Anno 117: Pax Romana

Anno 117: Pax Romana

UI and UX issues and there are a lot
Even in Anno 1800. Seriously, devs, listen to testers and read what’s on Reddit. It's really annoying—all these issues could be fixed.

Example ... There is no rhyme or reason to the Notification panel closing... I just had a case where I had 8 unread notifications, clicked on one, and suddenly all notifications were marked as read, and the panel closed. It's really annoying—keep this panel open until I close it manually, darn it!
< >
Showing 1-2 of 2 comments
And also, the notification bell for your ships—who's the genius who thought we wanted to hear it on the first leg of a multi-waypoint journey instead of when the ship is actually done?
The interface is highly inadequate for selecting a ship for a trade route. Seriously, only two options—idle ships and region? When you have dozens of ships? Why not add a filter by ship class and another for "empty" (and of course, allow multiple filters—it's not 2004 anymore)... And how exactly is a patrolling ship considered idle?
For a game focused on logistics, this is quite a serious UI and UX issue.
< >
Showing 1-2 of 2 comments
Per page: 1530 50