA Sep 4, 2022 @ 8:12pm 
Originally posted by Zentun:
damn... the second game must be hot garbage if this game is better

Nah sod2 is so much better
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Date Posted: Jun 9, 2022 @ 5:06pm
Posts: 25