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But, if your highway makes no logical sense and driving through the city is still faster, they'll ignore the highway.
So, basically your roads aren't being placed in ideal places. :)
I see. Unfortunately my fastest routes are diagonals, and the paths don't connect on diagonals from what I've found (both "normal" and Log paths, at least). I'm not a fan of the polkadot path style so I'll just have to dismantle my Waymaker Shack.
Ty for the help Ray :D
Code wise, they actually do connect on the diagonals, there's just no graphics for it yet. :)
In those cases, I make "Zig Zag" roads like this, where the "X" is a road tile, that way the at least look connected.
Might try that, thanks for the recommendation :)
Obviously your villagers will follow the fastest route, not the prettiest.
Well I know that now, Ray explained it above :) I just wasn't sure if they were coded to follow any path above "normal" path level regardless of distance/time.
Good to know, I was building stepped paths just in case but I will be more efficient in future :)