State of Decay: Year-One

State of Decay: Year-One

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Operator May 21, 2018 @ 3:26pm
SoD2 Modding/save editing
So I'm starting this to start a comprehensive list of all the stupid mistakes the developers made in SoD2.
yes indeed the game is not what we thought it would be. and it's once again up to the modding comunity to fix their crimes against gaming.
First up a few details.

Multiplayer is boring and broken. players can not interact with the hosts base, locker or anything, they are there to help fight and that is all. this must be fixed, no acceptions. right now this multiplayer is akin to fable 2 and 3 and we all know how badly those games did with multiplayer.

There is no customization of characters you are forced to start with one of four sets of
two premade characters. and forced to have two starting characters after that allways the same hispanic male doctor and black female soldier. the new "Lilly ritter" of this game, and is trying so hard to be diverse that it makes me gag (never use your games to make a political statement).
this game is also so so so divrses with it's races it tips the scale into ludacris. it's like the game is taking place in it's a small world ride minus all the white people. seriously no joke I have only found two white people in my entire play through. I think the random generator might be broken, everyone in my game is hispanic or black.

if the game does not come to Steam it is a UWP product. it uses special encrypted UWP.PKG files, from my research it is possible to open but getting them to run again is nearly impossible, this means 2d and 3d game assets will be hard to impossible to modify.
there is good news. the game can be played offline from what I've tried, so the save game is stored somewhere on your computer. meaning a save game editor is a real possibility and probably the most likely outcome of modding.

Another thing to add and a quote from Enorats "Constant random.. oops I broke something, -1 materials. Yeah, let's disable that thank you very much. It's so common that it literally happened in the middle of BOTH my finished game's end cinematic. They're giving a speech and it pops up apologizing for spilling the meds or some such crap."

Underall that UWP BS. the game is obviously made with Unreal 4 meaning it can be fairly easily edited once the UWP is opened up. UE4 games can be modified using their editing programs.

all in all I think the best bet for modding this game is a save game editor, to make survivors and other smaller changes to the game within it's limits. full on mods might not be possible in it's current UWP format.
I do not hold out hope for a steam release since UDL was bought out by Microsoft.

Last edited by Operator; May 22, 2018 @ 12:05pm
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Showing 1-10 of 10 comments
Enorats May 22, 2018 @ 10:47am 
I have to agree with you on most all points. I was so expecting full customization this time. Change hairstyles, clothing.. but no.

Races also feel odd. 90% or more of my peeps are asian, black, or hispanic. I think I have a single white person in one of my three 10 man communities and they still look kinda sorta asian.

Multiplayer I couldn't care less about, but mods are an absolute must for PC games for me. The only games I put major time into are mod friendly ones, and this one seems uneditable as the windows store wouldn't even let me open the install folder without security changes.. and even then the files are all locked up tight. Major no-no Microsoft. Seriously, do you even know PC gamers?

There are so many things I'd love to see modded. Bases this time around are just as tiny, but there are far more options for buildings.. you'll just never build any of them because you only have space for the essentials you can't play without. Worse, lots of homes have built in facilities that take up large chunks of space, like the mall's kitchen, gym, and latrine. None of those are things I'd build, but you're stuck with them.

Inventory slots are still too limited, particularly vehicles. Worse, there are far more lootable items this time around to take up those slots so they fill even faster than before.

Constant random.. oops I broke something, -1 materials. Yeah, let's disable that thank you very much. It's so common that it literally happened in the middle of BOTH my finished game's end cinematic. They're giving a speech and it pops up apologizing for spilling the meds or some such crap.
Operator May 22, 2018 @ 12:03pm 
You are 100% right about that annoying stupid random oops thing creating fake dificulty. it is infurriating not fun or enjoyable.
I need to apend part of my orginal post. the game is in no rush to tell you. if you start a new comunity. you can use a "randomizer" to generate random survivors if you skip the tutorial... BUT this is nearly IMPOSSIBLE to get the survivor you want looks and skills wise. this is just flat out BAD GAME DESIGN. this is game design 101 and they screwed it up? I have no idea why or how they failed this badly.

the bases are a joke. all those fun things you were talking about, you will never get to build them.
you are forced to fill your meger tiny slots with the resources and will never get to enjoy the others. can't upgrade your farm without a trade leader. well there goes the other three leader options as they just are not powerful enough.
Originally posted by Enorats:
I have to agree with you on most all points. I was so expecting full customization this time. Change hairstyles, clothing.. but no.

Races also feel odd. 90% or more of my peeps are asian, black, or hispanic. I think I have a single white person in one of my three 10 man communities and they still look kinda sorta asian.

Multiplayer I couldn't care less about, but mods are an absolute must for PC games for me. The only games I put major time into are mod friendly ones, and this one seems uneditable as the windows store wouldn't even let me open the install folder without security changes.. and even then the files are all locked up tight. Major no-no Microsoft. Seriously, do you even know PC gamers?

There are so many things I'd love to see modded. Bases this time around are just as tiny, but there are far more options for buildings.. you'll just never build any of them because you only have space for the essentials you can't play without. Worse, lots of homes have built in facilities that take up large chunks of space, like the mall's kitchen, gym, and latrine. None of those are things I'd build, but you're stuck with them.

Inventory slots are still too limited, particularly vehicles. Worse, there are far more lootable items this time around to take up those slots so they fill even faster than before.

Constant random.. oops I broke something, -1 materials. Yeah, let's disable that thank you very much. It's so common that it literally happened in the middle of BOTH my finished game's end cinematic. They're giving a speech and it pops up apologizing for spilling the meds or some such crap.
more customization coming in state of decay 3
Enorats May 22, 2018 @ 6:27pm 
My first was Warlord. Armory? Worthless. Legacy buff added like 5 guns, 25 grenades, and 200-300 ammo to my stockpile. All military grade.

Builder's sniper tower is worthless. Legacy buff is OP. Free water/power frees up all your outpost slots.

Trader's trade depot is decent.. but I'm not sure it's worth the large slot. 200 influence a day is a pittance really, and compared to a farm putting out 8 food or meds, or the material maintanence removal building.. it doesn't seem worth using. The legacy buff's 4k influence right at the start is OP as hell too.

Sheriff's field hospital.. was an infirmary in a large slot? Not sure what it did an infirmary didn't already do. The legacy buff is something like gifts from other enclaves once a day.. unknown value on my part.

Really, Trader seems to be the way to go (once you have a builder legacy). The farms and gardens are crazy useful. I am interested to see if I can start a game with random peeps I don't care about, use the Warlord legacy to get guns... then join some person's game and drop all my stuff on the ground for them before leaving and deleting that community. Seems like an easy way to give someone a huge amount of useful stuff for free, if you can trade stuff like that.
Operator May 22, 2018 @ 10:52pm 
Originally posted by Enorats:
My first was Warlord. Armory? Worthless. Legacy buff added like 5 guns, 25 grenades, and 200-300 ammo to my stockpile. All military grade.

Builder's sniper tower is worthless. Legacy buff is OP. Free water/power frees up all your outpost slots.

Trader's trade depot is decent.. but I'm not sure it's worth the large slot. 200 influence a day is a pittance really, and compared to a farm putting out 8 food or meds, or the material maintanence removal building.. it doesn't seem worth using. The legacy buff's 4k influence right at the start is OP as hell too.

Sheriff's field hospital.. was an infirmary in a large slot? Not sure what it did an infirmary didn't already do. The legacy buff is something like gifts from other enclaves once a day.. unknown value on my part.

Really, Trader seems to be the way to go (once you have a builder legacy). The farms and gardens are crazy useful. I am interested to see if I can start a game with random peeps I don't care about, use the Warlord legacy to get guns... then join some person's game and drop all my stuff on the ground for them before leaving and deleting that community. Seems like an easy way to give someone a huge amount of useful stuff for free, if you can trade stuff like that.

what is a legacy buff? is that if your survivor starts a new game after killing the plauge hearts?
Enorats May 23, 2018 @ 6:28am 
When you finish the game, by clearing the plague hearts and finishing the stupidly simplistic leader "story" missions, you save all your survivors for later use in other games. They keep their skills and inventory items.

You also unlock a legacy buff for each leader, and upon starting a new game you can choose 2 of them.

Builder - Free water/power
Trader - 4k influence and a rare goods trader at the start of the game
Warlord - Stockpile of military grade weapons and explosives in your base storage.
Sheriff - "Gifts" from other enclaves daily. Never used this one so far.
Operator May 23, 2018 @ 6:30am 
Originally posted by Enorats:
When you finish the game, by clearing the plague hearts and finishing the stupidly simplistic leader "story" missions, you save all your survivors for later use in other games. They keep their skills and inventory items.

You also unlock a legacy buff for each leader, and upon starting a new game you can choose 2 of them.

Builder - Free water/power
Trader - 4k influence and a rare goods trader at the start of the game
Warlord - Stockpile of military grade weapons and explosives in your base storage.
Sheriff - "Gifts" from other enclaves daily. Never used this one so far.

builder is WOW levels of OP. holly crap free water and power?!
Rogue May 23, 2018 @ 7:11am 
Originally posted by Operator:
Originally posted by Enorats:
When you finish the game, by clearing the plague hearts and finishing the stupidly simplistic leader "story" missions, you save all your survivors for later use in other games. They keep their skills and inventory items.

You also unlock a legacy buff for each leader, and upon starting a new game you can choose 2 of them.

Builder - Free water/power
Trader - 4k influence and a rare goods trader at the start of the game
Warlord - Stockpile of military grade weapons and explosives in your base storage.
Sheriff - "Gifts" from other enclaves daily. Never used this one so far.

builder is WOW levels of OP. holly crap free water and power?!

Yeah I need to control two outposts for that, one power substation and the other water supply station for that, 1000 or so influence each to control.
Operator May 23, 2018 @ 8:08am 
Originally posted by Rogue:
Originally posted by Operator:

builder is WOW levels of OP. holly crap free water and power?!

Yeah I need to control two outposts for that, one power substation and the other water supply station for that, 1000 or so influence each to control.

do you have to have that survivor in your new game?
paulschaos75 Jun 29, 2018 @ 7:59pm 
The one thing that could have made this game even better, is if the devs had made it so you could create your own base.
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Date Posted: May 21, 2018 @ 3:26pm
Posts: 10