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https://www.nexusmods.com/stateofdecay/mods/106/?
A few mods of mine:
Mt Tanner Bridge fixed.
https://www.nexusmods.com/stateofdecay/mods/76/
Tow Truck: (All the wrecks at intersections are gone).
https://www.nexusmods.com/stateofdecay/mods/60/
Home bases are lighted up!
https://www.nexusmods.com/stateofdecay/mods/332/
Zombies Dont Run by Bloodchylde[www.nexusmods.com]
Super Memory YOSE by B33VA [www.nexusmods.com]
Realistic 'Rucks In Trucks' Mod - FOR BASE GAME - FOR BREAKDOWN - FOR LIFELINE by SilentResident [www.nexusmods.com]
Camo Tents by Visigoth [www.nexusmods.com]
Shooting Allies YOSE by B33VA[www.nexusmods.com]
YOSE Compatible - Both Melee And Ranged Weapon Specializations - Both Energy And Tactical Techniques by ZephyrWarrior [www.nexusmods.com]
Skilled Survivors Stay Home - SoD and YOSE by star-mystyk [www.nexusmods.com]
Mt Tanner Bridge Fixed by WillieSea [www.nexusmods.com]
More Backpacks by WillieSea[www.nexusmods.com]
Home Lighting Realistic by WillieSea[www.nexusmods.com]
YOSE Story - Custom Mission Timers & YOSE Breakdown - Expanded Mission Timers by SwissArmyKnife[forums.undeadlabs.com]
SwissArmyKnife's YOSE Story - Dreams of a Space Man & YOSE Breakdown - To Infinity and Beyond[forums.undeadlabs.com]
Tip: If a mod have separate versions for Story or Breakdown & Lifeline versions combine all of them in unique new game directory containing all class3 and class3.1 files in same zip file to add and install using Nexus Mod Manager.
Multi-tool - Godmode - Teleport - Spawn Vehicles - NoTarget - Spawn Zeds - etc by Phacops[www.nexusmods.com] is super fun and works with YOSE
For overhauls try a play only with QMJS Extended Functions Mod-V2.01 YOSE[www.nexusmods.com] installed or Brimstone Mod (by SwissArmyKnife) [forums.undeadlabs.com] Don't use both or any other mod installed except Brimstone addons.
And I'll recommend SwissArmyKnife's Journey of the Dead[forums.undeadlabs.com] & SAK's Abbatoir[forums.undeadlabs.com] insane overhauls.
1. Zombies don't climb through barb wire
2. Zombies don't run
3. Tanner bridge fixed
With these mods installed, everything is working fine for me.
There use to be a mod, but unfortunately you couldn't move to the next Breakdown levels. To practice fighting ferals, use a survivor you don't mind losing, and go on feral hunts alone (make sure you don't use the only vehicle you have...incase your survivor dies and you are left without a vehicle.) Also, make sure that there are no other zombies and multilple ferals when you first practice. Some useful skills in fighting ferals are (spin kick, roll (just as the feral leaps) and focus aim (make sure your stamina is not too low or at zero.)
For a start I'm gonna pick these mods:
- Zombies Don't Run
- Tow Truck
- Mt Tanner Bridge Fixed
- Home Lighting Realistic
- Super Memory
- Realistic 'Rucks In Trucks'
- Camo Tents
- Shooting Allies
- Both Melee And Ranged Weapon Specializations - Both Energy And Tactical Techniques
- Skilled Survivors Stay Home
- More Backpacks
- Zombies No Jump - Barbed Wire
+
- Realistic Flashlight
https://www.nexusmods.com/stateofdecay/mods/74/?
- Shadow Removal
https://www.nexusmods.com/stateofdecay/mods/312/?
Will all of these work with YOSE version? Should I install them manually or via mod manager? Won't they conflict with each other if I install all of them?
Juggernauts are just a practice thing. The trick is to stay out of their reach while clearing the other nearby zed, then get the juggernaut to charge you while standing near a tree or wall. They smack into it and are stunned. Get 2-3 licks in, then move away and do it again. Though really I prefer to just hit them with a pipe bomb or grenade then shoot them in the top of the head while they're stunned from that. Remember that they're pretty slow, except when charging. So long as you have some barrier, like even a guardrail, just keep going 'round and 'round while you take care of the other things in the area, and the juggernaut can't touch you.
It's from the SwissArmyKnife's mod collection (thread here: https://web.archive.org/web/20160820125607/https://forums.undeadlabs.com/threads/swissarmyknifes-yose-mods-collection.48433/).
Starting Breakdown:
1. When you first start Breakdown, stealth is the key, Hide immediately in a bush.
2. Pull up the map.
3. Pick the best of the three available enclaves.
4. Grab the nearest vehicle.
5. Race to the new base and join them.
6. Immediately place outposts overlapping the new base.
Killing Ferals:
They are easy to kill, if one attacks you on foot, roll and then use finishing move before he gets up. If you are in a car, back away and stop with the driver side door facing it. When it charges, drive forward and door slam him.
Killing Juggernauts:
keep a small obstacle between you or a wall behind you while peppering his head with shots. When he charges dive to the side and beat the crap out of him a few times while he is stunned then run away, rinse and repeat.
Mods:
WillieSea is probably the best one to ask about them on this community thread. All of my mods come from Nexus and there are TON available for YOSE.
I've asked the man himself, SwissArmyKnife, and he gave me the link to his mods: https://www51.zippyshare.com/v/DOWfmMCE/file.html
Those mods should be available on that link!