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All I know is that since Daedalic released their first adventure game in 2008 there's always been controversy about their endings. They are often brief, unexpected and quiet dark thus revealing greater conflicts that had been hidden between the lines. In fact I don't remember a single release without some kind of "I think it should have ended this way" discussion.
I've personally always liked these endings and Anna's Quest is no exception. Winfriede is at a point where she cannot help herself anymore and Anna can only do so much. She can offer forgiveness and love but in the end it's Winfriede's decision to accept it, to show remorse or to fall. And sometimes "the devil" simply has his way. For now, that's the moral of this story. And that's how it works in real life too.
While it could perhaps be interesting to learn about the public perception of people with special powers and other things that you mentioned, this is all not part of the core story / the main conflict anymore. I'm a proponent of brief and straight-to-the-core storytelling anyway but even more so when it comes to endings.
Could a happy ending have worked as well? There would have certainly been a danger of Anna's Quest becoming a typical "good always wins" story. Instead it seems to tell us that good and evil are in an ongoing fight and that people will fall and succeed on both sides. And Anna did achieve a lot.
It's pretty thought-provoking, don't you think?
That wasn't my problem with it. I agree; I wouldn't have changed what happened to Winfriede at the end either. My problem with it was that they suddenly shifted focus onto her, and never really got back to Anna's part of the story for any length of time. You can tell a story that contains a tragedy of this nature, and still see it through the eyes of an overall optimist, or even end it on a positive note. Romeo & Juliet did it, so why not a video game?
I wasn't aware that this was a common thread in Daedalic games, since this is the first of their number that I've ever given a try. I don't like most modern video games, for some of the reasons that you said you did like the ending.
That's always been my main problem with daedalic games, really. I'm fine with grim or sad endings as long as they feel natural to the story, but a lot of endings to their games just seem kind of phoned-in, for lack of a better term.
Regarding the ending: I think it is quite OK regarding what happened to Winfriede.
I mean her being able to be forgiving at that point would have been a bit strange, after everything she has been through.
However, Winfirede's family is another matter entirely. I mean the took a word from basically a "stranger" over hers.
True she might not have been the easist child but there was no reason for them to think she would put a friend at risk or even worse kill a friend at that point.
Especially, she was rather young and instead of helping her through the loss of her friend the threw her out.
Honestly...
Hear me out, I'm not against sad endings, not at all. Even if those who think they are better and more adult are on the same level as those who think fairy-tales are for children. But this one, made no sense.
The thing is, The entire wizard conversation is bull now. This whole, you need to find the queen or you'll have to kill Winfirede sub plot, is pointless. That sub plot that was the only reason we cared about finding the queen, recall? We got out of Hell on the idea that Anna was going to save and forgive Winfirede, Hans went to heaven because he thought we were going to save Winfirede. And in the end she dies a horrible useless bitter crone anyways? The balls was the point of that? The entire Minerva speech was to current Winfirede, and none of this pans out? Never mind that she never killed Hans, and the one that set her fate was apparently SATAN. I, I have no words. That last chapter endeared me to Winfirede, she was in love with Hans, and his science, SHE KEPT HIS SCIENCE AWARD TO THE END PEOPLE. She was interested in science because of him. The fact that she just dies anyway, no redemption, I just, I just can't.
Augh…just…such feels! This is like "Diamonds and Toads" but up to eleven.
But yeah, not even to have a conversation between Anna and her grandfather at the end…that seemed odd. I was expecting Chapter 6 to be the second-to-last chapter or something, so "The End" surprised me. "Welp, she's dead now, so problem solved!" just doesn't really fit. (Wasn't there something in an earlier part about having to convince Winfriede to take away the curse?)
Yes. That's another problem. A fair portion of Anna's journey has just been rendered pointless. As I said, this should have been the moment for Anna to triumph over the odds. This could have been done, in spite of the witch's death, but I do agree that it could be done much more easily (and convincingly) without it.
Suit yourself. I've never found jealousy or rebelliousness sympathetic in any character. Really, the only rebellious characters I like are the ones who are specifically trying to do right by doing so, a-la Star Wars.
You really knocked my socks off; especially when it comes to the Winfriede character. I think we agree on a lot, but also, I think I understand a lot more about why we disagree on certain things.
This really opens my eyes about how others see the child Winfriede character. I honestly never noticed this about her, because I was interpreting her actions purely in terms of the selfishness that we've seen from her throughout the game. As you say, we never really saw Hans being all that persecuted by the others. He was just sort of different from them, and as I saw it, Winfriede saw potential in him that she could use, and being the manipulative sort she is, she put just enough effort into being kind and supportive, to keep him from realizing what she was really after. I never once thought that her relationship with him was genuine. Then again, maybe that's just how I read her character. I honestly don't know how she was intended to come across. It's just that when someone has a track record of being lying, manipulative and nasty, you tend to expect it from them, as I did here.
All that having been said, if her relationship with Hans really WAS a genuine friendship, then I can totally understand why people would find that sympathetic. It is, after all, a sign that one is capable of caring about others. In a way, I almost hope I'm wrong in my interpretation.
No one is. It depends on what they choose to do. I'm not going to claim that she was a hopeless case, even as a child. It's just that I don't find those traits endearing, and I didn't much care for anything else she did as a child either. It always seemed like she had ulterior motive for everything.
It was certainly interesting finding out her history. I just don't think it should have been the last substantial part of the game.
Also, even if your interpretation of the Winfriede character is right, I still think Anna is a better character. Then again, a list of some of my favorite characters should explain why.
Silver Age Captain Marvel (DC.)
Sir Galahad
Mothra
Son Goku
Captain America
Link
Blossom
Alice (a-la Wonderland)
So basically, I generally like characters more when they're either over-the-top good, or trying hard to be so. It's what drew me to this game in the first place. Anna is very special.
And I totally agree that Anna is a great character, even though I usually sympathize more with characters that have both good and bad traits and are hard to see through. But I still like the really good ones, especially those who don't brag about being good and are just genuinely naive about goodness, not projecting their morals on others and thus immediately looking down on everyone who fails. In real life, those are actually the more (and really) likeable characters for me. It's just that in fiction, I prefer those who fail, and particularly those who we see fail in the first place and for whom we may still see some hope, however little that hope may be. I love to see the tragedy in their failure, even though I often cringe at what they do later on That's why I can still accept the end of Winfriede. After seeing what she did to Jorinde and Joringel in particular, it would be really hard to forgive her. So we kind of had an explanation for the path she chose, but not really an excuse. It adds to Anna's, as you put it, "over-the-top goodness" that she still reached out her hand for her. I like her even the more for it, and it's great that the solution still was that she did not have to kill Winfriede herself, because that certainly would have left a dark trace in her soul. I would not wish her such a fate. This way, it was Winfriede's choice that killed Winfriede. Sad, but logical and therefore acceptable to me, although in my heart I still wish she could have been saved and forgiven to the extent that forgiveness was possible after what she had done.
And back to Anna: Especially with Daedalic, I was really glad and found it refreshing to finally have a character like Anna as the (playable) protagonist, because they usually have rather dubious or even downright sinister protagonist (and I sometimes find them hard to play even though I mostly like them, because even though I'm drawn to the more difficult and dark characters in fiction, as a real person, I'm a very moral person, lol).
But right, the problem with the end is that the last bigger (and active) part was about Winfriede, and this is what made it so hard for me to get back to Anna in time even though I really liked her and felt for her. I would have preferred to have at least some more actions to be played from Anna's POV, to get back to her, before "auto play" and the quick telling of the end. That's the really annoying and dissatifactory thing about the ending for me, even though I still could yell at Winfriede, "dammit, take her hand and face what you've done and be redeemed!" and feel bad for Winnie. For Anna, it was certainly a dark lesson to learn: No matter how hard you try and how nice you are, you just cannot save everyone.
And with my interpretation of Winnie still being a good, only rebellious child at heart before the turning point with being cast out by her Mother, it's really hard to see her not saved because the child she once was deserved to be redeemed, especially since many had done her wrong back then.
I certainly agree. I think that sometimes, a really good villain can pull off this kind of ambiguous ability to be interpreted in different ways. I felt this way about Jareth from Labyrinth. Now that I see something similar in child Winnie, I'll have an easier time enjoying her part of the game.
Yes. Real goodness implies real justice, and real justice entails mercy. Pride is the enemy of all good conduct.
The "Edmund Pevensie" type. Yes, I know what you mean. Though my preference is for the "Lucy" and "Peter" types, I can totally understand why people enjoy reading about flawed or weak heroes, who nonetheless, struggle to overcome their weaknesses.
Agreed. That's just about the worst way the ending could have gone.
Yes. That was what drew me to this game to begin with; the overall uprightness of its main character, and her compassion and selflessness.
If they'd made that lesson, overtly, a part of Anna's development, I would have been more okay with it, but she just didn't have long enough to learn anything or develop any more after the tragic turn that the ending took. No matter what the ending was trying to get across, I just didn't feel that it was handled well enough, or for a long enough time.
I've made this comparison before, but I feel that Winnie came across a lot like Andrea Beaumont from Mask of the Phantasm; doing evil to others out of bitterness at the world for the hurt she was caused, not all of which was her fault. I just would have liked to see the ending take its time with that point, and flesh it out a little better, and I could probably deal with that just fine.
Second, why you guys even expected that Winnie would acknowwledge hand from Anna, knowing her charakter which was shown in backflash, it just makes thing worse.
Only one that could change it was Jannice. But she was kinda dumb and coward and selfish. Her acting was offputing and not just her.
The biggest victim here is Winnie. It is typical case of "when world hates you, you starting hates world".
Story was overall quite interesting put it was so rush in the end. It like company found that we have enough gameplay for like 2h lets close it up quiclky.
Reynard case, Devil/Wanderer case, whole ending, all of it was so unsatisfacting. I am glad i watched it on YT, so no buyer remorse.
Maybe so, but I wanted to make sure one accidental click didn't ruin things for somebody.
I didn't. I think it would have been pretty inconsistent with her character if she had. I just thought that really should definitely not have been the way the game ended. Give the gamer some time to get back to Anna and accept the loss at least. Don't try to make us feel sorry for the villain losing. Villains are supposed to lose.
P.S.: Sure, some part of me did wish that Winnie could have turned things around, but more for the sake of Anna's beliefs and the Wizard's predictions, rather than because I actually think she would. It seems wrong to make it seem like Anna failed, and I feel that in spite of all her successes, the ending played it up like she failed, when she didn't.
The problem with Jannice, as I see it, was that even though she knew it would make matters worse to just flat-out expose Winnie, she did it anyway. She could have tried to do it Anna's way; reach out to her somehow. I'm not saying that would have worked. I don't think it would have, but it was her weakness to not even try it.
Hatred is never justified, no matter what's been done to you. I'm going to go off on a little tangent here, so if you don't want to hear it, don't reveal the contents of the spoiler tag here, but...
...there are huge numbers of people out there who look at things in this precise way; who's the biggest victim? Who's suffered the most? Who was done the worst wrong? The whole thing is arrogant, because, being mortal, we can't really know.
However, the worst of it all is this; you cannot claim that an evil action isn't still evil, just because the person doing the evil has some kind of Freudian excuse to wave around. No, it's still evil, and Winnie never, as I said, did anything to show that there was a time when she wasn't rude, selfish and manipulative. That's why I don't think Jannice's involvement would have mattered, and that's why I don't feel so bothered by the fact that Winnie didn't turn things around at the end.
Some people are just so committed to staying in their evil, that they refuse to be helped, but as Anna seems to have realized, you can't get hung up over those people, or you'll never do anything but feel sad all day and night.
So, no. Winnie doesn't get any leeway from me, just because she's got a sob story. We've all got problems. The only real question is; how do we deal with them?
That was my big problem with the ending; yes.
And Reynard is clearly built up to be some kind of interesting, nuanced character -- what is he actually getting from this? They even hint that he must be building up to some benefit for him.
And then that's just dropped on the floor and never talked about again. Even a 'lampshade' ending -- just showing Anna thinking something like, "wait, but what about Reynard?" and then shrugging -- would be better than the build up and then *no* acknowledgement.
I came here because I found myself thinking, "oh, they built up the 'two endings' thing and I must not have figured out how to get the other one." The redemption thing was just pushed so hard, and the ending I played so clearly had lots of loose ends...