State of Decay: Year-One

State of Decay: Year-One

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Recruiting new members?
...In the original I had no problem getting requests from stragglers to join my group until I was overflowing with d00ds. 24 hours into Year One edition and not one person had joined the gang outside of story missions.

What gives? Do I need to donate more **** to their boxes? Because it was never an issue in the original game
Last edited by Proud Facebook Mom; Jan 11, 2018 @ 7:33am
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Showing 1-15 of 29 comments
Cursed Hawkins Jan 11, 2018 @ 8:41am 
Try using the option in the radio room, this seems to be the only other way to get survivors as the only time i used it i got two survivors out of the deal just note that it'll cost you 100 influence compared to the 20 influence for each cache.
Magic Mark Jan 11, 2018 @ 8:52am 
Donating items to their supply box has absolutely nothing to do with whether they join you or not.

From the time you finish the first scouting mission, it is scripted that an enclave of three people will instantly ask to join you. There has never been a playthrough where this has not occured as long as I am following the missions.

On top of that, you have the radio option to request survivors, which has a high chance of success and gives you two extra survivors, one of them is a gauranteed playable character as soon as you reach the base.
WillieSea Jan 11, 2018 @ 9:23am 
In story mode, it is very rare that an enclave will ask to join you. Even if you get max trust with them, most will eventually fail and disband. Only in Breakdown will enclaves with max trust ask to join your group.

You get max trust by doing missions for them. And that is where a majority of the mission spam from Lilly comes from, by the way.
Magic Mark Jan 11, 2018 @ 9:34am 
In story mode, enclaves with max trust will be renamed "Eager survivors". It is scripted that they will ask to join, but the time it takes them to ask will be variable. Sometimes they will perish before they ask, so it's not gauranteed. Usually the effect is immediate, some players have reported them asking the play session after.

I've recruited both enclaves that spawn in the beginning of the game without fail in about 90% of my playthroughs. The key is to never miss an opportunity and hope they don't get themselves killed before they reach a Eager Survivors.

I can confirm this with over a hundred playthroughs of story mode, most of them done to test stuff like enclaves.
Proud Facebook Mom Jan 11, 2018 @ 12:42pm 
Okay so I called for survivors on the radio as was suggested. Then I called again, and again... Nothing.

Finally got home and singled a dude out to take over for my current character and the achievement unlocked. Turns out he was a stranger who never made his presence known. Or maybe I just missed him? Either way, I still only have 9 people.

I... kind of get it. I'm familiar enough with this game that I spent the first hour or two ignoring radio signals and just looting to build up my base. It's been fun grooming the same handful of people to top tier stats. Only lost one dude in 24 hours. It's just strange because when I played the original game I had survivors throwing themselves at me left and right until I had no choice to expand because of all the mouthes to feed.

Anyway, thanks for the tips you c00l d00ds :)
Cursed Hawkins Jan 11, 2018 @ 3:55pm 
Originally posted by Trench Coat Wearing Edge Lord:
Okay so I called for survivors on the radio as was suggested. Then I called again, and again... Nothing.

Finally got home and singled a dude out to take over for my current character and the achievement unlocked. Turns out he was a stranger who never made his presence known. Or maybe I just missed him? Either way, I still only have 9 people.

I... kind of get it. I'm familiar enough with this game that I spent the first hour or two ignoring radio signals and just looting to build up my base. It's been fun grooming the same handful of people to top tier stats. Only lost one dude in 24 hours. It's just strange because when I played the original game I had survivors throwing themselves at me left and right until I had no choice to expand because of all the mouthes to feed.

Anyway, thanks for the tips you c00l d00ds :)
When the thing finishes you get a message from Lily saying that she's marked the location on your map!
WillieSea Jan 11, 2018 @ 5:37pm 
Too many mouths to feed? I know its cruel, but the useless ones can always go for a stroll without a weapon. Your group will only be sad until you bring the next rucksack full of supplies back to base...
Cursed Hawkins Jan 11, 2018 @ 6:15pm 
Originally posted by WillieSea:
Too many mouths to feed? I know its cruel, but the useless ones can always go for a stroll without a weapon. Your group will only be sad until you bring the next rucksack full of supplies back to base...
Pretty sure the AI will fill those slots if needed for a mission or guard duty.
Proud Facebook Mom Jan 12, 2018 @ 12:06am 
K radioing for survivors finally started to pay off, I just recruited two.

Thanks for the heads up, there are some new bells and whistles in this version
Cursed Hawkins Jan 12, 2018 @ 4:53am 
Originally posted by Trench Coat Wearing Edge Lord:
K radioing for survivors finally started to pay off, I just recruited two.

Thanks for the heads up, there are some new bells and whistles in this version
Pretty sure you had to go get the survivors in the original version as well, they didn't come to you.
True, but it seems like more of a hassle now than it did before. Regardless I only ended up recruiting people so I could set up camp in the warehouse on the left side of the map. Was getting by fine with Marcus, Karen and all the starter characters.
Cursed Hawkins Jan 12, 2018 @ 8:04am 
Originally posted by Trench Coat Wearing Edge Lord:
True, but it seems like more of a hassle now than it did before. Regardless I only ended up recruiting people so I could set up camp in the warehouse on the left side of the map. Was getting by fine with Marcus, Karen and all the starter characters.
Its probably a hassle cause there's a bunch of freaks between your base and them... Ferals especailly can sneak up on you while you're distracted with the commons as you won't be able to hear them coming... that's what happened to Ed during one of the siege missions, see one Feral head to backdoor, try to intercept but end up running into a second Feral and they both took turns pouncing on Ed until he was dead!.
Magic Mark Jan 12, 2018 @ 10:58am 
Originally posted by Trench Coat Wearing Edge Lord:
True, but it seems like more of a hassle now than it did before. Regardless I only ended up recruiting people so I could set up camp in the warehouse on the left side of the map. Was getting by fine with Marcus, Karen and all the starter characters.

There's no difference between how survivors are acquired now than how they were in the original version
Originally posted by Jonathan Taylor Thomas:
Originally posted by Trench Coat Wearing Edge Lord:
True, but it seems like more of a hassle now than it did before. Regardless I only ended up recruiting people so I could set up camp in the warehouse on the left side of the map. Was getting by fine with Marcus, Karen and all the starter characters.

There's no difference between how survivors are acquired now than how they were in the original version

Not once in four or five playthroughs did I use the "call for survivors" feature in the original.

I think because I was still learning the flow and general mechanics of the game back then I was running around like crazy trying to respond to every single incident on the map, building trust at an alarming rate, and getting requests for shelter regularly, until my resources were stretched dangerously thin.

So when I started Year-One I took my time on almost everything, calmly making loot run after loot run as "alerts" came and went. (I do respond ASAP to infestations, those are no fun for anyone.)

Had the same eight or so people for HOURS, and even now I don't think I've gotten more than one "can we come home with you?" encounter, and that was after putting out a call on the radio.

In fact I only created this post in the first place because I needed recruits to be able to move into the larger base sites, not because I wanted a larger population.
WillieSea Jan 12, 2018 @ 4:42pm 
Thats odd, because in story mode, even in the original SoD game, enclave survivors willing to join were hard to come by. Only in breakdown do they become easy to acquire.
Last edited by WillieSea; Jan 12, 2018 @ 4:44pm
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Date Posted: Jan 11, 2018 @ 7:33am
Posts: 29