State of Decay: Year-One

State of Decay: Year-One

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kmpt Oct 4, 2017 @ 3:05am
Mods for YOSE?
What mods would you recommend for State of Decay: YOSE? I'd like to make game look better and more convenient to play.
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Showing 1-15 of 24 comments
Clintcom Oct 4, 2017 @ 10:18am 
I've only had the game 2 weeks. I use the mod "Zombies Dont Run"

https://www.nexusmods.com/stateofdecay/mods/106/?
WillieSea Oct 4, 2017 @ 12:44pm 
Convenient?

A few mods of mine:

Mt Tanner Bridge fixed.
https://www.nexusmods.com/stateofdecay/mods/76/

Tow Truck: (All the wrecks at intersections are gone).
https://www.nexusmods.com/stateofdecay/mods/60/

Home bases are lighted up!
https://www.nexusmods.com/stateofdecay/mods/332/
Aryel_Emrys Oct 4, 2017 @ 12:53pm 
For convenience this is my current gameplay mod list:
Zombies Dont Run by Bloodchylde[www.nexusmods.com]

Super Memory YOSE by B33VA [www.nexusmods.com]

Realistic 'Rucks In Trucks' Mod - FOR BASE GAME - FOR BREAKDOWN - FOR LIFELINE by SilentResident [www.nexusmods.com]

Camo Tents by Visigoth [www.nexusmods.com]

Shooting Allies YOSE by B33VA[www.nexusmods.com]

YOSE Compatible - Both Melee And Ranged Weapon Specializations - Both Energy And Tactical Techniques by ZephyrWarrior [www.nexusmods.com]

Skilled Survivors Stay Home - SoD and YOSE by star-mystyk [www.nexusmods.com]

Mt Tanner Bridge Fixed by WillieSea [www.nexusmods.com]

More Backpacks by WillieSea[www.nexusmods.com]

Home Lighting Realistic by WillieSea[www.nexusmods.com]

YOSE Story - Custom Mission Timers & YOSE Breakdown - Expanded Mission Timers by SwissArmyKnife[forums.undeadlabs.com]

SwissArmyKnife's YOSE Story - Dreams of a Space Man & YOSE Breakdown - To Infinity and Beyond[forums.undeadlabs.com]

Tip: If a mod have separate versions for Story or Breakdown & Lifeline versions combine all of them in unique new game directory containing all class3 and class3.1 files in same zip file to add and install using Nexus Mod Manager.

Multi-tool - Godmode - Teleport - Spawn Vehicles - NoTarget - Spawn Zeds - etc by Phacops[www.nexusmods.com] is super fun and works with YOSE

For overhauls try a play only with QMJS Extended Functions Mod-V2.01 YOSE[www.nexusmods.com] installed or Brimstone Mod (by SwissArmyKnife) [forums.undeadlabs.com] Don't use both or any other mod installed except Brimstone addons.
And I'll recommend SwissArmyKnife's Journey of the Dead[forums.undeadlabs.com] & SAK's Abbatoir[forums.undeadlabs.com] insane overhauls.
Last edited by Aryel_Emrys; Oct 4, 2017 @ 1:43pm
Boresight Oct 4, 2017 @ 4:38pm 
I have...

1. Zombies don't climb through barb wire
2. Zombies don't run
3. Tanner bridge fixed

With these mods installed, everything is working fine for me.
Grimjaw Oct 5, 2017 @ 2:24am 
anyone recommend a good mod that removes special zeds from breakdown that wont break the game. There was one for regular edition but not YOSE. Main reason is as soon as i start a new game on the base dificulty i run into either a jug or a feral in the first 10 mins after getting a base. No way i can take em out or even get away at such a low state of equip/defense
Last edited by Grimjaw; Oct 5, 2017 @ 2:25am
WillieSea Oct 5, 2017 @ 8:17am 
You should have a vehicle in the first 10 minutes. That is all you need to escape or run them over. At least the ferals, they like to smash their head on your back bumper.
Aryel_Emrys Oct 5, 2017 @ 9:25am 
Train using Multi-Tool Viking mode
Boresight Oct 5, 2017 @ 11:00am 
Originally posted by Grimjaw:
anyone recommend a good mod that removes special zeds from breakdown that wont break the game. There was one for regular edition but not YOSE. Main reason is as soon as i start a new game on the base dificulty i run into either a jug or a feral in the first 10 mins after getting a base. No way i can take em out or even get away at such a low state of equip/defense

There use to be a mod, but unfortunately you couldn't move to the next Breakdown levels. To practice fighting ferals, use a survivor you don't mind losing, and go on feral hunts alone (make sure you don't use the only vehicle you have...incase your survivor dies and you are left without a vehicle.) Also, make sure that there are no other zombies and multilple ferals when you first practice. Some useful skills in fighting ferals are (spin kick, roll (just as the feral leaps) and focus aim (make sure your stamina is not too low or at zero.)
kmpt Oct 5, 2017 @ 11:52am 
Thanks for all suggestions!

For a start I'm gonna pick these mods:
- Zombies Don't Run
- Tow Truck
- Mt Tanner Bridge Fixed
- Home Lighting Realistic
- Super Memory
- Realistic 'Rucks In Trucks'
- Camo Tents
- Shooting Allies
- Both Melee And Ranged Weapon Specializations - Both Energy And Tactical Techniques
- Skilled Survivors Stay Home
- More Backpacks
- Zombies No Jump - Barbed Wire
+
- Realistic Flashlight
https://www.nexusmods.com/stateofdecay/mods/74/?
- Shadow Removal
https://www.nexusmods.com/stateofdecay/mods/312/?


Will all of these work with YOSE version? Should I install them manually or via mod manager? Won't they conflict with each other if I install all of them?
Last edited by kmpt; Oct 5, 2017 @ 12:16pm
Grimjaw Oct 5, 2017 @ 9:22pm 
More worried about the Juggs to be honest, Ferals arnt much of a threat just a nuisance at that level, the Juggs on the otherhand are just painful punishment that early on lol. Also i tried using the zombies dont run and since installing wheneve ri get alerted to a horde i show up at the map marker but theres nothing there. anyone else get this bug?
cruinne Oct 6, 2017 @ 5:39am 
Zombies Don't Run really isn't compatible with YOSE. It works... sort of, but causes spawn problems. In my game, using it caused Screamers to never spawn and it caused mission and achievement problems due to that.

Juggernauts are just a practice thing. The trick is to stay out of their reach while clearing the other nearby zed, then get the juggernaut to charge you while standing near a tree or wall. They smack into it and are stunned. Get 2-3 licks in, then move away and do it again. Though really I prefer to just hit them with a pipe bomb or grenade then shoot them in the top of the head while they're stunned from that. Remember that they're pretty slow, except when charging. So long as you have some barrier, like even a guardrail, just keep going 'round and 'round while you take care of the other things in the area, and the juggernaut can't touch you.
Last edited by cruinne; Oct 6, 2017 @ 5:41am
Rat_ Sep 5, 2021 @ 12:15am 
Everytime I visit an old thread an see the undeadlabs.com links expired, it really does depress me.
Xaliber Dec 24, 2022 @ 2:55am 
Long shot, but does anyone still have a working link for these mods?

  • YOSE Story - Custom Mission Timers
  • YOSE Story - Dreams of a Space Man
  • YOSE Breakdown - To Infinity and Beyond

It's from the SwissArmyKnife's mod collection (thread here: https://web.archive.org/web/20160820125607/https://forums.undeadlabs.com/threads/swissarmyknifes-yose-mods-collection.48433/).
Last edited by Xaliber; Dec 24, 2022 @ 2:55am
Bohemian Rap City Dec 25, 2022 @ 4:37pm 
Originally posted by Grimjaw:
anyone recommend a good mod that removes special zeds from breakdown that wont break the game. There was one for regular edition but not YOSE. Main reason is as soon as i start a new game on the base dificulty i run into either a jug or a feral in the first 10 mins after getting a base. No way i can take em out or even get away at such a low state of equip/defense

Starting Breakdown:

1. When you first start Breakdown, stealth is the key, Hide immediately in a bush.
2. Pull up the map.
3. Pick the best of the three available enclaves.
4. Grab the nearest vehicle.
5. Race to the new base and join them.
6. Immediately place outposts overlapping the new base.

Killing Ferals:

They are easy to kill, if one attacks you on foot, roll and then use finishing move before he gets up. If you are in a car, back away and stop with the driver side door facing it. When it charges, drive forward and door slam him.

Killing Juggernauts:

keep a small obstacle between you or a wall behind you while peppering his head with shots. When he charges dive to the side and beat the crap out of him a few times while he is stunned then run away, rinse and repeat.

Mods:

WillieSea is probably the best one to ask about them on this community thread. All of my mods come from Nexus and there are TON available for YOSE.
Last edited by Bohemian Rap City; Dec 25, 2022 @ 4:41pm
Xaliber Dec 26, 2022 @ 6:02am 
Originally posted by Xaliber:
Long shot, but does anyone still have a working link for these mods?

  • YOSE Story - Custom Mission Timers
  • YOSE Story - Dreams of a Space Man
  • YOSE Breakdown - To Infinity and Beyond

It's from the SwissArmyKnife's mod collection (thread here: https://web.archive.org/web/20160820125607/https://forums.undeadlabs.com/threads/swissarmyknifes-yose-mods-collection.48433/).
REJOICE folks,

I've asked the man himself, SwissArmyKnife, and he gave me the link to his mods: https://www51.zippyshare.com/v/DOWfmMCE/file.html

Those mods should be available on that link!
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