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It was hard, that's about it.
Anyone acting like "it was he best ever" has never actually played . I have it. I can play it right now if I want and vividly relive how it's good, but it's not this amazing thing that's so much better than this release.
The only thing that made NG2 "hard" was that literally every level after a certain point was chock full of dudes with 80's GI Joe missile launchers spamming the ever living bejesus out of you with missiles.
That having been said, Sigma 2 and Black 2 are going to still be great, top shelf action games purely by virtue of how strong the NG core is. So it's not like you're being handed a bad product here, just one that doesn't quite reach the stars.
Ninja Gaiden 2 had large enemy encounters with high lethality. You couldn't take a lot of punishment, but neither could your enemies, and so combat was a constant flow between offense and defense. It honestly combined the kind of satisfaction you got out of the original, and its highly technical combat, with the persistent dopamine thrum of a musou game.
It was also patently unfair, and often a frustrating experience.
So, no, it wasn't that damn good, but it was a unique experience that's stuck in the Xbox ecosystem, and Sigma 2 and now 2 Black are fundamentally different games in mostly the same environments.
Hopefully they can update this to bring the enemy count back up to par with it but even if Team Ninja doesn't I'm sure modders will.
I’ve landed a full combo and a lv2 UT with the level 2 Dragon Sword on the same enemy type and they got back up.
I’ve Izuna dropped them and had them get back up.
None of this is game breaking, but it all feels VERY different than in the vanilla game, where these same situations were certain kills.
this video is hilarious and also sums up perfectly why the og is better