Gems of War

Gems of War

View Stats:
Gem explosion cards are to OP
These cards generate to much gems at once. Especailly, the legendary ones. You shouldn't almost constantly be able to generate gems to do the same attack turn after turn. There needs to be a modifier minimum like boost effects where each gems exploded or destroyed counts as something like a fifth of what normally could be gained (5 yellow/whatever color will net equivalent of one) through moving gems. You can scale down more for the ones that can't clear 90% of the board in one move, and on top of being able to clear the board there's an extremely high chance the move will cause a 4+ gem after the explosion. If that first explosion didn't get everyone on their team full mana, then the next one will. That is something you guys should rewrite into the game where that will never happen. You could make gem explosion a double edge sword by making the player not only have to worry they'll never get an extra turn, but this move may cause the next turn for their opponent be a free turn because the explosion setup a 4+ move on the board. I think in combination to the reduction in gems generated and possible lost of a turn. It would make it a lot less one sided when one person gets their Carnex or Gorgotha full mana.
< >
Showing 1-13 of 13 comments
phmonforte Jan 18, 2015 @ 5:28pm 
They're not that OP, Gorgotha and Carnex already can backfire by creating 4+ to the opponent.
Also if you want to talk about OP lets talk about Paladin,Sheggra,Keeper Of Souls,Alchemist,etc
Almost all game card are "OP" for those that don't have it.
I'm yet to met a team that can't be beaten with some nice strategy and cascade reading.
James Russell Jan 18, 2015 @ 5:53pm 
What level are you? Almost all the 100+'s I've seen are using Gorgotha or Carnex. Paladin you can neutralize easily with target damage or true damage (if you get gems fast enough). Sheggra takes 18 gems as oppose to Carnex and Gorgotha takes 15, and Sheggra doesn't get full mana after use. Also like most gem changing cards it needs to have the ideal setup. Where Gorgotha less than Carnex just pick gems spread across the board and can repower itself up along with it's team. Keeper of Souls is the same. Setup is more important than using the move when it's ready. Alchemist also needs a setup. It may generate a lot of yellow gems, but you can keep it down by making that skill not effective through taking away the modifier. All I can see is you probably are the many who know that it's OP and use it, but would dread the time it would take to normally generate mana for all your legendaries or epics. Nice strategy and cascade is not as likely to work well as something that takes true damage attack for 1-3 turns. On top of the fact that the computer gets "lucky" so often. That's something I commented on another post about the AI's unnaturally higher chance to go turn after turn with gems that haven't even shown up on the board. Yes, explosion can setup poorly for the player using it, but the lost of one turn in exchange to getting up to 21 turns of just getting a 3-gem match per turn is way to much for a move. If you look around you'll find that the current meta is explosion because of the likelyhood of face rolling an opponent.
phmonforte Jan 18, 2015 @ 6:33pm 
I've Carnex, is my only legendary, it takes a bit of time to first charge him and it's not always that I get a full set of mana with him. They are not OP and as much as Paladin Carnex can be killed by 2 true damage hits and when I'm using one of my teams with Carnex the troops I most fear are Vampire Lord and Wight.

I don't think Carnex is OP, it can gives 7 damage if there are 7 skulls, it may set a trap for the caster and it is really vulnerable to True Damage.

Gorgotha gives me pretty much of trouble but I most of the times get rid of him, with or without Carnex.

So stop been like that, there is aways a way to defeat every set up, just learn how to defeat Carnex and gorgotha and your problems will be ended.
Banezilla Jan 18, 2015 @ 7:00pm 
im sorry but in the AI's hands nothing is OP
phmonforte Jan 18, 2015 @ 7:02pm 
Banezilla that's probably truth haha!
Tacet the Terror Jan 18, 2015 @ 7:11pm 
I do agree that most multi-exploding units do need to be slightly nerfed. Maybe something like 1 less gem per unit. The one that I find to be the most OP is Gorgotha + Brian the Lucky for one magic buff is near board destroy.

Although, I do have Gorgotha; I never use it. The main reason is that exploders are pretty bad at gold and gem farming compared to gem spanwers and board manipulators. Gorgotha is probably the only one that really needs the nerf due to its random targeting. Carnex is countered by 3 units that either remove or transform skulls and Ragnagord has the restriction of having to pick a color.

I haven't ever used any exploders, so I don't know to what degree they are too OP. All that I know is that things like exploders are great under AI control, with Gorgotha being the best due to it already being random. All AoE, random, and RNG spells are going to be strong under AI control for they give the smallest room for messing up based on when they are used.
Specrez Jan 18, 2015 @ 9:09pm 
Ragnagord chose color is not a restriction, most of time explode effect much better than Gorgotha, sometime exploder is a control board skill, for board has so many red gems & enemy sheggra skill is ready.
As a exploder lover, i have to say exploder is not OP, exploder get average 30+ mana, sure get a backfire, the most common acceptable situation is a 3 match skulls, means 7-8 damage, so you cost 14 mana exchange 30+ mana & 8 damage, most common skills can get mana: damage = 1 : 1.2.
Tacet the Terror Jan 18, 2015 @ 9:22pm 
Originally posted by Tacet_:
[...] Ragnagord has the restriction of having to pick a color.
*Under AI control
James Russell Jan 19, 2015 @ 12:10am 
Originally posted by phmonforte:
I've Carnex, is my only legendary, it takes a bit of time to first charge him and it's not always that I get a full set of mana with him. They are not OP and as much as Paladin Carnex can be killed by 2 true damage hits and when I'm using one of my teams with Carnex the troops I most fear are Vampire Lord and Wight.

I don't think Carnex is OP, it can gives 7 damage if there are 7 skulls, it may set a trap for the caster and it is really vulnerable to True Damage.

Gorgotha gives me pretty much of trouble but I most of the times get rid of him, with or without Carnex.

So stop been like that, there is aways a way to defeat every set up, just learn how to defeat Carnex and gorgotha and your problems will be ended.

7 damage from Carnex is in the low range for that card. And the damage from skulls exploding and a chance of getting to setup a match 3+ skulls. The damage it deals from it is not the biggest problem. The amount of gems generated is, and the cost to get it back. Like I've said, those who are using the cards only further prove how much stronger those cards are to others. The lack of diversity in builds is evident in the fact that these are cards that scale much higher then others. Another way to nerf these cards would be adding a damage to itself and let it's gem quantity be affected by the armor instead of magic for Gorgotha, and Carnex does true damage to himself. Or have the card drain the mana of your team. This way you can use it to gamble to either pump up low cost cards or a possible chance to get more mana for another card.

Originally posted by Tacet_:
Although, I do have Gorgotha; I never use it. The main reason is that exploders are pretty bad at gold and gem farming compared to gem spanwers and board manipulators. Gorgotha is probably the only one that really needs the nerf due to its random targeting. Carnex is countered by 3 units that either remove or transform skulls and Ragnagord has the restriction of having to pick a color.


Do you use Revenant? Have you seen any high levels use Revenant? Main reason you won't see that card used at high levels is because of it's 5 health which can easily be killed by most true damage cards. How many high levels use Zombie? The only card people will actually use is Finley, and even that is rare.

Why would you care about min/max gold through invades/defends? You get more gold from defeating them as quick as possible than to try to get max gold from a single fight. If you want to stay on a board and try to farm keys or ingame currency, then you might as well play Stone Wall or Broken Seige.
Last edited by James Russell; Jan 19, 2015 @ 12:11am
techn9neee Jan 19, 2015 @ 1:44am 
i dont think they are op.you know why they are better than the other cards you listed(revenant,zombie,finley.etc)? because they are legendary.....means they are supposed to be better than cards that arent,thats why they are not that easy to get.
James Russell Jan 19, 2015 @ 2:11am 
Originally posted by techn9neee:
i dont think they are op.you know why they are better than the other cards you listed(revenant,zombie,finley.etc)? because they are legendary.....means they are supposed to be better than cards that arent,thats why they are not that easy to get.

You failed to read why I listed those cards. Those cards were listed because those were the so called counters to Carnex.
Specrez Jan 19, 2015 @ 2:36am 
Originally posted by fukubei:
Originally posted by techn9neee:
i dont think they are op.you know why they are better than the other cards you listed(revenant,zombie,finley.etc)? because they are legendary.....means they are supposed to be better than cards that arent,thats why they are not that easy to get.

You failed to read why I listed those cards. Those cards were listed because those were the so called counters to Carnex.

another weakness of exploder is they gain random mana, most of time an gem exploder only can fill self 50%~70% mana, can't cast skill all the time, if u kill exploder ally & make rival lose colors, they are great weakened for most of them have less damage.

i lost lots of time when i get this situation: lucky get no mana bouns to Crimson Bat or Venoxia, Gorgotha maybe +5, facing rival last card, LadySaphhia, with 20+ health & 15+ attack, if u case Gorgotha's skill, u lost for Crismon bat & Venoxia only can made less true damage.but enemy backfire skills or skull attack really hurts.
Tacet the Terror Jan 19, 2015 @ 5:28am 
Finley is actually pretty common recently with the addition of torch, especially because it is the only skull converter, not remover. It is used in a lot of mana juggling builds: http://steamcommunity.com/app/329110/discussions/0/622954747287543172/
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jan 18, 2015 @ 5:21pm
Posts: 13