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But the voices were reused a lot because of costs.
Each survivor is not 'randomly generated', there is a list of survivors, and they are all set in the files for look, voice, skills, etc..
Well I would assume they were randomly generated as an excuse as to why all the voices are mismatched.
Sounds take a lot of file size, because each voice has a lot of things they can say. I went through them once, and there are pages of voice content for each.
What-ever you just said makes no sense.
Oh God, this is so normal for this industry that it isn't even notable. Developers have been doing stuff like this for years to get the most of their resources. The same VA can play multiple characters in animated cartoons, why do you expect videogames to be above that standard?
It's quite simple - the game had a limited budget for both money and space. With each VA saying many lines and reactive dialogue that can applied for many characters, adding in even one more would be a sizeable chunk. The number now is the number they settled on during development, which is where they spread out as much of the XBLA space that they could.
...Sound files have size. And actors still need to be paid. These are very objective, simple truths.
2 gigabytes of space is not an infinite amount. It's not even lots. Cuts need to be made where they can. It's how the world works.
thats why i said i want to be pay double for making more than one characters duh. read carefully what i typed
*laughs in #PCMR where games can be 100GB
2 characters twice the pay