State of Decay: Year-One

State of Decay: Year-One

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State of Decay 2 not as good as ppl think
There are several things that bothers me so much

Melee range has been complete crap on State of Decay 2, you can draw zombies to wooden fences, and if you try to hit them with machete / bar or any other weapons, you will not be able to hit them. and they can hit you. (wtf?)

same with hitting behind teammates, you attacks should connect, and it won't, it won't hit them. these kind of things ruined the game and I can't believe the devs thinks these changes are good

there are also bugs where zombies teleporting around, stuck in glitches, same with poor ai path finding

guns breaks after shooting roughtly 30 bullets (Pistols)

also the fact that there are no official forum to provide feedback means the devs does not care about listening to community, and they never respond in forums anyway
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Visar 1-15 av 17 kommentarer
Magic Mark 22 maj, 2018 @ 7:55 
The developers are on the discord during the work day if you would like to reach them at any point, jamreal18. It's more active than ever.

Unfortunately I have to disagree with you about hitting team mates. That's not what this game is about, you can exile survivors via community members. If you are referring to hitting zombies, I don't see what the problem is - you can't phase through your team mates to hit things so attack from a different angle as one normally would.

I've gone through over 30 bullets in a 'fresh' gun, so be sure you check in your supply locker if it is almost damaged (even if it isn't in the yellow, it may still need maintenance. It will display a maintenance cost if that is the case).

Hope this helps and have a wonderful day.
Senast ändrad av Magic Mark; 22 maj, 2018 @ 7:56
Felity 22 maj, 2018 @ 8:38 
You ain’t killing my hype kid, booted up the good ol Xbox one to play dis ♥♥♥♥♥, had a lot of enjoyment on the first one :) played it over and over
MilawnChair 22 maj, 2018 @ 13:00 
If this game follows along with the current trend of SOD then I would most definitely be warning against buying it immidiately if at all. Give it time and see if they've put more back bone into the sequel.
Senast ändrad av MilawnChair; 22 maj, 2018 @ 13:03
Ursprungligen skrivet av Undead Labs Ultimate Fanboy 3.0:
Unfortunately I have to disagree with you about hitting team mates. That's not what this game is about, you can exile survivors via community members. If you are referring to hitting zombies, I don't see what the problem is - you can't phase through your team mates to hit things so attack from a different angle as one normally would.
You gotten my point wrong. I am not trying to kill my teammates, i am trying to hit zombies, I was trying to hit zombies behind my mates, it appears as if you hit through them. but the weapon will not connect to any of the zombies, as a result making as if you were hitting nothing. i had to walk right up to the zombie like 0-0.5 meter before i was able to hit the zombie

this is extremely game breaking, and does not happen in the first game.

it's also extremely bad when there are zombies behind wooden fences, despite the model and the weapon hitting them, they never get hit, and somehow their zombie claws are able to hit you through it.
Rogue 22 maj, 2018 @ 14:01 
I circle around teammates and hit the zombies at a different angle, works 100% of the time.

As for durability, check out the weapon stats. Melee and ranged. Also character do have multiple skills that actually extends the durability. E.g weapon handling.

Ranged - Sometimes when the gun turns red, it might be jammed, if your character has the correct skill, he's able to unjam it and continue shooting. My maxed out character can unload quite a few clips or use up all his carried ammo on full auto (some weapon can single, burst or full auto) without breaking it...

Melee - To prolong durability, you should use less hits to kill. Certain skills like cutting off the legs and then 1 hit on the grounded zombie instant kill it. There's the shove, the kick, the tackle and flip, etc. Blunt weapons can also be enhanced with skills where you make fewer hits to knock zombie flat and then smash in their heads... Then there's your unbreakable knife...

If all else fails, locate your outposts strategicallly throughout the world map, head to nearest outpost's locker and repair your stuff. Require a workship in home base and a stockpile of parts(broken down from materials).

Anyway, if you play the game, eventually you'll be experienced in the game's nuances...
Senast ändrad av Rogue; 22 maj, 2018 @ 14:08
Metro 22 maj, 2018 @ 17:57 
Haven't seen anything that makes this game an improvement over the first other than graphics and co-op. Maybe the now aptly named [Insert ♥♥♥♥♥♥ 90's sitcom star here] fanboy can help us?

What SoD2 is, is a perfect example of a game fueled and driven by hype, Twitch, YouTube, ZOMG DISCORED, etc. Social media determines how popular games are... not the actual quality of the game itself or the amount it allegedly 'improves' upon its predecessor.
Senast ändrad av Metro; 22 maj, 2018 @ 17:59
Chargeit 22 maj, 2018 @ 18:47 
Ursprungligen skrivet av Metro:
Haven't seen anything that makes this game an improvement over the first other than graphics and co-op. Maybe the now aptly named [Insert ♥♥♥♥♥♥ 90's sitcom star here] fanboy can help us?

What SoD2 is, is a perfect example of a game fueled and driven by hype, Twitch, YouTube, ZOMG DISCORED, etc. Social media determines how popular games are... not the actual quality of the game itself or the amount it allegedly 'improves' upon its predecessor.

There are improvements to the original game at every turn for someone who played the first one (126 hours).

Outposts now make more sense to use as outposts compared to just stacking them around your base to kill hordes.

Protect the scavenger missions now have a timer that keeps counting down and isn't dependent on zombies being in the area. Timers have also been added to defense missions.

Fuel adds a new level to vehicles. Being sloppy and forgetting to fill up your tank can leave you stuck in tough spots.

Locations in game now generate resources that make sense. Vet will generate meds and fast food places will generate food.

Weapons now have their own equip locations instead of taking up spots in your bag. You now have pockets.

Of course there are obvious things like improved visuals, added co-op and 3 maps to play in.


The list could go on. Undead labs improved pretty much every aspect of the first game in some way. This game is a love letter to fans of the first SoD. :poopsmile:
Metr0 22 maj, 2018 @ 19:45 
Ursprungligen skrivet av Chargeit:
Ursprungligen skrivet av Metro:
Haven't seen anything that makes this game an improvement over the first other than graphics and co-op. Maybe the now aptly named [Insert ♥♥♥♥♥♥ 90's sitcom star here] fanboy can help us?

What SoD2 is, is a perfect example of a game fueled and driven by hype, Twitch, YouTube, ZOMG DISCORED, etc. Social media determines how popular games are... not the actual quality of the game itself or the amount it allegedly 'improves' upon its predecessor.

There are improvements to the original game at every turn for someone who played the first one (126 hours).

Outposts now make more sense to use as outposts compared to just stacking them around your base to kill hordes.

Protect the scavenger missions now have a timer that keeps counting down and isn't dependent on zombies being in the area. Timers have also been added to defense missions.

Fuel adds a new level to vehicles. Being sloppy and forgetting to fill up your tank can leave you stuck in tough spots.

Locations in game now generate resources that make sense. Vet will generate meds and fast food places will generate food.

Weapons now have their own equip locations instead of taking up spots in your bag. You now have pockets.

Of course there are obvious things like improved visuals, added co-op and 3 maps to play in.


The list could go on. Undead labs improved pretty much every aspect of the first game in some way. This game is a love letter to fans of the first SoD. :poopsmile:
I told him to google the changes but it doesn't seem he wants to do that just wants to sit on here and tell everyone it's the same game lol
Chargeit 22 maj, 2018 @ 21:03 
Ursprungligen skrivet av WebHead:
Ursprungligen skrivet av Chargeit:

There are improvements to the original game at every turn for someone who played the first one (126 hours).

Outposts now make more sense to use as outposts compared to just stacking them around your base to kill hordes.

Protect the scavenger missions now have a timer that keeps counting down and isn't dependent on zombies being in the area. Timers have also been added to defense missions.

Fuel adds a new level to vehicles. Being sloppy and forgetting to fill up your tank can leave you stuck in tough spots.

Locations in game now generate resources that make sense. Vet will generate meds and fast food places will generate food.

Weapons now have their own equip locations instead of taking up spots in your bag. You now have pockets.

Of course there are obvious things like improved visuals, added co-op and 3 maps to play in.


The list could go on. Undead labs improved pretty much every aspect of the first game in some way. This game is a love letter to fans of the first SoD. :poopsmile:
I told him to google the changes but it doesn't seem he wants to do that just wants to sit on here and tell everyone it's the same game lol

It's undoubtedly very similar but it's improved in almost every way. As I play I constantly notice something that has been expanded on and improved from the first game. Honestly it's impressive just how far Undead Labs went in giving us fans what we wanted. :bash: :walker:
Magic Mark 22 maj, 2018 @ 21:31 
The lesson the majority of us learned a long time ago is that his posts are really not worth a response, it's very clearly a troll after being hand-held in showing why information that contradicts their blanket-statements and still manage to make their only action on this forum [insert broad statement with zero argument to support it here + while putting people down]. It's the same reason most people here just absolutely refuse to engage with him, I advise you do the same. It will help make these discussions far more fruitful when we can actually discuss the game rather than having to validate our playing of it to somebody who has no interest in it.
Senast ändrad av Magic Mark; 22 maj, 2018 @ 21:40
JayOnSpeed 23 maj, 2018 @ 1:56 
Not as good as people think ? Best review i've seen it got a 7/10. I'm even wondering if i should use the Xbox game pass free trial on it. Imagine having second thoughts about spending a free thing.

Pretty sure some people will enjoy it but i don't see this as GOTY in any way shape or form.
Rogue 23 maj, 2018 @ 5:15 
Ursprungligen skrivet av JayOnSpeed:
Not as good as people think ? Best review i've seen it got a 7/10. I'm even wondering if i should use the Xbox game pass free trial on it. Imagine having second thoughts about spending a free thing.

Pretty sure some people will enjoy it but i don't see this as GOTY in any way shape or form.

Not GOTY for sure. But for 30 dollars or the ability to play it "free" on a 14 days trial (Enough for you to complete all 4 leaders endings), why not? State of decay 2 is a good game nonetheless albeit its bugs( Heh, they even added a radio call to unstuck ).

Is there any game that's sold for 30 that won GOTY anyway or even nominated? Of course constricting yourself to the concept of GOTY is also bad. You buy and play games that you like at the price you deemed reasonable.
Boresight 23 maj, 2018 @ 8:19 
Instead of listening to what other may say, try the game out. There are people who are paid by game companies to discredit players who show any discontent with a game. Game companies spend millions of dollars on a game, and the last thing they want to hear, is for people to mention any negativity about their game. Companies have an endless list of excuses why the game is as it is, and if the game is buggy, well it must be the fault of the player somehow.
2much 23 maj, 2018 @ 12:22 
After wathching some LPs, the problem is not the bugs, it's that the game is so slow and boring compared to YOSE.
JVonD 23 maj, 2018 @ 16:43 
It has 3 maps, but the 3 maps they seem sparse compared to SOD original map.

The "1 tile" melee range bugs me as well. Had people down in a doorway should have popped the zed with the bat but you have to roll and pray to get past them.

Billboard ladders on the 2nd to 3rd level is way too close to the edge. If you don't tap the movement to go down and around you will fall off and get messed up very easy.

Watchtowers don't have anyone on top of them shooting? Guy sits at the bottom but nobody ever goes on top?

I like the fuel system makes "drivers" skill a must in my game play.

Base doors still get bugged and will look open and be closed if they don't bug out and just stay open.

Invisible walls and "rocks" in some homes and roads. Kills my cars.

Zombie horde is only 4 red plague zeds? LOL!

Bill Gates just had to put current political division in SOD2. All these anti America and "I knew America would fall but..." statements I really don't want to hear.

I like the hostile living twist, but they run around at light speed making sniping damn near impossible.

Very frequent companion bug they just zoom off or fall under the grid or something.

I haven't tried Co-op its rather been down or too much a risk of loosing a good person due to bugs.
Senast ändrad av JVonD; 23 maj, 2018 @ 16:44
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Datum skrivet: 22 maj, 2018 @ 5:35
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