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From the time you finish the first scouting mission, it is scripted that an enclave of three people will instantly ask to join you. There has never been a playthrough where this has not occured as long as I am following the missions.
On top of that, you have the radio option to request survivors, which has a high chance of success and gives you two extra survivors, one of them is a gauranteed playable character as soon as you reach the base.
You get max trust by doing missions for them. And that is where a majority of the mission spam from Lilly comes from, by the way.
I've recruited both enclaves that spawn in the beginning of the game without fail in about 90% of my playthroughs. The key is to never miss an opportunity and hope they don't get themselves killed before they reach a Eager Survivors.
I can confirm this with over a hundred playthroughs of story mode, most of them done to test stuff like enclaves.
Finally got home and singled a dude out to take over for my current character and the achievement unlocked. Turns out he was a stranger who never made his presence known. Or maybe I just missed him? Either way, I still only have 9 people.
I... kind of get it. I'm familiar enough with this game that I spent the first hour or two ignoring radio signals and just looting to build up my base. It's been fun grooming the same handful of people to top tier stats. Only lost one dude in 24 hours. It's just strange because when I played the original game I had survivors throwing themselves at me left and right until I had no choice to expand because of all the mouthes to feed.
Anyway, thanks for the tips you c00l d00ds :)
Thanks for the heads up, there are some new bells and whistles in this version
There's no difference between how survivors are acquired now than how they were in the original version
Not once in four or five playthroughs did I use the "call for survivors" feature in the original.
I think because I was still learning the flow and general mechanics of the game back then I was running around like crazy trying to respond to every single incident on the map, building trust at an alarming rate, and getting requests for shelter regularly, until my resources were stretched dangerously thin.
So when I started Year-One I took my time on almost everything, calmly making loot run after loot run as "alerts" came and went. (I do respond ASAP to infestations, those are no fun for anyone.)
Had the same eight or so people for HOURS, and even now I don't think I've gotten more than one "can we come home with you?" encounter, and that was after putting out a call on the radio.
In fact I only created this post in the first place because I needed recruits to be able to move into the larger base sites, not because I wanted a larger population.