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Also if you want to talk about OP lets talk about Paladin,Sheggra,Keeper Of Souls,Alchemist,etc
Almost all game card are "OP" for those that don't have it.
I'm yet to met a team that can't be beaten with some nice strategy and cascade reading.
I don't think Carnex is OP, it can gives 7 damage if there are 7 skulls, it may set a trap for the caster and it is really vulnerable to True Damage.
Gorgotha gives me pretty much of trouble but I most of the times get rid of him, with or without Carnex.
So stop been like that, there is aways a way to defeat every set up, just learn how to defeat Carnex and gorgotha and your problems will be ended.
Although, I do have Gorgotha; I never use it. The main reason is that exploders are pretty bad at gold and gem farming compared to gem spanwers and board manipulators. Gorgotha is probably the only one that really needs the nerf due to its random targeting. Carnex is countered by 3 units that either remove or transform skulls and Ragnagord has the restriction of having to pick a color.
I haven't ever used any exploders, so I don't know to what degree they are too OP. All that I know is that things like exploders are great under AI control, with Gorgotha being the best due to it already being random. All AoE, random, and RNG spells are going to be strong under AI control for they give the smallest room for messing up based on when they are used.
As a exploder lover, i have to say exploder is not OP, exploder get average 30+ mana, sure get a backfire, the most common acceptable situation is a 3 match skulls, means 7-8 damage, so you cost 14 mana exchange 30+ mana & 8 damage, most common skills can get mana: damage = 1 : 1.2.
7 damage from Carnex is in the low range for that card. And the damage from skulls exploding and a chance of getting to setup a match 3+ skulls. The damage it deals from it is not the biggest problem. The amount of gems generated is, and the cost to get it back. Like I've said, those who are using the cards only further prove how much stronger those cards are to others. The lack of diversity in builds is evident in the fact that these are cards that scale much higher then others. Another way to nerf these cards would be adding a damage to itself and let it's gem quantity be affected by the armor instead of magic for Gorgotha, and Carnex does true damage to himself. Or have the card drain the mana of your team. This way you can use it to gamble to either pump up low cost cards or a possible chance to get more mana for another card.
Do you use Revenant? Have you seen any high levels use Revenant? Main reason you won't see that card used at high levels is because of it's 5 health which can easily be killed by most true damage cards. How many high levels use Zombie? The only card people will actually use is Finley, and even that is rare.
Why would you care about min/max gold through invades/defends? You get more gold from defeating them as quick as possible than to try to get max gold from a single fight. If you want to stay on a board and try to farm keys or ingame currency, then you might as well play Stone Wall or Broken Seige.
You failed to read why I listed those cards. Those cards were listed because those were the so called counters to Carnex.
another weakness of exploder is they gain random mana, most of time an gem exploder only can fill self 50%~70% mana, can't cast skill all the time, if u kill exploder ally & make rival lose colors, they are great weakened for most of them have less damage.
i lost lots of time when i get this situation: lucky get no mana bouns to Crimson Bat or Venoxia, Gorgotha maybe +5, facing rival last card, LadySaphhia, with 20+ health & 15+ attack, if u case Gorgotha's skill, u lost for Crismon bat & Venoxia only can made less true damage.but enemy backfire skills or skull attack really hurts.