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报告翻译问题
Is there an equivalent for conditions? I discovered a problem where modded weapons are unequipped when restarting the game, which lets the player keep whatever conditions it granted when they had it equipped before they quit. I thought it might have been #5, but that didn't work.
For a start, though, here's how the base set of context tags for a character as generated (with some irrelevant parts of the code removed):
Not really sure why the "victim_"/"attacker_" convention isn't consistent above, but that's how the code is written, so there ya go.
Any information about deserializing conditions? Perhaps another disabled variable like with hiding conditions?
oh, oops. I read the bug report comment first. Yeah if that is an available option it would basically solve the problem (probably).